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For the first game I am going a bit Darker Four Color supers. </br>
 
For the first game I am going a bit Darker Four Color supers. </br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SW), High Adventure (SW), Larger than Life (SPC), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
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:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SPC), High Adventure (SW), Larger than Life (SW), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
  
  
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::The '''''Focus (X)''''' Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed.
 
::The '''''Focus (X)''''' Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed.
 
:'''Adaptable''': As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race (such as listed in SW).
 
:'''Adaptable''': As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race (such as listed in SW).
:'''Languages''': In this setting the most common languages are Armenian, Georgia, English (Offical state language), Russian and Turkish. Most people in Echo City speak two or more of these language. Other common tongues include Arabic, Chinese, Kurmanji, Polish, Romaniam ahd Ukrainian.
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:'''Languages''': In this setting the most common languages are Georgia, English, Russian and Turkish. Most people in Echo City speak two or more of these language. Other common tongues include Arabic, Chinese, Kurmanji, Polish, Romaniam ahd Ukrainian.
 
:'''Super Powered''': Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set.
 
:'''Super Powered''': Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set.
 
::Update for '''''The Best There Is''''' Edge allows you to invest up to 15 points in any one power set instead of only 10, but only for one power set (others are restricted to 10 points).
 
::Update for '''''The Best There Is''''' Edge allows you to invest up to 15 points in any one power set instead of only 10, but only for one power set (others are restricted to 10 points).
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Connecting them all is a dour artificial intelligence called '''''Cassandra''''' who aids the Doom Guard greatly. "She" constantly scours the planet for any crimes or unusual events and reports them to Warden. Most importantly, Cassandra analyzes billions of minute events for patterns that might indicate greater threats. The team learned the hard way that a simple break-in at an occult shop or the collection of certain high-tech devices often signaled far greater trouble on the horizon.
 
Connecting them all is a dour artificial intelligence called '''''Cassandra''''' who aids the Doom Guard greatly. "She" constantly scours the planet for any crimes or unusual events and reports them to Warden. Most importantly, Cassandra analyzes billions of minute events for patterns that might indicate greater threats. The team learned the hard way that a simple break-in at an occult shop or the collection of certain high-tech devices often signaled far greater trouble on the horizon.
  
For this game the heroes have been recruited by the Doom Guard to serve as a new team within '''Echo City'''.
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===Echo City===
 +
[[File:SWADE.DoomGuard.jpg | 700px]]
  
====ECHO CITY AT-A-GLANCE====
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The heroes are going to be the newest heroes team to be established in the indendent city-state of '''Echo City''' which is situationed on the boards between '''Georgia''' and '''Turkey'''. The '''''Doom Guard''''' are openning a new Chapter House here in the hopes of fostering good will with the nation and at the request of the newly elected Prime Minister of the nation. The v'sori had built a headquarters here for their operations in the '''Africa''' and the '''Middle East''' but abondoned it quickly leaving little damage to the city or their technology.
'''''Echo City''', the shinning city, were the past reflected in its future, the city that V’sori tech built.''</br>
 
  
Echo City, a Black Sea technology hub, is an independent nation city-state of 5 million residents. An outgrowth of the city of Batumi which was expanded and built on from a once resort port city. The main route north to south is road is the '''Batumi Boulevard''' which encompasses a waterfront promenade with parks and beaches. The 180m-high black glass '''Y’sour''' (v’sori for Black) '''Tower''', with newly adorned Georgian script, has a seaside observation deck that is very popular and offers a spectacular view of the sea. The old town that survives in District Six is lined with renovated 19th-century buildings and strange v’sori mansions (may of which are tourist attractions or owned by the city’s elite). The massive rebuilt '''Batumi Botanical Garden''' of District Four showcases flora from around the world and V’sori homeworld. The city is powered by a fusion power plant which also supports the '''PowerGrid-Road System''' that runs throughout it. Entertainment and advanced hi-tech industry go hand in hand in Echo City!.</br>
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Echo City is grown a great deal in the last six years and has become an extremely cosmopolitan and deverse city. People from around the world have settle here to take advantage of the good infastructure (not just the roads and bridges but city monorail and mass transit), cheap energy (most of the city is powered by an abonded v'sori fusion power plant), and high tech boom (partly caused by the reverse engineeing of much of the abondoned v'sori tech). The nation has asked the Doom Patrol to help their nation while they help the world...
'''Area''': 378.3 sq. miles</br>
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==Game Setting – ECHO CITY==
'''Weather''': Mild Tropical weather is typical with high humidity in the summer months and heavy precipitation in the winter months. </br>
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‘’’Echo City’’’, ‘’the shinning city, the city that hears the past reflected in its future, the city that V’sori tech built.’’
* On average, the warmest month is August with 26.0° Celsius (78.8° Fahrenheit).
 
* On average, the coolest month is January with 10.0° Celsius (50° Fahrenheit).
 
* The average annual maximum temperature is: 18.0° Celsius (64.4° Fahrenheit).
 
* The average annual minimum temperature is: 12.0° Celsius (53.6° Fahrenheit).
 
 
 
[[File:SWADE.DoomGuard.jpg | 700px]]
 
  
====HISTORY====
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On the border between ‘’’Georgia’’’ and ‘’’Turkey’’’ on the ‘’’Black Sea’’’, is the port city-state of ‘’’Echo City’’’. When the v’sori took over the Earth they built a city on the ruins of ‘’’Batumi’’’ (a Georgian port city that was bombed early in the invasion) to which to conduct operation in the ‘’’Middle East’’’ and ‘’’Africa’’’. They forced immigration on many humans to work in rebuilding the city to their liking and to work in new industries that they created (for goods that v’sori wanted). The city’s population to over two million humans.
This port city-state is located on the borders between '''Georgia''' and '''Turkey''' on the '''Black Sea'''. When the v’sori took over the Earth they built a city north of the ruins of ‘’’Batumi’’’ (a Georgian port city that was bombed early in the invasion) to which to conduct operation in the '''Middle East''' and '''Africa'''. They forced immigration on many humans to work in building the city to their liking and to work in new industries that they created (for goods that v’sori wanted). At the end of their occupation the city’s population was just over two million humans.
 
  
After the v’sori retreated they abandoned the city they along much of their technology. This has led to a boom of investments by tech giants and sponsors for the creation of factories and labs to reverse engineer their tech for human use. Today the population has more than doubled to five million and has become an independent city-state from Georgia, which is still reeling from v’sori force relocation of much of the population and exploiting of its resources. The population of Georgia today is less than a million inhabitants and they mostly concentrated on farmers and animal husbandry.
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After the v’sori retreated they abandoned the city along much of their technology. This has led to a boom of investments by tech giants and sponsors for the creation of factories and labs to reverse engineer their tech for human use. Today the population has more than doubled to five million and has become an independent city-state from Georgia, which is still reeling from v’sori force relocation of much of the population and exploiting of its resources. The population of Georgia today is less than a million inhabitants and they mostly concentrated on farmers and animal husbandry.
  
Echo City has become a world leader in technologies developed from these abandoned stores and has also become a leading nation helping the world rebuild. They have also started investing in Georgia along with several Middle Eastern and African nations to produces various secondary technology that they require to produce these technologies. This includes the world funded and developing Space Elevator in the '''Republic of Congo'''. The v’sori had been planning the projects themselves and researchers at Echo City discovered this project and shared the info with the world. This ‘elevator’ will not be completed or operational until 2025 but Echo City is a major advocate for its completion.
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Echo City has become a world leader in technologies developed from these abandoned stores and has also become a leading nation helping the world rebuild. They have also started investing in Georgia along with several Middle Eastern and African nations to produces various secondary technology that they require to produce these technologies. This includes the world funded and developing Space Elevator in the ‘’’Republic of Congo’’’. The v’sori had been planning the projects themselves and researchers at Echo City discovered this project and shared the info with the world. This ‘elevator’ will not be completed or operational until 2025 but Echo City is a major advocate for its completion.
  
 
But of course, not all is good with this situation. This abandoned tech was so extensive that it also drew the criminal element here to gain access and exploit what they can to advance their own criminal activities. The city has tried to secure as much of this tech as they could, but the v’sori were found of secret sites and testing facilities and they spread them through the city and region.
 
But of course, not all is good with this situation. This abandoned tech was so extensive that it also drew the criminal element here to gain access and exploit what they can to advance their own criminal activities. The city has tried to secure as much of this tech as they could, but the v’sori were found of secret sites and testing facilities and they spread them through the city and region.
  
The most powerful and active of these tech gang in the city are '''''CyberGang''''' who are lead by the unhinged '''''Overkill'''''[https://www.pinterest.com/pin/9218374228264640/]. The v'sori had a number of secret testing facilities set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. These days they are searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
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And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’. This local group is run of the so-called ‘Mayor of Alienvilla’ and v’sori crime-boss kwon only as the ‘’’’’Warlord’’’’’[https://br.pinterest.com/pin/370069294372509295/].
  
And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’ a v'sori gagn that runs much of the district.  
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The most pressing treat is being caused by '''''CyberGang'''''. The v'sori had a testing facility set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. They are now searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
  
A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the '''''Crushers''''' which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
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Another concern was relayed to you by '''''Hex''''', one of the Doom Patrol's leaders in '''Legacy City'''. She believes that a doomsday cult is operating in the city, searching for a magical artifict that was hidden there back during the Crusades. The 'spirits' have warned her that if activated it would be very bad... very bad indeed.
  
Despite these challenges the future looks bright for the nation overall. Most residents are happy and secure. But dangers lurk just below the surface (and in the case of the ''Morlocks'', literally right under the surface).
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A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the ‘’’’’Crushers’’’’’ which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
 
 
====CITY DISTRICTES====
 
'''District One – ''Hrashk''''': The downtown core of the city where the skyline is still domination by v’sori architecture and is the financial hub of the nation. Most of the important companies and business have their headquarters here as does the city’s government agencies. The office of the Prime Minister and Parliament are here as are the local law enforcement and nations military (mostly a Coastguard like navy that has several high-tech ships in its fleet) </br>
 
Important Locations
 
* '''Echo Library of History''' – A massive glass and steel building that takes up a whole city block and is five stories tall. Multiple computer kiosks are located on every floor along with a huge number of available books in the stacks. There are two basement levels where additional books are stored (some rumors that ‘forbidden’ tombs are also keep here).
 
* '''The Echo Tower''' – this 20-story blueush-green glass gleaming structure has been dedicated for used by the ''''''Doom Guard''''' by the city government. The 1st floor is a public area has both a famous Indian and a Georgian restaurants along with Turkish Coffee House. Security access to the upper floors is provided by the city and the Doom Guard. The first fifteen floors are office space for local and international government agencies that might have dealings with the Doom Guard’s members and dealing with meta-crimes in the city. This is also where extra security and monitoring stations are located for both the building and surrounding area to try and detect any trouble that might occur with a public superhero location. The upper five floors are the residential and training areas for the group but also contains a VTOL landing pad on the roof and maintenance and repair hanger on the floor below (accessible via an elevator lift take can handle vehicles). There is also a large entertainment area and rec room with a fully stocked communal kitchen where a dedicated staff can prepare almost any known meal on Earth. 
 
* '''Government Grounds (''Red Wall'')''' – To the north and east of the Echo City Tower are the government buildings of the Prime Minister, the Parliament, Military Command, Space Agency, the City Police (ECPD), Supreme Court, varies Offices of Ministry, etc. This area is heavily patrolled by both the ECPD and EC Marine Core but is fairly open to the public, restricting access only to certain areas for the protection of various officials. Much of it is surrounded by a very distinctive red metal walls that were originally built by the v’sori. Sections were destroyed in the later days of the occupation but most remain intact. 
 
* '''Ibn Sina Hospital and Medical Center''' – The city’s main hospital center, serving much of the residences with advanced quality care in both general medicine and specialty care. There are over a dozen interconnected buildings that make up the medical park with the centerpiece being a 500-bed hospital and vast emergency care center.
 
* '''Majestic Park''' - A large park that splits and run through the heart of the downtown area, its tropical trees and many streams and ponds is very popular with employees of the local business and city employees during the day and is patrolled fairly heavily at night making popular with young loves.
 
* '''Museum of Industrial and Technology History''' – this large two-block and five story building is dedicated to world and local history and technology through the ages. Most visitors want to gaze on the newest tech that was introduced by the v’sori
 
* '''Remembrance Park''' – This modest park is dedicated to many of the heroes who died in the early days of the v’sori invasion. Statues dedicated in their honor line the wooded area and a large pool in the center of the park (the Reflection Pool) have the name of many local heroes inscribed on granite stone.
 
Important Business
 
* '''Ajax Industry''' – This company is invested heavily in exploring v’sori military weapons and technology. They have a bit of a shady reputation but are in good with the city as they provide the nation-state with most of its military hardware at heavy discounts.
 
* '''GeneDoc Enterprises''' – A specialist in genetic medicines and gene-therapy technologies that are working towards the stated goal of ‘curing the world of birth defects'. Some metas however fear that they have unstated goals that include ‘fixing’ mutants and metagenes in the womb.
 
* '''Hermes Trading Group''' – Leading banking and trading investment group who specialize in finance technology development.
 
* '''FadaTech''' – Industry leaders in developing in spacecraft that are invested heavily in the development of Earth’s first interstellar vessel and own a number of near-Earth orbiting platforms (space stations).
 
* '''Sigil MindWorks''' – A think-tank research group lead by the world’s leading meta-genius, '''''Dr. Sigil'''''[https://www.pinterest.com/pin/304626362303609025/visual-search/?x=15&y=11&w=539&h=675&cropSource=6] (real name unknown). The doctor is always producing crazy unheard of technological breakthrough, in seemly random fields, that he leaves half finished as he is inspired to some new discovery. The rest of the staff at MindWorks then tries to figure out how these technologies will work and what applications they might have.
 
 
 
 
 
'''District Two – ''Salam''''': To the east of District One, this was the living area of v’sori elite, and the buildings and homes reflect that. It is still a rich district but now many of the larger mansions were torn down and replaced with high end luxury condos to house the city’s growing well off residence. There are a number of parks and pool areas throughout and the largest mall in the city ''Future Mall'') are also located here. </br>
 
Important Locations
 
* '''Future Mall''' – This huge modern mall is massive with over 300 high-end stores along with famous big-box outlets. It has indoor pool and amusement rides, a wonderful food court and various excusive restaurants. The mall is rather private, allowing only district residents and their guess access.
 
* '''Hope's Park''' – A beautiful curving park that follow the river way through the district into District Three to the north and eventually to the sea. There are numerous picnic areas lining the river way but also farther back private tables and gazebos within the surrounding woodlands. Tree groves and small pounds are everywhere and this is one the most popular parks in the city.
 
Important Business
 
* '''Inter-Self Exceptionalism''' – This new age business/self help group is run by a rather excentric ''''''Reverend' Maxwell Power'''''[https://www.pinterest.com/pin/62980094778146368/visual-search/] and is very popular with the city’s elite and rich.
 
 
 
 
 
'''District Three – ''Seaside''''': North of District One. </br>
 
Important Locations
 
* '''Echo Port''' – Located on the northern side of the Marina these are the city’s main international shipping port connecting to numerous railways and major roads. There are always ships being loaded and unloaded here and it operates 24/7.
 
* '''The Marina''' and '''Public Waterfront''' –
 
* '''Shark Zone''' -This is very popular aquarium and water park situated right on the waterfront. Run by the city and local group the shark tanks amusement show is run by '''''Aqua-Girl'''''[https://www.pinterest.co.uk/pin/1024217140225699693/] who is a metahuman that can control sharks. The act she performs for the public involves sharks doing tricks like flips out of the water, driving through flaming hoops, the sharks putting their mouth around guess head but never biting them, etc. will wildly poplular.
 
Important Business
 
* '''Sea Nation''' – This group is using v’sori and Atlantean technology to plan and build a future underwater city off the bay in Echo City. They also specialize in planet-wide clean up of the world’s oceans.
 
* '''Tuna Express'''  - One of the largest importers of fish produces into the Black Sea region, 
 
 
 
 
'''District Four - ''the Food & Water Court''''': North of District Three this district is home to the city’s water desalination facilities and massive hydroponics growing biodomes. It is here that the city grows most of the city’s food, enough that they export their excess to Georgia and Turkey. </br>
 
There is a wide canal connecting the sea and this district that provides the water for the desalination process that in turn supplies the hydroponic gardens. </br>
 
Important Locations
 
* '''Echo Water Canal''' – Running from the sea to the district this cannel separates District One and Three. It is over 200 meters wide and 10 deep and has several bridges spanning it all along its six-kilometer length.
 
* '''Hydro-Garden #11''' – This is the world famous ‘flower gardens’ of Echo City.
 
* '''Ultramar Bridge''' – Build by the eccentric billion Markus Ultramar, this large bridge spans the Echo Water Canal. This draw bridge is massive in scale, with five lanes of traffic on both sides along with parking and small specialty shops on both sides sticking out over the river.
 
Important Business
 
 
 
 
'''District Five – ''Glow City''''':– to the north of District Four and the most northern part of the city is the Power District dominated by the huge fusion power planet that the v’sori originally built and provides cheap, almost limitless power to the city. Its residents and industries. </br>
 
The fusion complex employs thousands of works, most whom do not living within the district. Most business here are restaurants and eateries that support the fusion employees but the rest are involving developing fusion power plants for the world. </br>
 
Important Locations
 
* '''Black-Sea Fusion Complex''' – This huge sprawling complex is that location of most of the city’s power. The company ‘’’Black-Sea Power’’’ is contracted by the city to run the facility and provides the almost free to the city as part of this contract.
 
Important Businesses
 
  
 +
Despite these challenges the future looks bright for the nation overall. Most residents are happy and secure. But dangers lurk just below the surface (and in the case of the Morlocks, literally right under the surface).
 +
===ECHO CITY AT-A-GLANCE===
 +
‘’’Description’’’</br>
 +
Echo City, a Black Sea technology hub, is an independent nation city-state of 4 million permanent residents.  An outgrowth of the city of Batumi which was expanded and built on from a once resort port city. The main route north to south is ‘’’Batumi Boulevard’’’ which encompasses a waterfront promenade with a park and beach. The 180m-high black glass ‘’’Y’sour’’’ (v’sori for Black) ‘’’Tower’’’, with newly adorned Georgian script, has a seaside observation deck that is very popular and offers a spectacular view of the sea. The old town that survives in District Six is lined with renovated 19th-century buildings and strange v’sori mansions (may of which are tourist attractions or owned by the city’s elite). The massive rebuilt ‘’’Batumi Botanical Garden’’’ of District Four showcases flora from around the world and V’sori homeworld. The city is powered by a fusion power plant which also supports the ‘’’PowerGrid-Road System’’’ that runs throughout it. Entertainment and advanced hi-tech industry go hand in hand in Echo City!.</br>
 +
‘’’Area’’’: 378.3 sq. miles</br>
 +
‘’’Weather’’’: Mild Tropical weather is typical with high humidity in the summer months and heavy precipitation in the winter months. </br>
 +
* On average, the warmest month is August with 26.0° Celsius (78.8° Fahrenheit).
 +
* On average, the coolest month is January with 10.0° Celsius (50° Fahrenheit).
 +
* The average annual maximum temperature is: 18.0° Celsius (64.4° Fahrenheit)
 +
* The average annual minimum temperature is: 12.0° Celsius (53.6° Fahrenheit)
 
   
 
   
'''District Six – ''Old Batumi''''': Just to the south of District One, along the waterfront is also known as ''The Los Vegas of the Black Sea''. This is the only part of the ruined city of Batumi that remaining, mostly intact and undamaged from its original design. The old city was a world-famous gambling district before the v’sori invasion, and it remains so to this day. There are also several luxury hotels, restaurants, shopping areas and jewelry dealers located here. </br>
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===ECHO CITY DISTRICTS===
Important Locations
 
* '''The Atlantean Ambassy''' – While Atlantis was almost wiped out by the v’sori and their king is still missing, there was an important colony of Atlanteans whom settled in the Black Sea many centuries ago. They were very secretive and remained hidden from most humans until after the v’sori left. They then made their presence known and open an Ambassy in Echo City. The reason why remains a mystery.
 
* '''The Centropolis''' – One of the largest buildings in Echo City it is also one of the first ‘enclave complexes’ where the residents work, live, go to school and enjoy vast entertainment venues without ever having to leave the safety of the tower. Owned and operated by '''Central Data Conglomerate''' a leading company in data processing and interweb security (the old internet was basically shut down and destroyed by the v’sori in an attempt to limit information etc. Interweb is a creation of '''Nikka Web Consortium''', based out of '''Japan''' but with offices in District One).
 
* '''Echo City International Airport''' – The city main airport it is very large and advanced, located on the eastern edge of the district and serves hundreds of flights a day from around the world.
 
Important Business
 
* '''The Heavenly Gates Casino''' – This huge casino and hotel is one of the richest and world-famous gambling establishment in the world. The hotel is six stories high, and the casino grounds cover several city blocks. Huge amounts of money change hands within its walls and only the state-of-the-art security systems dentures most robbery attempts. '''Wolverine Security''', which is owned and run by the metahuman '''''Fjellfoss'''''[https://www.pinterest.com/pin/4362930878423340/visual-search/] (Swedish for long cat or a type of wolverine found there) provides the casino (and many others in the district) with top-of-the-line protection. Fjellfoss employees several metahumans on his staff that provides much piece of mind to many customers and staff. 
 
 
 
 
'''District Seven –''the Smokes''''': just to the south of District Two and East of District Six. This is the manufacturing and industrial heart of the city where most of the big factories are located.</br>
 
Important Locations</br>
 
Important Businesses</br>
 
 
 
 
'''District Eight –''Heartland''''': South and east of District Six this large district is home to a majority of the city’s residences and includes many single-family dwelling homes along with large modern apartment complexes. There are numerous shops and small business dotted throughout the district that provide most goods for the residences such as groceries, hardware and clothing stores, restaurants, neighborhood libraries,  taverns and even small factories and industrial parks. These of course use ‘clean’ energy and produce little population to operate here.</br>
 
Important Locations
 
* '''Gamsakhurdia Museum of Art and History''' – Named after Georgian’s first President this large museum is open to the public seven days a week and drawn large crowds of locals, tourist, school tours, etc. The museum houses a large volume of art and historical artifacts from both Georgia’s and Turkey’s past from ancient days to the v’sori occupation and fight to liberate the planet and the area. These include nonfunctions v’sori and k weapons and armor and examples of their mundane technology.
 
* '''The Sentinel''' – this impressive 6 meter tall ‘stone-granite’(?) statue appeared one morning five years ago, in ‘’’Haven Grove Park’’’ (one of the parks on the eastern edge of the city). It was placed by person or persons unknown and by unknown means (there were no tracks in the soft dirt, etc.). The stone-granite it is made of seems impervious to damage or decay and attempts to gain samples of it is have all failed. Weighing serval hundred tons the statue appears to be that of a male angel, hits wings outstretched, carrying a sword with its point resting downward and its gaze peering into the sky above as if watching for danger, hench the nickname. The locals have come to accept and take pride in it over the years and have come to see it as the area’s guardian angel. Whether the legends are true or not crime is very low in the part and throughout the district.
 
Important Businesses
 
 
 
 
'''District Nine –''Alienvilla''''': This district is located to the east and south of District Seven and Eight. It is famous as the location where most of the v’sori and k’tharens and many other displayed Alien refugees have settled. The district is one of the largest in the city, but the ‘alien’ refuges only make up half of the overall population. Most resistances are poorer humans and human metahumans who work in District Seven.</br>
 
Crime and poverty go hand and hand here and the city has made several attempts are ‘cleaning up the district’ but so far, they have not been successful.. Part of this is due to the efforts of the he '''''Xorn''''' (‘lost’ in v’sori) '''''Creed''''' whom are one of the strongest criminal organization located here. Their leader, the '''''Warlord'''''[https://www.pinterest.com/pin/520376931957207251/] pays a lot of bribes and causes a lot of problems for anyone that tries. The Warlord's identity is unknown but believed to be a male v'sori.</br>
 
Most of the structures in the district is built among the rolling hills of the area and are only single or two stories tall shanty-built structures, intermixed with blocky apartment complexes. It is rumored that they are extensive tunnels and even living quarters below the district, supposed inhabited by '''''Morlocks''''' and a few select humans. This subterrain species has made a few appearances (and even raids) into the city above and have a small unofficial ambassy in District Nine with the city. It is said that their local ‘king’ is the super villain known as '''''The Mole'''''[https://www.pinterest.com/pin/520376931957207251/visual-search/].</br>
 
Important Locations
 
* '''City Hall''' – Not really an official government building
 
* '''Morlock Markets''' – this is a series of interconnected underground tourist attractions is run my locates who ‘claim’ to get their goods and wares from the actual Morlocks who live farther down under the city. Whether this is true or not the city keeps a close eye on the business as well of the tourist who come here. Whatever the case there are numbers tunnels that lead to the unknown and are supposedly unexplored by anyone alive today.
 
Important Businesses
 
* '''Mo’Gin''' (Ubanee for Dawn or Morning Sky) '''Solutions''' – formed by a group of Uban[https://www.pinterest.com/pin/463237511658165030/?d=t&mt=login] alien refugees this is one of the largest employers of aliens within the city.  This company specializes in creating various goods that are popular with the alien refuges populations, including clothing, food, gadgets and devices (everything from kitchen/cooking appliances to entertainment pads). They also provide atmosphere breathing or household sealing for those rare aliens that have a hard time with Earth’s atmosphere.
 
 
 
====OTHER HOTSPOTS & LOCATIONS====
 
These include chains of business found throughout the city and other important locations that are either well know and popular throughout the city.
 
 
 
 
 
Education
 
*'''Echo City Vocational School of Technology'''
 
* '''Tsereteli University'''
 
 
 
 
 
Military Bases
 
* '''Zaza Damenia Joint Military Base''' – Echo City’s main military base is set up on a port in District X and is dominated by the Navy, special-forced Marines and National Air-Force. Much of their military technology is based on v’sori tech having been developed by '''Ajax Industrial'''.  There are subsidiary bases spread on the outskirs of the city and the Marines have a
 
 
 
 
 
Organizations
 
* '''Division C''' – This law enforcement agency within ECPD that was created by the city to fight the growing tech gangs and criminal organization who were taking advanced of found alien tech and using it to commit crimes. They have had some luck but there are so many independent groups and some many hidden cashes still being discovered today that they are overwhelmed at times.
 
* '''Meta-Crimes Enforcement and Pretension Group (McEPG)''' – Sponsored by the UN with agreement by most of the world’s governments this is a worldwide group that tries to contain and enforce international laws that involve metahumans. They also work with several governments in aiding with combating meta-humans and alien crimes. They run Echo City’s maximum-security metahuman prison '''Kveshneli Rock''' (see below). Director XX[https://www.pinterest.com/pin/4855512077069930/visual-search/] runs the local agency in the city and employes serval metahumans on staff (as both regular agents and to aid in fighting metahumans).
 
* '''Kveskneli''' (Georgian Folklore version of hell) '''Rock''' – located offshore on an old oil rig structure some ten miles from Echo City.
 
 
 
 
Restaurants & Entertainment
 
* '''The Chicken Pecan Palaces''' – an incredibly popular chain of local restaurants found throughout the city. Their most popular dish is ‘fired chicken pecan’. It features many other traditional Georgian cuisines.
 
* '''Mocha Madness''' – a chain of Turkish coffee houses that specialize in various chocolate coffee drinks is extremely popular with residents and tourist alike. The serve coffee the traditional Turkish ways though along with specialty Russian and American style brands.
 
 
 
 
Popular Nightclubs
 
 
 
 
Transportation
 
* '''Ekxo Trenirovat'sya Monorail System''' – This advanced monorail system runs throughout the city and provides cheap, fast and reliable transportation for most of the important spots throughout Echo City. I have many connection routes through most of the districts, except it only makes one stop at the entrance of District Nine.
 
:Ridership is cheap (less then half a US dollar) and there are trains running every 6 minutes in most locations, that drop down to 15 minutes at even the unpopular ones.
 
* '''PowerGrid-Road System''' – Powered by the city’s fusion power planet and running within the major interconnected road system the PowerGrid allows special model electric cars that run on it for free and without the need for any internal fuel (something like a very advanced electric road, eroad, or electric road system/ERS). Automobilies on these roads draw power from the grid through their tired and can change their advanced batteries at the same time. This provides them several hours of battery life off the PowerGrid (or even days depending on the battery system). 
 
 
 
 
 
Other Known Locations
 
* '''The Silver Lighthouse''' – Four miles offshore the v’sori build this 100-meter-tall tower like structure on an artificial island they also constructed. For what purpose no one knows but it seemed to have some religious significate to them. The silvery metal that it is made of reflexes the sunlight in a soft glowing, relaxing way which is what gives it its nickname. The city has never really figured out whether or not to try and tear it down.
 
:The structure appears to be solid and no machinery within and that the panels that make up the structure do glow into the night as if they are solar powered.
 
 
 
 
 
Important People
 
* Prime Minister XX
 
* Mayor XX
 
* Police Commissioner XX – Head of Echo City Police Department (ECPD)
 
  
 
==CHARACTER EXAMLES==
 
==CHARACTER EXAMLES==
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'''Attributes''': Agility d10, Smarts d6, Spirits d10, Strength d6, Vigor d8</br>
 
'''Attributes''': Agility d10, Smarts d6, Spirits d10, Strength d6, Vigor d8</br>
 
'''Pace''' 6, '''Parry''' 9, '''Toughness''' 12 (4)</br>
 
'''Pace''' 6, '''Parry''' 9, '''Toughness''' 12 (4)</br>
'''Skills''': Athletics d8 (+1), Common Knowledge d6, Drive d6, Fighting d10 (+2), Focus d6, Intimidate d8, Languages (English d8; Armenian d6, Russian d6, Turkish d6), Notice d6, Persuasion d6, Stealth d10 (+1), Thievery d8+1</br>  
+
'''Skills''': Athletics d8 (+1), Common Knowledge d6, Drive d6, Fighting d10 (+2), Focus d6, Intimidate d8, Languages (English d8; Arbatic d6, Russian d6, Turkish d6), Notice d6, Persuasion d6, Stealth d10 (+1), Thievery d8+1</br>  
 
'''Edges''': Ambidexterity, Block, Bravery, Martial Arts & Martial Master (Str+2d6), Super Powers, Theif, Two Fisted </br>
 
'''Edges''': Ambidexterity, Block, Bravery, Martial Arts & Martial Master (Str+2d6), Super Powers, Theif, Two Fisted </br>
 
'''Hindrances''': Death Wish (Minor), Drive (fighting for Justice) (Major), Ruthless (Minor), Secret Indentity (Major)  </br>
 
'''Hindrances''': Death Wish (Minor), Drive (fighting for Justice) (Major), Ruthless (Minor), Secret Indentity (Major)  </br>
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:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
:: *(power set) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [2 point]
+
:: *(switchable) '''''Stun''''': Range 24". Successful shooting target must make a Vigor check (-2 with a raise) or be Stunned. Alterative Trait (shooting), Device, Range. (Flash-Bag arrow) [1 point] 
 +
:: *(switchable) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [1 point]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
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'''Attributes''': Agility d6, Smarts d10, Spirits d6, Strength d6, Vigor d8</br>
 
'''Attributes''': Agility d6, Smarts d10, Spirits d6, Strength d6, Vigor d8</br>
 
'''Pace''' 6 (Flight 24), '''Parry''' 5, '''Toughness''' 6</br>
 
'''Pace''' 6 (Flight 24), '''Parry''' 5, '''Toughness''' 6</br>
'''Skills''': Academics d6, Athletics d4, Battle d8, Common Knowledge d6, Fighting d6, Focus d12, Languages (English d8; Arabic d6, Armenian d6, Italian d6, Russian d6, Spanish d6), Notice d6, Persuasion d8, Research d4, Stealth d6</br>  
+
'''Skills''': Academics d6, Athletics d4, Battle d8, Common Knowledge d6, Fighting d6, Focus d12, Languages (English d8; Arabic d6, Georgain d6, Italian d6, Russian d6, Spanish d6), Notice d6, Persuasion d8, Research d4, Stealth d6</br>  
 
'''Edges''': Charismatic, Command, Natural Leader, Super Powers, Tactician, Team Leader, The Best There Is (Matter Conctrol) </br>
 
'''Edges''': Charismatic, Command, Natural Leader, Super Powers, Tactician, Team Leader, The Best There Is (Matter Conctrol) </br>
 
'''Hindrances''': Idealistic (Minor), Loyal (Minor), Overconfidence (Major), Secret Indentity (Major) </br>
 
'''Hindrances''': Idealistic (Minor), Loyal (Minor), Overconfidence (Major), Secret Indentity (Major) </br>
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'''Attributes''': Agility d6, Smarts d10, Spirits d10, Strength d4, Vigor d10</br>
 
'''Attributes''': Agility d6, Smarts d10, Spirits d10, Strength d4, Vigor d10</br>
 
'''Pace''' 6, '''Parry''' 5, '''Toughness''' 7</br>
 
'''Pace''' 6, '''Parry''' 5, '''Toughness''' 7</br>
'''Skills''': Athletics d4, Common Knowledge d8, Fighting d6, Focus d10, Healing d8+2, (Languages (Russian d8; Chinese d6, English d6, Latin d6, Polish d6, Turkish d6), Notice d8, Occult d10+2, Persuasion d6, Research d8, Stealth d6</br>  
+
'''Skills''': Athletics d4, Common Knowledge d8, Fighting d6, Focus d10, Healing d8+2, (Languages (Russian d8; Chinese d6, English d6, Latin d6,Polish d6, Turkish d6), Notice d8, Occult d10+2, Persuasion d6, Research d8, Stealth d6</br>  
 
'''Edges''': Healer, Lucky, Scholar (Occult), Super Powers </br>
 
'''Edges''': Healer, Lucky, Scholar (Occult), Super Powers </br>
 
'''Hindrances''': Curious (Major), Driven (learning magic) (Minor), Mild Mannered (Minor), Secret Indentity (Major)  </br>
 
'''Hindrances''': Curious (Major), Driven (learning magic) (Minor), Mild Mannered (Minor), Secret Indentity (Major)  </br>
Line 563: Line 445:
 
'''Attributes''': Agility d8, Smarts d12, Spirits d6, Strength d12+1, Vigor d6</br>
 
'''Attributes''': Agility d8, Smarts d12, Spirits d6, Strength d12+1, Vigor d6</br>
 
'''Pace''' 6 (Fly 12), '''Parry''' 5, '''Toughness''' 13 (4)</br>
 
'''Pace''' 6 (Fly 12), '''Parry''' 5, '''Toughness''' 13 (4)</br>
'''Skills''': Athletics d6, Common Knowledge d8, Electronics d6 (+2), Fighting d6, Focus d6, Hacking d6 (+2), Languages (English d8; Arabic d6, Armenian d6, French d6, Russian d6, Spanish d6, Turkish d6), Notice d6, Persuasion d4, Research d8, Repair d8+2, Science d10+2, Stealth d4, Thievery d6 (+2) </br>  
+
'''Skills''': Athletics d6, Common Knowledge d8, Electronics d6 (+2), Fighting d6, Focus d6, Hacking d6 (+2), Languages (English d8; Arabic d6, French d6, Georgain d6, Russian d6, Spanish d6, Turkish d6), Notice d6, Persuasion d4, Research d8, Repair d8+2, Science d10+2, Stealth d4, Thievery d6 (+2) </br>  
 
'''Edges''': Mr. Fix It, Rich, Scholar (Science), Super Powers</br>
 
'''Edges''': Mr. Fix It, Rich, Scholar (Science), Super Powers</br>
 
'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>
 
'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>

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