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For the first game I am going a bit Darker Four Color supers. </br>
 
For the first game I am going a bit Darker Four Color supers. </br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
 
:'''Power Level''': 3 (45 base, no more then 10 points in any one power)</br>
:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SW), High Adventure (SW), Larger than Life (SPC), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
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:'''SETTING RULES''': Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SW), High Adventure (SW), Larger than Life (SW), Mega Destruction (SPC), More Skill Points (SW), Multiple Languages (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)</br>
  
  
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The most powerful and active of these tech gang in the city are '''''CyberGang''''' who are lead by the unhinged '''''Overkill'''''[https://www.pinterest.com/pin/9218374228264640/]. The v'sori had a number of secret testing facilities set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. These days they are searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
 
The most powerful and active of these tech gang in the city are '''''CyberGang''''' who are lead by the unhinged '''''Overkill'''''[https://www.pinterest.com/pin/9218374228264640/]. The v'sori had a number of secret testing facilities set up here where they were imlanting criminals with advanced cybernetic systems to see if they could create different versions of the Drones. As things fell apart these test subects escaped with a great deal of stolen weapons and other tech. These days they are searching for more cybernetic systems and weapons left by the aliens while robbing banks and other criminal activity to fund their lifestyles.
  
And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’ a v'sori gagn that runs much of the district.  
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And the v’sori did not just abandoned their tech, but in some cases their own people and allies. Thousands of v’sori soldiers, techs and scientists were left behind in the final retreat along with k’tharen soldiers and other alien allies. In Echo City most of these have settled in District Nine when the city tied to building housing that would accommodate them but in the form of block looking apartment buildings. Most of these were abandoned over the years by the alien residents and now inhabited by the city’s poor. The alien refugees built they own dwellings but these appear to be very shanty-like construction and is mostly a slums today. There are a few pockets of development, but they are few and far between. Clashes between humans and aliens are common here and law enforcement is minimal… except for the unofficial ‘Blue Guard’. This gang enforce their own justice in the district. Their leaders is the so-called ‘Mayor of Alienvilla’ a v’sori crime-boss kwon only as the '''''Warlord'''''[https://br.pinterest.com/pin/370069294372509295/].
  
 
A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the '''''Crushers''''' which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
 
A new crisis the city is facing comes with the appearance of the metahuman mercenary group known as the '''''Crushers''''' which have been raiding many advance tech industries, and holding facilities. The authorities have not been able to piece together any patter to their raids except it includes advanced computer and general scientific research in industrial produces.
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'''District Nine –''Alienvilla''''': This district is located to the east and south of District Seven and Eight. It is famous as the location where most of the v’sori and k’tharens and many other displayed Alien refugees have settled. The district is one of the largest in the city, but the ‘alien’ refuges only make up half of the overall population. Most resistances are poorer humans and human metahumans who work in District Seven.</br>
 
'''District Nine –''Alienvilla''''': This district is located to the east and south of District Seven and Eight. It is famous as the location where most of the v’sori and k’tharens and many other displayed Alien refugees have settled. The district is one of the largest in the city, but the ‘alien’ refuges only make up half of the overall population. Most resistances are poorer humans and human metahumans who work in District Seven.</br>
Crime and poverty go hand and hand here and the city has made several attempts are ‘cleaning up the district’ but so far, they have not been successful.. Part of this is due to the efforts of the he '''''Xorn''''' (‘lost’ in v’sori) '''''Creed''''' whom are one of the strongest criminal organization located here. Their leader, the '''''Warlord'''''[https://www.pinterest.com/pin/520376931957207251/] pays a lot of bribes and causes a lot of problems for anyone that tries. The Warlord's identity is unknown but believed to be a male v'sori.</br>
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Crime and poverty go hand and hand here and the city has made several attempts are ‘cleaning up the district’ but so far, they have not been successful.. Part of this is due to the efforts of the he '''''Xorn''''' (‘lost’ in v’sori) '''''Creed''''' whom are one of the strongest criminal organization located here. Their leader, the '''''Warlord''''' pays a lot of bribes and causes a lot of problems for anyone that tries.</br>
Most of the structures in the district is built among the rolling hills of the area and are only single or two stories tall shanty-built structures, intermixed with blocky apartment complexes. It is rumored that they are extensive tunnels and even living quarters below the district, supposed inhabited by '''''Morlocks''''' and a few select humans. This subterrain species has made a few appearances (and even raids) into the city above and have a small unofficial ambassy in District Nine with the city. It is said that their local ‘king’ is the super villain known as '''''The Mole'''''[https://www.pinterest.com/pin/520376931957207251/visual-search/].</br>
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Most of the structures in the district is built among the rolling hills of the area and are only single or two stories tall shanty-built structures, intermixed with blocky apartment complexes. It is rumored that they are extensive tunnels and even living quarters below the district, supposed inhabited by '''''Morlocks''''' and a few select humans. This subterrain species has made a few appearances (and even raids) into the city above and have a small unofficial ambassy in District Nine with the city. It is said that their local ‘king’ is the super villain known as '''''Mole XX'''''.</br>
 
Important Locations
 
Important Locations
 
* '''City Hall''' – Not really an official government building
 
* '''City Hall''' – Not really an official government building
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:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
:: *(power set) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [2 point]
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:: *(switchable) '''''Stun''''': Range 24". Successful shooting target must make a Vigor check (-2 with a raise) or be Stunned. Alterative Trait (shooting), Device, Range. (Flash-Bag arrow) [1 point] 
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:: *(switchable) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [1 point]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]

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