Editing SWADE SupersGame

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swimming) [+2], Dependence (Atlantians must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue) [-2]. Distinctive Appearance (Atlantean) [-1], Low Light Vision (Atlantians are used to the darkness of the depths. They ignore penalties for Dim and Dark Illumination) [+1], Telepathy (Range 24" (48 yards)) [+2]</br>
 
swimming) [+2], Dependence (Atlantians must immerse themselves in water one hour out of every 24 or become automatically Fatigued each day until they are Incapacitated. The day after Incapacitation from dehydration, they perish. Each hour spent in water restores one level of Fatigue) [-2]. Distinctive Appearance (Atlantean) [-1], Low Light Vision (Atlantians are used to the darkness of the depths. They ignore penalties for Dim and Dark Illumination) [+1], Telepathy (Range 24" (48 yards)) [+2]</br>
 
'''Super Powers''' (Atlantian Heritage and Mutant?)</br>
 
'''Super Powers''' (Atlantian Heritage and Mutant?)</br>
:'''Matter Control''': Water. Range 24", Large Burst Template. Focus check to control and create Water. Can creat Barrier (Hardness 8), Damage (4d6 water/force damage in area), Dampen (Elemental resistant to all in area against Water/Force) or Distract (Distraction in area). Area Effect, Blast template option, Damage, Range, Selective (Heritage/Mutant) [13 points]
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:'''Matter Control''': Range 24", Large Burst Template. Focus check to control and create Water. Can creat Barrier (Hardness 8), Damage (4d6 water/force damage in area), Dampen (Elemental resistant to all in area against Water/Force) or Distract (Distraction in area). Area Effect, Blast template option, Damage, Range, Selective (Heritage/Mutant) [13 points]
 
:'''Pace''': Pace +2, Run die +1 step [2 points]
 
:'''Pace''': Pace +2, Run die +1 step [2 points]
 
:'''Ranged Attack''': Focus Check, Range 12/24/48, Water/Force Damage 3d6. Forceful (Double Knockback), Spread (+2 to hit but strike bystadards also hit on Focus roll of a 1 or 2) (Water Jet) [7 points]
 
:'''Ranged Attack''': Focus Check, Range 12/24/48, Water/Force Damage 3d6. Forceful (Double Knockback), Spread (+2 to hit but strike bystadards also hit on Focus roll of a 1 or 2) (Water Jet) [7 points]

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