Editing SWADE Eberron

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 246: Line 246:
 
He automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. He may use applicable Power Modifiers if desired (at the usual cost). See Chapter 5 SWAP for more information on specific spells.</br>
 
He automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. He may use applicable Power Modifiers if desired (at the usual cost). See Chapter 5 SWAP for more information on specific spells.</br>
 
:Mystic Powers doesn’t grant access to Edges requiring an Arcane Background except Power Points (granting normal power points). If the ranger also has an Arcane Background, none of its Edges and abilities can be used with Mystic Powers (and vice-versa).</br>
 
:Mystic Powers doesn’t grant access to Edges requiring an Arcane Background except Power Points (granting normal power points). If the ranger also has an Arcane Background, none of its Edges and abilities can be used with Mystic Powers (and vice-versa).</br>
 +
 +
'''MYSTIC (WARLOCK)'''</br>
 +
The warlock is a limited arcane caster whom often train wearing armor. The warlock can cast arcane spells while wearing any armor without penalties. The warlock must be able to speak in a clear voice when casting a power and must have at least one hand free. However a one-handed weapon counts as a free hand for the warlock. The warlock’s magic is generally limited to enhancing their own abilities.
 +
:'''Arcane Background (Warlock)'''
 +
:'''Starting Power Points''': 15
 +
:'''Starting Powers''': 1
 +
:'''Skill''': Spellcasting (Smarts)
 +
:'''Power List''': Analysis Foe*, Arcane Protection (Arcane Resistance)†, Blast (Xᴮ Ball), Bolt (Bolt of Xᴮ), Boost Trait (Enhance Trait) †/‡, Confusion≠, Darksight†, Deflection†, Detect/Conceal Arcana, Disguise†, Drain Power Points≠, Empathy, Environmental Protection†, Farsight†, Growth/Shirking (must be taken separately; Enlarge, Shirking)†, Intangibility (Wraith Form) †, Invisibility†, Light/Darkness, Mind Link, Mind Reading≠, Mind Wipe≠, Object Reading, Protection (Arcane Armor)†, Relief†, Speed†/‡, Slumber≠, Smite (Magic Weapon)†, Speak Language†, Stun≠, Suggestion*, Teleportation†, Wall Walker†, Warrior's Gift†
  
 
'''PSIONIC'''</br>
 
'''PSIONIC'''</br>
Line 262: Line 270:
 
:'''Skill''': Sorcery (Vigor)
 
:'''Skill''': Sorcery (Vigor)
 
:'''Power List''': Any.
 
:'''Power List''': Any.
 
'''WARLOCK'''</br>
 
The warlock is a warrior with some limited arcane training. The warlock can cast arcane spells while wearing any armor without penalties. The warlock must be able to speak in a clear voice when casting a power and must have at least one hand free. However a one-handed weapon counts as a free hand for the warlock. The warlock’s magic is generally limited to enhancing their own abilities.
 
:'''Arcane Background (Warlock)'''
 
:'''Starting Power Points''': 15
 
:'''Starting Powers''': 1
 
:'''Skill''': Spellcasting (Smarts)
 
:'''Power List''': Analysis Foe*, Arcane Protection (Arcane Resistance)†, Blast (Xᴮ Ball), Bolt (Bolt of Xᴮ), Boost Trait (Enhance Trait) †/‡, Confusion≠, Darksight†, Deflection†, Detect/Conceal Arcana, Disguise†, Drain Power Points≠, Empathy, Environmental Protection†, Farsight†, Growth/Shirking (must be taken separately; Enlarge, Shirking)†, Intangibility (Wraith Form) †, Invisibility†, Light/Darkness, Mind Link, Mind Reading≠, Mind Wipe≠, Object Reading, Protection (Arcane Armor)†, Relief†, Speed†/‡, Slumber≠, Smite (Magic Weapon)†, Speak Language†, Stun≠, Suggestion*, Teleportation†, Wall Walker†, Warrior's Gift†
 
  
 
'''WIZARD'''</br>
 
'''WIZARD'''</br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)