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'''COMBAT ENHANCEMENTS''' | '''COMBAT ENHANCEMENTS''' | ||
:'''Embedded Combat Coding'''* (U): Gain one Combat Edge, requirements for other Edges must be met. Requires Cyber-Wired Reflexes. Strain 2/level, Cost -8,000 | :'''Embedded Combat Coding'''* (U): Gain one Combat Edge, requirements for other Edges must be met. Requires Cyber-Wired Reflexes. Strain 2/level, Cost -8,000 | ||
− | :'''Hand-to-Hand Reaction Wiring''' (1): Grants +2 to all | + | :'''Hand-to-Hand Reaction Wiring''' (1): Grants +2 to all Fighting checks and +1 Parry, requires Cyber-Wired Reflexes. Strain 2, Cost -4,000 |
− | :'''Range Data System''' (1): Ignore two points of penalties to all | + | :'''Range Data System''' (1): Ignore two points of penalties to all Shooting checks, requires the Optics Package Strain 1, Cost -3,000 |
− | :'''Targeting Eye'''* (1): Grants + 2 to all | + | :'''Targeting Eye'''* (1): Grants + 2 to all Shooting rolls for weapons once calibrated (each weapon takes a full round), requires the Optics Package. Strain 2, Cost -5,000 |
'''COMMUNICATION, DATA, AND SENSORY SYSTEMS''' | '''COMMUNICATION, DATA, AND SENSORY SYSTEMS''' | ||
:'''Core Electronics Package''' (1): A computer with universal data-jack/cable grants +2 (+4 if linked to a device via the jack in its related field) to ''Common Knowledge, Electronics, Research, Repair'' and ''Science'' rolls. Radio (10-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category. Strain 2, Cost -5,000 | :'''Core Electronics Package''' (1): A computer with universal data-jack/cable grants +2 (+4 if linked to a device via the jack in its related field) to ''Common Knowledge, Electronics, Research, Repair'' and ''Science'' rolls. Radio (10-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category. Strain 2, Cost -5,000 | ||
− | :'''Audio Package'''* (1): Gain +2 to hearing-based | + | :'''Audio Package'''* (1): Gain +2 to hearing-based Notice checks and to resist audio-based attacks. Hear in both the hypersonic and subsonic ranges. Strain 1, Cost -2,500 |
:'''Environmental Sensors'''* (1): Detect disease, poison, and radiation—roll Notice within 24", +2 to Notice within 12". Stain 1, Cost -2,000 | :'''Environmental Sensors'''* (1): Detect disease, poison, and radiation—roll Notice within 24", +2 to Notice within 12". Stain 1, Cost -2,000 | ||
− | :'''Expanded Detection and Security Array'''* (1): 360 degree radar, sonar, and motion detectors grant +2 | + | :'''Expanded Detection and Security Array'''* (1): 360 degree radar, sonar, and motion detectors grant +2 Notice and the Danger Sense Edge if the attacker is within 24" (48 yards). Strain 3, Cost -10,000 |
:'''Language Translator'''* (1): Translates languages at d12+2. The system learns new languages—roll a d6 each day. On a 4+ gain one skill die step. Strain 1, Cost -2,000 | :'''Language Translator'''* (1): Translates languages at d12+2. The system learns new languages—roll a d6 each day. On a 4+ gain one skill die step. Strain 1, Cost -2,000 | ||
− | :'''Optics Package'''* (1): Ignore Illumination Penalties, grants +2 to all sight-based | + | :'''Optics Package'''* (1): Ignore Illumination Penalties, grants +2 to all sight-based Notice checks and checks to resist blinding flashes and effects. Strain 1, Cost -3,000 |
− | :'''Signal Booster'''* (1): 100-mile range radio, +2 | + | :'''Signal Booster'''* (1): 100-mile range radio, +2 Survival (navigation) rolls. Strain 1, Cost -1,500 |
− | :'''Vehicle Interface Package'''* (1): | + | :'''Vehicle Interface Package'''* (1): Grants +1 to all related Boating, Driving, Piloting, and Electronics checks. Strain 2, Cost -7,500 |
− | :'''Wilderness Scout Package'''* (1): Grants +2 to all | + | :'''Wilderness Scout Package'''* (1): Grants +2 to all Survival rolls. Strain 1, Cost -2,500 |
'''MOBILITY''' | '''MOBILITY''' | ||
:'''Aquatic Mode Upgrade''' (1): Move at full Pace when swimming, can breathe in oxgyen water, and suffer no submerged penalties to actions. Strain 1, Cost -5,000 | :'''Aquatic Mode Upgrade''' (1): Move at full Pace when swimming, can breathe in oxgyen water, and suffer no submerged penalties to actions. Strain 1, Cost -5,000 | ||
− | :'''Climbing Package''' (1): Grapnels and spikes, +2 to | + | :'''Climbing Package''' (1): Grapnels and spikes, +2 to Athletics (climbing) rolls. Strain 1, Cost -2,000 |
:'''Leg Upgrades''' (4): Each upgrade grants +2 Pace and +1" Jumping distances. Strain 1/level, Cost -3,000 | :'''Leg Upgrades''' (4): Each upgrade grants +2 Pace and +1" Jumping distances. Strain 1/level, Cost -3,000 | ||
:'''Vacuum Upgrade''' (1): This allows the subject to survive in the harsh vacuum of space for one hour, requires the Internal Life Support system. Strain 3, Cost -5,000 | :'''Vacuum Upgrade''' (1): This allows the subject to survive in the harsh vacuum of space for one hour, requires the Internal Life Support system. Strain 3, Cost -5,000 | ||
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:'''Built-In Close Combat Weapons''' (U): A Close Combat Weapon is integrated into the ’Borg: 1 Strain per 25lb, increase weapon cost by +2, minimum P. Strain 1/level, Cost 2,000 plus weapon cost | :'''Built-In Close Combat Weapons''' (U): A Close Combat Weapon is integrated into the ’Borg: 1 Strain per 25lb, increase weapon cost by +2, minimum P. Strain 1/level, Cost 2,000 plus weapon cost | ||
:'''Built-In Ranged Weapon''' (U): A Personal Ranged Weapon is integrated into the ’Borg—1 Strain per 50lb, increase weapon cost by 50%. Strain 1/level, Cost 3,000 plus weapon cost. | :'''Built-In Ranged Weapon''' (U): A Personal Ranged Weapon is integrated into the ’Borg—1 Strain per 50lb, increase weapon cost by 50%. Strain 1/level, Cost 3,000 plus weapon cost. | ||
− | :'''De-Scrambler Hand Pad''' (1) Grants +2 to | + | :'''De-Scrambler Hand Pad''' (1) Grants +2 to Hacking (Scrambler Pad) checks. Strain 1, Cost -4,500. |
− | :'''Gen-Lock Hand Pad''' (1): Grants +2 to | + | :'''Gen-Lock Hand Pad''' (1): Grants +2 to Hacking (Gene-Lock) checks. Strain 1, Cost -5,000 |
− | :'''Lockpick Fingers''' (1): Grants +2 to all | + | :'''Lockpick Fingers''' (1): Grants +2 to all Thievery (lock picking) checks. Strain 1, Cost -4,000 |
− | :'''Mag-Lock Hand Pad''' (1): Grants +2 to | + | :'''Mag-Lock Hand Pad''' (1): Grants +2 to Hacking (Mag-Locks) checks. Strain 1, Cost -4,500 |
− | :'''Ultimate Tool Kit Package''' (2): There are two versions, each that must be purchased separately. One counts as an Electronics Tools Kit and the second a Mechanical Tools Kit | + | :'''Ultimate Tool Kit Package''' (2): There are two versions, each that must be purchased separately. One counts as an Electronics Tools Kit and the second a Mechanical Tools Kit. Strain 1, Cost -3,000 |
==HISTORY OF THE STELLAR CLUSTER (FRONTIER SPACE)== | ==HISTORY OF THE STELLAR CLUSTER (FRONTIER SPACE)== |