Editing SWADE SupersGame

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'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>
 
'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>
 
'''Super Powers''' (Genius Inventor/Armored Suit)</br>
 
'''Super Powers''' (Genius Inventor/Armored Suit)</br>
:'''Armor''': +4. Device/worn (Armored Suit) [1 points]
+
:'''Armor''': +4 (Device/Armored Suit -1) [1 points]
:'''Broadcast''': As an action, the hero can see and hear any radio, television, or internet signal as long as he's within ten miles of a connection. Can connect wirelessly to computer networks within range. Connecting to an encrypted transmissions requires a Focus roll at –2 (−4 or higher for military-grade encryption). Device/worn (Armored Suit) [1 point]  
+
:'''Broadcast''': As an action, the hero can see and hear any radio, television, or internet signal as long as he's within ten miles of a connection. Can connect wirelessly to computer networks within range. Connecting to an encrypted transmissions requires a Focus roll at –2 (−4 or higher for military-grade encryption) (Device/Armored Suit) [1 point]  
:'''Flight''': Pace 12. Device/worn (Armored Suit) [3 points]
+
:'''Flight''': Pace 12 (Device/Armored Suit -1) [3 points]
 
:'''Gifted''': gain a free reroll on Smart test and Smart based skills (Gifted) [2 points]
 
:'''Gifted''': gain a free reroll on Smart test and Smart based skills (Gifted) [2 points]
:'''Interface''': +2 to Electronics and Hacking. Code Braker (+2 to Thievery with electronics locks etc). Device/worn (Armored Suit) [2 points]
+
:'''Interface''': +2 to Electronics and Hacking. Code Braker (+2 to Thievery with electronics locks etc) (Device/Armored Suit -1) [2 points]
:'''Ranged Attack''': Focus test, Range 12/24/48, Force Damage 3d6. Device/worn (Armored Suit) [5 point]
+
:'''Ranged Attack''': Focus test, Range 12/24/48, Force Damage 3d6 (Device/Armored Suit -1) [5 point]
 
:'''Super-Attributes''': Smarts +3 (Gifted) [6 points]
 
:'''Super-Attributes''': Smarts +3 (Gifted) [6 points]
:'''Super-Attributies''': Agility +1, Strenght +4. Device/worn (Armored Suit) [8 points]
+
:'''Super-Attributies''': Agility +1, Strenght +4 (Device/Armored Suit -1/-1) [8 points]
 
:'''Super-Skills''': Electronics +2, Hacking +2, Research +2, Repair +2, Science +2 (Gifted) [10 points]
 
:'''Super-Skills''': Electronics +2, Hacking +2, Research +2, Repair +2, Science +2 (Gifted) [10 points]
 
:'''Super Science''': power stunt does not replace existing power, instead any power up to 10 points and last twice as long (Gifted) [4 points]
 
:'''Super Science''': power stunt does not replace existing power, instead any power up to 10 points and last twice as long (Gifted) [4 points]
:'''Toughness''': +4. Device/worn (Armored Suit) [3 points]
+
:'''Toughness''': +4 (Device/Armored Suit -1) [3 points]
  
 
Growing up in a working class family Jemall Washington was always a gifted kid, way smarter then most other kids. He was always taking things abart and putting them back together again. He graduated high school early and went to University at 14. At 18 he graduated with a duel doctoral degrees in Math and Mechanical Engineering.</br>
 
Growing up in a working class family Jemall Washington was always a gifted kid, way smarter then most other kids. He was always taking things abart and putting them back together again. He graduated high school early and went to University at 14. At 18 he graduated with a duel doctoral degrees in Math and Mechanical Engineering.</br>

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