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For the first game I am going a bit Darker Four Color supers. </br>
 
For the first game I am going a bit Darker Four Color supers. </br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SW), High Adventure (SW), Larger than Life (SPC), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
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:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SPC), High Adventure (SW), Larger than Life (SW), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
  
  
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'''''Echo City''', the shinning city, were the past reflected in its future, the city that V’sori tech built.''</br>
 
'''''Echo City''', the shinning city, were the past reflected in its future, the city that V’sori tech built.''</br>
  
Echo City, a Black Sea technology hub, is an independent nation city-state of 5 million residents.  An outgrowth of the city of Batumi which was expanded and built on from a once resort port city. The main route north to south is road is the '''Batumi Boulevard''' which encompasses a waterfront promenade with parks and beaches. The 180m-high black glass '''Y’sour''' (v’sori for Black) '''Tower''', with newly adorned Georgian script, has a seaside observation deck that is very popular and offers a spectacular view of the sea. The old town that survives in District Six is lined with renovated 19th-century buildings and strange v’sori mansions (may of which are tourist attractions or owned by the city’s elite). The massive rebuilt '''Batumi Botanical Garden''' of District Four showcases flora from around the world and V’sori homeworld. The city is powered by a fusion power plant which also supports the '''PowerGrid-Road System''' that runs throughout it. Entertainment and advanced hi-tech industry go hand in hand in Echo City!.</br>
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'''At-A-Glance'''</br>
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Echo City, a Black Sea technology hub, is an independent nation city-state of 4 million permanent residents.  An outgrowth of the city of Batumi which was expanded and built on from a once resort port city. The main route north to south is ‘’’Batumi Boulevard’’’ which encompasses a waterfront promenade with a park and beach. The 180m-high black glass ‘’’Y’sour’’’ (v’sori for Black) ‘’’Tower’’’, with newly adorned Georgian script, has a seaside observation deck that is very popular and offers a spectacular view of the sea. The old town that survives in District Six is lined with renovated 19th-century buildings and strange v’sori mansions (may of which are tourist attractions or owned by the city’s elite). The massive rebuilt ‘’’Batumi Botanical Garden’’’ of District Four showcases flora from around the world and V’sori homeworld. The city is powered by a fusion power plant which also supports the ‘’’PowerGrid-Road System’’’ that runs throughout it. Entertainment and advanced hi-tech industry go hand in hand in Echo City!.</br>
 
'''Area''': 378.3 sq. miles</br>
 
'''Area''': 378.3 sq. miles</br>
 
'''Weather''': Mild Tropical weather is typical with high humidity in the summer months and heavy precipitation in the winter months. </br>
 
'''Weather''': Mild Tropical weather is typical with high humidity in the summer months and heavy precipitation in the winter months. </br>
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[[File:SWADE.DoomGuard.jpg | 700px]]
 
[[File:SWADE.DoomGuard.jpg | 700px]]
 
 
====HISTORY====
 
====HISTORY====
 
This port city-state is located on the borders between '''Georgia''' and '''Turkey''' on the '''Black Sea'''. When the v’sori took over the Earth they built a city north of the ruins of ‘’’Batumi’’’ (a Georgian port city that was bombed early in the invasion) to which to conduct operation in the '''Middle East''' and '''Africa'''. They forced immigration on many humans to work in building the city to their liking and to work in new industries that they created (for goods that v’sori wanted). At the end of their occupation the city’s population was just over two million humans.
 
This port city-state is located on the borders between '''Georgia''' and '''Turkey''' on the '''Black Sea'''. When the v’sori took over the Earth they built a city north of the ruins of ‘’’Batumi’’’ (a Georgian port city that was bombed early in the invasion) to which to conduct operation in the '''Middle East''' and '''Africa'''. They forced immigration on many humans to work in building the city to their liking and to work in new industries that they created (for goods that v’sori wanted). At the end of their occupation the city’s population was just over two million humans.
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But of course, not all is good with this situation. This abandoned tech was so extensive that it also drew the criminal element here to gain access and exploit what they can to advance their own criminal activities. The city has tried to secure as much of this tech as they could, but the v’sori were found of secret sites and testing facilities and they spread them through the city and region.
 
But of course, not all is good with this situation. This abandoned tech was so extensive that it also drew the criminal element here to gain access and exploit what they can to advance their own criminal activities. The city has tried to secure as much of this tech as they could, but the v’sori were found of secret sites and testing facilities and they spread them through the city and region.
  
The most powerful and active of these tech gang in the city are '''''CyberGang''''' who are lead by the unhinged '''''Overkill'''''[https://www.pinterest.com/pin/9218374228264640/]. The v'sori had a number of secret testing facilities set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. These days they are searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
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The most powerful and active of these tech gang in the city are '''''CyberGang'''''. The v'sori had a number of secret testing facilities set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. These days they are searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
  
And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’ a v'sori gagn that runs much of the district.  
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And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’. This gang enforce their own justice in the district. Their leaders is the so-called ‘Mayor of Alienvilla’ a v’sori crime-boss kwon only as the '''''Warlord'''''[https://br.pinterest.com/pin/370069294372509295/].
  
 
A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the '''''Crushers''''' which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
 
A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the '''''Crushers''''' which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
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Important Locations
 
Important Locations
 
* '''Echo Library of History''' – A massive glass and steel building that takes up a whole city block and is five stories tall. Multiple computer kiosks are located on every floor along with a huge number of available books in the stacks. There are two basement levels where additional books are stored (some rumors that ‘forbidden’ tombs are also keep here).
 
* '''Echo Library of History''' – A massive glass and steel building that takes up a whole city block and is five stories tall. Multiple computer kiosks are located on every floor along with a huge number of available books in the stacks. There are two basement levels where additional books are stored (some rumors that ‘forbidden’ tombs are also keep here).
* '''The Echo Tower''' – this 20-story blueush-green glass gleaming structure has been dedicated for used by the ''''''Doom Guard''''' by the city government. The 1st floor is a public area has both a famous Indian and a Georgian restaurants along with Turkish Coffee House. Security access to the upper floors is provided by the city and the Doom Guard. The first fifteen floors are office space for local and international government agencies that might have dealings with the Doom Guard’s members and dealing with meta-crimes in the city. This is also where extra security and monitoring stations are located for both the building and surrounding area to try and detect any trouble that might occur with a public superhero location. The upper five floors are the residential and training areas for the group but also contains a VTOL landing pad on the roof and maintenance and repair hanger on the floor below (accessible via an elevator lift take can handle vehicles). There is also a large entertainment area and rec room with a fully stocked communal kitchen where a dedicated staff can prepare almost any known meal on Earth.   
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* '''The Echo Tower''' – this 20-story blue-colored glass gleaming structure has been dedicated for used by the ''''''Doom Guard''''' by the city government. The 1st floor is a public area has both a famous Indian and a Georgian restaurants along with Turkish Coffee House. Security access to the upper floors is provided by the city and the Doom Guard. The first fifteen floors are office space for local and international government agencies that might have dealings with the Doom Guard’s members and dealing with meta-crimes in the city. This is also where extra security and monitoring stations are located for both the building and surrounding area to try and detect any trouble that might occur with a public superhero location. The upper five floors are the residential and training areas for the group but also contains a VTOL landing pad on the roof and maintenance and repair hanger on the floor below (accessible via an elevator lift take can handle vehicles). There is also a large entertainment area and rec room with a fully stocked communal kitchen where a dedicated staff can prepare almost any known meal on Earth.   
 
* '''Government Grounds (''Red Wall'')''' – To the north and east of the Echo City Tower are the government buildings of the Prime Minister, the Parliament, Military Command, Space Agency, the City Police (ECPD), Supreme Court, varies Offices of Ministry, etc. This area is heavily patrolled by both the ECPD and EC Marine Core but is fairly open to the public, restricting access only to certain areas for the protection of various officials. Much of it is surrounded by a very distinctive red metal walls that were originally built by the v’sori. Sections were destroyed in the later days of the occupation but most remain intact.   
 
* '''Government Grounds (''Red Wall'')''' – To the north and east of the Echo City Tower are the government buildings of the Prime Minister, the Parliament, Military Command, Space Agency, the City Police (ECPD), Supreme Court, varies Offices of Ministry, etc. This area is heavily patrolled by both the ECPD and EC Marine Core but is fairly open to the public, restricting access only to certain areas for the protection of various officials. Much of it is surrounded by a very distinctive red metal walls that were originally built by the v’sori. Sections were destroyed in the later days of the occupation but most remain intact.   
 
* '''Ibn Sina Hospital and Medical Center''' – The city’s main hospital center, serving much of the residences with advanced quality care in both general medicine and specialty care. There are over a dozen interconnected buildings that make up the medical park with the centerpiece being a 500-bed hospital and vast emergency care center.
 
* '''Ibn Sina Hospital and Medical Center''' – The city’s main hospital center, serving much of the residences with advanced quality care in both general medicine and specialty care. There are over a dozen interconnected buildings that make up the medical park with the centerpiece being a 500-bed hospital and vast emergency care center.
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* '''Hermes Trading Group''' – Leading banking and trading investment group who specialize in finance technology development.
 
* '''Hermes Trading Group''' – Leading banking and trading investment group who specialize in finance technology development.
 
* '''FadaTech''' – Industry leaders in developing in spacecraft that are invested heavily in the development of Earth’s first interstellar vessel and own a number of near-Earth orbiting platforms (space stations).
 
* '''FadaTech''' – Industry leaders in developing in spacecraft that are invested heavily in the development of Earth’s first interstellar vessel and own a number of near-Earth orbiting platforms (space stations).
* '''Sigil MindWorks''' – A think-tank research group lead by the world’s leading meta-genius, '''''Dr. Sigil'''''[https://www.pinterest.com/pin/304626362303609025/visual-search/?x=15&y=11&w=539&h=675&cropSource=6] (real name unknown). The doctor is always producing crazy unheard of technological breakthrough, in seemly random fields, that he leaves half finished as he is inspired to some new discovery. The rest of the staff at MindWorks then tries to figure out how these technologies will work and what applications they might have.
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* '''Sigil MindWorks''' – A think-tank research group lead by the world’s leading meta-genius, ‘’’’’Dr. Sigil’’’’[https://www.pinterest.com/pin/304626362303609025/visual-search/?x=15&y=11&w=539&h=675&cropSource=6] (real name unknown). The doctor is always producing crazy unheard of technological breakthrough, in seemly random fields, that he leaves half finished as he is inspired to some new discovery. The rest of the staff at MindWorks then tries to figure out how these technologies will work and what applications they might have.
  
  
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There is a wide canal connecting the sea and this district that provides the water for the desalination process that in turn supplies the hydroponic gardens. </br>
 
There is a wide canal connecting the sea and this district that provides the water for the desalination process that in turn supplies the hydroponic gardens. </br>
 
Important Locations
 
Important Locations
* '''Echo Water Canal''' – Running from the sea to the district this cannel separates District One and Three. It is over 200 meters wide and 10 deep and has several bridges spanning it all along its six-kilometer length.
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* '''Echo Water Canal’’’ – Running from the sea to the district this cannel separates District One and Three. It is over 200 meters wide and 10 deep and has several bridges spanning it all along its six-kilometer length.
 
* '''Hydro-Garden #11''' – This is the world famous ‘flower gardens’ of Echo City.
 
* '''Hydro-Garden #11''' – This is the world famous ‘flower gardens’ of Echo City.
 
* '''Ultramar Bridge''' – Build by the eccentric billion Markus Ultramar, this large bridge spans the Echo Water Canal. This draw bridge is massive in scale, with five lanes of traffic on both sides along with parking and small specialty shops on both sides sticking out over the river.
 
* '''Ultramar Bridge''' – Build by the eccentric billion Markus Ultramar, this large bridge spans the Echo Water Canal. This draw bridge is massive in scale, with five lanes of traffic on both sides along with parking and small specialty shops on both sides sticking out over the river.
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* '''Echo City International Airport''' – The city main airport it is very large and advanced, located on the eastern edge of the district and serves hundreds of flights a day from around the world.  
 
* '''Echo City International Airport''' – The city main airport it is very large and advanced, located on the eastern edge of the district and serves hundreds of flights a day from around the world.  
 
Important Business
 
Important Business
* '''The Heavenly Gates Casino''' – This huge casino and hotel is one of the richest and world-famous gambling establishment in the world. The hotel is six stories high, and the casino grounds cover several city blocks. Huge amounts of money change hands within its walls and only the state-of-the-art security systems dentures most robbery attempts. '''Wolverine Security''', which is owned and run by the metahuman '''''Fjellfoss'''''[https://www.pinterest.com/pin/4362930878423340/visual-search/] (Swedish for long cat or a type of wolverine found there) provides the casino (and many others in the district) with top-of-the-line protection. Fjellfoss employees several metahumans on his staff that provides much piece of mind to many customers and staff.   
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* '''The Heavenly Gates Casino''' – This huge casino and hotel is one of the richest and world-famous gambling establishment in the world. The hotel is six stories high, and the casino grounds cover several city blocks. Huge amounts of money change hands within its walls and only the state-of-the-art security systems dentures most robbery attempts. '''Wolverine Security''', which is owned and run by the metahuman '''''Fjellfoss''''' (Swedish for long cat or a type of wolverine found there) provides the casino (and many others in the district) with top-of-the-line protection. Fjellfoss employees several metahumans on his staff that provides much piece of mind to many customers and staff.   
  
 
   
 
   
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'''District Nine –''Alienvilla''''': This district is located to the east and south of District Seven and Eight. It is famous as the location where most of the v’sori and k’tharens and many other displayed Alien refugees have settled. The district is one of the largest in the city, but the ‘alien’ refuges only make up half of the overall population. Most resistances are poorer humans and human metahumans who work in District Seven.</br>
 
'''District Nine –''Alienvilla''''': This district is located to the east and south of District Seven and Eight. It is famous as the location where most of the v’sori and k’tharens and many other displayed Alien refugees have settled. The district is one of the largest in the city, but the ‘alien’ refuges only make up half of the overall population. Most resistances are poorer humans and human metahumans who work in District Seven.</br>
Crime and poverty go hand and hand here and the city has made several attempts are ‘cleaning up the district’ but so far, they have not been successful.. Part of this is due to the efforts of the he '''''Xorn''''' (‘lost’ in v’sori) '''''Creed''''' whom are one of the strongest criminal organization located here. Their leader, the '''''Warlord'''''[https://www.pinterest.com/pin/520376931957207251/] pays a lot of bribes and causes a lot of problems for anyone that tries. The Warlord's identity is unknown but believed to be a male v'sori.</br>
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Crime and poverty go hand and hand here and the city has made several attempts are ‘cleaning up the district’ but so far, they have not been successful.. Part of this is due to the efforts of the he '''''Xorn''''' (‘lost’ in v’sori) '''''Creed''''' whom are one of the strongest criminal organization located here. Their leader, the '''''Warlord''''' pays a lot of bribes and causes a lot of problems for anyone that tries.</br>
Most of the structures in the district is built among the rolling hills of the area and are only single or two stories tall shanty-built structures, intermixed with blocky apartment complexes. It is rumored that they are extensive tunnels and even living quarters below the district, supposed inhabited by '''''Morlocks''''' and a few select humans. This subterrain species has made a few appearances (and even raids) into the city above and have a small unofficial ambassy in District Nine with the city. It is said that their local ‘king’ is the super villain known as '''''The Mole'''''[https://www.pinterest.com/pin/520376931957207251/visual-search/].</br>
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Most of the structures in the district is built among the rolling hills of the area and are only single or two stories tall shanty-built structures, intermixed with blocky apartment complexes. It is rumored that they are extensive tunnels and even living quarters below the district, supposed inhabited by '''''Morlocks''''' and a few select humans. This subterrain species has made a few appearances (and even raids) into the city above and have a small unofficial ambassy in District Nine with the city. It is said that their local ‘king’ is the super villain known as '''''Mole XX'''''.</br>
 
Important Locations
 
Important Locations
 
* '''City Hall''' – Not really an official government building
 
* '''City Hall''' – Not really an official government building
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Important Businesses
 
Important Businesses
 
* '''Mo’Gin''' (Ubanee for Dawn or Morning Sky) '''Solutions''' – formed by a group of Uban[https://www.pinterest.com/pin/463237511658165030/?d=t&mt=login] alien refugees this is one of the largest employers of aliens within the city.  This company specializes in creating various goods that are popular with the alien refuges populations, including clothing, food, gadgets and devices (everything from kitchen/cooking appliances to entertainment pads). They also provide atmosphere breathing or household sealing for those rare aliens that have a hard time with Earth’s atmosphere.
 
* '''Mo’Gin''' (Ubanee for Dawn or Morning Sky) '''Solutions''' – formed by a group of Uban[https://www.pinterest.com/pin/463237511658165030/?d=t&mt=login] alien refugees this is one of the largest employers of aliens within the city.  This company specializes in creating various goods that are popular with the alien refuges populations, including clothing, food, gadgets and devices (everything from kitchen/cooking appliances to entertainment pads). They also provide atmosphere breathing or household sealing for those rare aliens that have a hard time with Earth’s atmosphere.
 
 
====OTHER HOTSPOTS & LOCATIONS====
 
====OTHER HOTSPOTS & LOCATIONS====
 
These include chains of business found throughout the city and other important locations that are either well know and popular throughout the city.
 
These include chains of business found throughout the city and other important locations that are either well know and popular throughout the city.
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'''Attributes''': Agility d10, Smarts d6, Spirits d10, Strength d6, Vigor d8</br>
 
'''Attributes''': Agility d10, Smarts d6, Spirits d10, Strength d6, Vigor d8</br>
 
'''Pace''' 6, '''Parry''' 9, '''Toughness''' 12 (4)</br>
 
'''Pace''' 6, '''Parry''' 9, '''Toughness''' 12 (4)</br>
'''Skills''': Athletics d8 (+1), Common Knowledge d6, Drive d6, Fighting d10 (+2), Focus d6, Intimidate d8, Languages (English d8; Armenian d6, Russian d6, Turkish d6), Notice d6, Persuasion d6, Stealth d10 (+1), Thievery d8+1</br>  
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'''Skills''': Athletics d8 (+1), Common Knowledge d6, Drive d6, Fighting d10 (+2), Focus d6, Intimidate d8, Languages (English d8; Arbatic d6, Russian d6, Turkish d6), Notice d6, Persuasion d6, Stealth d10 (+1), Thievery d8+1</br>  
 
'''Edges''': Ambidexterity, Block, Bravery, Martial Arts & Martial Master (Str+2d6), Super Powers, Theif, Two Fisted </br>
 
'''Edges''': Ambidexterity, Block, Bravery, Martial Arts & Martial Master (Str+2d6), Super Powers, Theif, Two Fisted </br>
 
'''Hindrances''': Death Wish (Minor), Drive (fighting for Justice) (Major), Ruthless (Minor), Secret Indentity (Major)  </br>
 
'''Hindrances''': Death Wish (Minor), Drive (fighting for Justice) (Major), Ruthless (Minor), Secret Indentity (Major)  </br>
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:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
:: *(power set) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [2 point]
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:: *(switchable) '''''Stun''''': Range 24". Successful shooting target must make a Vigor check (-2 with a raise) or be Stunned. Alterative Trait (shooting), Device, Range. (Flash-Bag arrow) [1 point] 
 +
:: *(switchable) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [1 point]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
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'''Attributes''': Agility d6, Smarts d10, Spirits d6, Strength d6, Vigor d8</br>
 
'''Attributes''': Agility d6, Smarts d10, Spirits d6, Strength d6, Vigor d8</br>
 
'''Pace''' 6 (Flight 24), '''Parry''' 5, '''Toughness''' 6</br>
 
'''Pace''' 6 (Flight 24), '''Parry''' 5, '''Toughness''' 6</br>
'''Skills''': Academics d6, Athletics d4, Battle d8, Common Knowledge d6, Fighting d6, Focus d12, Languages (English d8; Arabic d6, Armenian d6, Italian d6, Russian d6, Spanish d6), Notice d6, Persuasion d8, Research d4, Stealth d6</br>  
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'''Skills''': Academics d6, Athletics d4, Battle d8, Common Knowledge d6, Fighting d6, Focus d12, Languages (English d8; Arabic d6, Georgain d6, Italian d6, Russian d6, Spanish d6), Notice d6, Persuasion d8, Research d4, Stealth d6</br>  
 
'''Edges''': Charismatic, Command, Natural Leader, Super Powers, Tactician, Team Leader, The Best There Is (Matter Conctrol) </br>
 
'''Edges''': Charismatic, Command, Natural Leader, Super Powers, Tactician, Team Leader, The Best There Is (Matter Conctrol) </br>
 
'''Hindrances''': Idealistic (Minor), Loyal (Minor), Overconfidence (Major), Secret Indentity (Major) </br>
 
'''Hindrances''': Idealistic (Minor), Loyal (Minor), Overconfidence (Major), Secret Indentity (Major) </br>
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'''Attributes''': Agility d6, Smarts d10, Spirits d10, Strength d4, Vigor d10</br>
 
'''Attributes''': Agility d6, Smarts d10, Spirits d10, Strength d4, Vigor d10</br>
 
'''Pace''' 6, '''Parry''' 5, '''Toughness''' 7</br>
 
'''Pace''' 6, '''Parry''' 5, '''Toughness''' 7</br>
'''Skills''': Athletics d4, Common Knowledge d8, Fighting d6, Focus d10, Healing d8+2, (Languages (Russian d8; Chinese d6, English d6, Latin d6, Polish d6, Turkish d6), Notice d8, Occult d10+2, Persuasion d6, Research d8, Stealth d6</br>  
+
'''Skills''': Athletics d4, Common Knowledge d8, Fighting d6, Focus d10, Healing d8+2, (Languages (Russian d8; Chinese d6, English d6, Latin d6,Polish d6, Turkish d6), Notice d8, Occult d10+2, Persuasion d6, Research d8, Stealth d6</br>  
 
'''Edges''': Healer, Lucky, Scholar (Occult), Super Powers </br>
 
'''Edges''': Healer, Lucky, Scholar (Occult), Super Powers </br>
 
'''Hindrances''': Curious (Major), Driven (learning magic) (Minor), Mild Mannered (Minor), Secret Indentity (Major)  </br>
 
'''Hindrances''': Curious (Major), Driven (learning magic) (Minor), Mild Mannered (Minor), Secret Indentity (Major)  </br>
Line 563: Line 563:
 
'''Attributes''': Agility d8, Smarts d12, Spirits d6, Strength d12+1, Vigor d6</br>
 
'''Attributes''': Agility d8, Smarts d12, Spirits d6, Strength d12+1, Vigor d6</br>
 
'''Pace''' 6 (Fly 12), '''Parry''' 5, '''Toughness''' 13 (4)</br>
 
'''Pace''' 6 (Fly 12), '''Parry''' 5, '''Toughness''' 13 (4)</br>
'''Skills''': Athletics d6, Common Knowledge d8, Electronics d6 (+2), Fighting d6, Focus d6, Hacking d6 (+2), Languages (English d8; Arabic d6, Armenian d6, French d6, Russian d6, Spanish d6, Turkish d6), Notice d6, Persuasion d4, Research d8, Repair d8+2, Science d10+2, Stealth d4, Thievery d6 (+2) </br>  
+
'''Skills''': Athletics d6, Common Knowledge d8, Electronics d6 (+2), Fighting d6, Focus d6, Hacking d6 (+2), Languages (English d8; Arabic d6, French d6, Georgain d6, Russian d6, Spanish d6, Turkish d6), Notice d6, Persuasion d4, Research d8, Repair d8+2, Science d10+2, Stealth d4, Thievery d6 (+2) </br>  
 
'''Edges''': Mr. Fix It, Rich, Scholar (Science), Super Powers</br>
 
'''Edges''': Mr. Fix It, Rich, Scholar (Science), Super Powers</br>
 
'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>
 
'''Hindrances''': Heroic (Major), Idealist (Minor), Loyal (Minor), Secret Identity (Major) </br>

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