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[[File:SWN.SWA.SF.jpg| 700px]]
 
[[File:SWN.SWA.SF.jpg| 700px]]
  
==RULE SET==
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==RULES AND SETTING==
 
[[File:SWN.Exploring.jpg|400px|right]]'''Savage Worlds Adventure Edition''' (SWAE) with some rules from '''Science Fiction Companion''' (SFC)
 
[[File:SWN.Exploring.jpg|400px|right]]'''Savage Worlds Adventure Edition''' (SWAE) with some rules from '''Science Fiction Companion''' (SFC)
  
 
From the SFC -- Note Strain (p. 29) is used. Also Edges – Cyber Tolerance, Cyborg, Gear Up & Rocket Jock; Hindrances: Cyber Resistance, FTL Sickness & Low-Tech (Minor or Major)
 
From the SFC -- Note Strain (p. 29) is used. Also Edges – Cyber Tolerance, Cyborg, Gear Up & Rocket Jock; Hindrances: Cyber Resistance, FTL Sickness & Low-Tech (Minor or Major)
  
 
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'''Setting Rules''' (SWAE pg. 136-145) – '''''Born a Hero''''' (ignore rank requirement at character creation), '''''High Adventure''''' (benny to gain a combat edge you qualify for), '''''Multiple Languages''''' (characters start with ½ Smart die in bonus languages at d6), '''''Unarmored Heroes''''' (Wild Cards who don’t wear armor gain +2 to soak rolls), '''''Wound Cap''''' (Characters cannot suffer more the 4 wounds from any one attack).
===Setting Rules===
 
(SWAE pg. 136-145) – '''''Born a Hero''''' (ignore rank requirement at character creation), '''''High Adventure''''' (benny to gain a combat edge you qualify for), '''''Multiple Languages''''' (characters start with ½ Smart die in bonus languages at d6), '''''Unarmored Heroes''''' (Wild Cards who don’t wear armor gain +2 to soak rolls), '''''Wound Cap''''' (Characters cannot suffer more the 4 wounds from any one attack).
 
  
 
'''Languages of the Frontier Space''': Trade (this is the standard language developed by the UFS over the centuries. It is a combination of various Terran tongues and the other major species), Terran (over the last six centuries the various languages of Earth have blended together, but some still cling to the old ones. The most common of those are English, Russian, Chines, French and Hindi) and the various species specific tongues. Most have developed universal languages. Only the Weren have region dialacts that are very different from each other and must be learned seperately.   
 
'''Languages of the Frontier Space''': Trade (this is the standard language developed by the UFS over the centuries. It is a combination of various Terran tongues and the other major species), Terran (over the last six centuries the various languages of Earth have blended together, but some still cling to the old ones. The most common of those are English, Russian, Chines, French and Hindi) and the various species specific tongues. Most have developed universal languages. Only the Weren have region dialacts that are very different from each other and must be learned seperately.   
  
  
===HOUSERULES===
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HOUSERULES
 
*'''Leadership''': because of advanced communications, the command radius of all leadership edges has been extended. With Command, the leader can provide bonuses to everyone that she can see and everyone that can hear here. With Command Presence she no longer needs to see them, but all must still be able to communicate with them (via a comlink, etc.).
 
*'''Leadership''': because of advanced communications, the command radius of all leadership edges has been extended. With Command, the leader can provide bonuses to everyone that she can see and everyone that can hear here. With Command Presence she no longer needs to see them, but all must still be able to communicate with them (via a comlink, etc.).
 
*'''Range Modifiers''': Extreme, or double long range distance for -6 (see SFC pg.27) with the Aim maneuver.
 
*'''Range Modifiers''': Extreme, or double long range distance for -6 (see SFC pg.27) with the Aim maneuver.
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:3. Assign 15 points for '''Skills''' (including base Athletics d4, Common Knowldge d4, Notice d4, Persuasion d4, Stealth d4). Also begin with your Native Language at a d8 and ½ Smarts die in additional Languages at d6, one that must be Trade (see Setting rules).
 
:3. Assign 15 points for '''Skills''' (including base Athletics d4, Common Knowldge d4, Notice d4, Persuasion d4, Stealth d4). Also begin with your Native Language at a d8 and ½ Smarts die in additional Languages at d6, one that must be Trade (see Setting rules).
 
:4. Choose obe of the following:  
 
:4. Choose obe of the following:  
:* an additional point to '''''Attribute''''' Trait points (6 starting total)
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:: an additional point to '''''Attribute''''' Trait points (6 starting total)
 
:* an additional 2 points to '''''Skill''''' Trait points (17 starting points)
 
:* an additional 2 points to '''''Skill''''' Trait points (17 starting points)
 
:* a bonus '''''Edge''''' (must qualify)  
 
:* a bonus '''''Edge''''' (must qualify)  
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'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
:'''Cybernetics Systems''' [3]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
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:'''Cybernetics Systems''' [4]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
:'''Technical''' [2]: start with a base d6 in ''Repairs'' skill and a maximum starting level of d12+1
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:'''Technical''' [1]: start with a base d4 in ''Repairs'' skill and a maximum starting level of d12+1
  
  
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This treaty was called the '''Concord of Frontier Worlds''' was formally signed by most of the princale members some 400 years ago and the formal start of the UFS. The UFS serves to bring the variousty worlds and species together, and although it strives to maintain order and peace through diplomacy and judicious use of military force, it has proven ineffective in dealing with the galaxy’s criminal elements and hostile xeno/alien species. To deal with these hostile aliens, criminals and criminal organizations, the UFS formed the '''Regulators''' -- a quasi-military/law enforcement agency with the power and resources to locate and arrest criminals on any Frontier world and aid any resident against hostile external threats. Although the Regulators activities are closely monitored by the UFS’s intelligence community, the agency has been given sufficient latitude to pursue its directives as it sees fit.
 
This treaty was called the '''Concord of Frontier Worlds''' was formally signed by most of the princale members some 400 years ago and the formal start of the UFS. The UFS serves to bring the variousty worlds and species together, and although it strives to maintain order and peace through diplomacy and judicious use of military force, it has proven ineffective in dealing with the galaxy’s criminal elements and hostile xeno/alien species. To deal with these hostile aliens, criminals and criminal organizations, the UFS formed the '''Regulators''' -- a quasi-military/law enforcement agency with the power and resources to locate and arrest criminals on any Frontier world and aid any resident against hostile external threats. Although the Regulators activities are closely monitored by the UFS’s intelligence community, the agency has been given sufficient latitude to pursue its directives as it sees fit.
  
The chief rival of the Regulators and the UFS are the criminal organizations known and the '''Galactic Cartles''', The '''Malthar Crime Family''' and various '''Shadow Worlds'''. The Galactic Cartles are extorsion, smugglers (especially weapons and illegal tech) and pirates. The Malthar Crime Family are lead by a group of renegade dralasites and specialize in slavery and forced labor but also competes with the Cartel on piracy and stolen tech (especially PsiTech). The Shadow Worlds are any worlds that doesn't adhere to UFS laws or are not part of the Concord of Frontier Worlds. Many are inhabited by hostile aliens who are extemely xenophobic or are primative and under protection from the UFS so as not to be exploited unfairly. These primitive worlds are called '''Protectorat''' and the UFS enforced a strit non-interferiance/explotation policy for them by normal citizens. This also makes these worlds attractive to criminals or wanted outlaws and anyone not wanting to draw UFS attention to themselves.
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The chief rival of the Regulators and the UFS are the criminal organizations known and the '''Galactic Cartles''', The '''Malthar Crime Family''' and various '''Shadow Worlds'''. The Galactic Cartles are extorsion, smugglers (especially weapons and illegal tech) and pirates. The Malthar Crime Family are lead by a group of renegade dralasites and specialize in slavery and forced labor but also competes with the Cartel on piracy and stolen tech (especially PsiTech). The Shadow Worlds are simply worlds that don't adhere to UFS laws or are not part of the Concord of Frontier Worlds. Many are inhabited by hostile aliens (and a few Humans) who are extemely xenophobic or are primative and under protection from the UFS so as not to be exploited unfairly. This also makes these worlds attractive to criminals or wanted outlaws and anyone not wanting to draw UFS attention to themselves.
  
 
[[File:SWN.Clicks.jpg|300px|right]]Another threat to the UFS are the aliens. The first are called the ''''Klicks'''', due to their disctinctive clicking noises they made. UFS Intelligence has no idea what they call themselves as they have refused all forms of communication, including telepathic requests. It is not even known if they are sentient or controlled by another species but they do have access to somekind of advanced tech. Unfortuniaty for UFS Intelligence and the Regulators when one is killed its body rapidly starts to decompose and their technology with it. It is believe some kind of acid is responsable but again... unknown.
 
[[File:SWN.Clicks.jpg|300px|right]]Another threat to the UFS are the aliens. The first are called the ''''Klicks'''', due to their disctinctive clicking noises they made. UFS Intelligence has no idea what they call themselves as they have refused all forms of communication, including telepathic requests. It is not even known if they are sentient or controlled by another species but they do have access to somekind of advanced tech. Unfortuniaty for UFS Intelligence and the Regulators when one is killed its body rapidly starts to decompose and their technology with it. It is believe some kind of acid is responsable but again... unknown.

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