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[[File:SWN.SWA.SF.jpg| 700px]]
 
[[File:SWN.SWA.SF.jpg| 700px]]
  
==RULE SET==
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==RULES AND SETTING==
 
[[File:SWN.Exploring.jpg|400px|right]]'''Savage Worlds Adventure Edition''' (SWAE) with some rules from '''Science Fiction Companion''' (SFC)
 
[[File:SWN.Exploring.jpg|400px|right]]'''Savage Worlds Adventure Edition''' (SWAE) with some rules from '''Science Fiction Companion''' (SFC)
  
 
From the SFC -- Note Strain (p. 29) is used. Also Edges – Cyber Tolerance, Cyborg, Gear Up & Rocket Jock; Hindrances: Cyber Resistance, FTL Sickness & Low-Tech (Minor or Major)
 
From the SFC -- Note Strain (p. 29) is used. Also Edges – Cyber Tolerance, Cyborg, Gear Up & Rocket Jock; Hindrances: Cyber Resistance, FTL Sickness & Low-Tech (Minor or Major)
  
 
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'''Setting Rules''' (SWAE pg. 136-145) – '''''Born a Hero''''' (ignore rank requirement at character creation), '''''High Adventure''''' (benny to gain a combat edge you qualify for), '''''Multiple Languages''''' (characters start with ½ Smart die in bonus languages at d6), '''''Unarmored Heroes''''' (Wild Cards who don’t wear armor gain +2 to soak rolls), '''''Wound Cap''''' (Characters cannot suffer more the 4 wounds from any one attack).
===Setting Rules===
 
(SWAE pg. 136-145) – '''''Born a Hero''''' (ignore rank requirement at character creation), '''''High Adventure''''' (benny to gain a combat edge you qualify for), '''''Multiple Languages''''' (characters start with ½ Smart die in bonus languages at d6), '''''Unarmored Heroes''''' (Wild Cards who don’t wear armor gain +2 to soak rolls), '''''Wound Cap''''' (Characters cannot suffer more the 4 wounds from any one attack).
 
  
 
'''Languages of the Frontier Space''': Trade (this is the standard language developed by the UFS over the centuries. It is a combination of various Terran tongues and the other major species), Terran (over the last six centuries the various languages of Earth have blended together, but some still cling to the old ones. The most common of those are English, Russian, Chines, French and Hindi) and the various species specific tongues. Most have developed universal languages. Only the Weren have region dialacts that are very different from each other and must be learned seperately.   
 
'''Languages of the Frontier Space''': Trade (this is the standard language developed by the UFS over the centuries. It is a combination of various Terran tongues and the other major species), Terran (over the last six centuries the various languages of Earth have blended together, but some still cling to the old ones. The most common of those are English, Russian, Chines, French and Hindi) and the various species specific tongues. Most have developed universal languages. Only the Weren have region dialacts that are very different from each other and must be learned seperately.   
  
  
===HOUSERULES===
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HOUSERULES
 
*'''Leadership''': because of advanced communications, the command radius of all leadership edges has been extended. With Command, the leader can provide bonuses to everyone that she can see and everyone that can hear here. With Command Presence she no longer needs to see them, but all must still be able to communicate with them (via a comlink, etc.).
 
*'''Leadership''': because of advanced communications, the command radius of all leadership edges has been extended. With Command, the leader can provide bonuses to everyone that she can see and everyone that can hear here. With Command Presence she no longer needs to see them, but all must still be able to communicate with them (via a comlink, etc.).
 
*'''Range Modifiers''': Extreme, or double long range distance for -6 (see SFC pg.27) with the Aim maneuver.
 
*'''Range Modifiers''': Extreme, or double long range distance for -6 (see SFC pg.27) with the Aim maneuver.
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:3. Assign 15 points for '''Skills''' (including base Athletics d4, Common Knowldge d4, Notice d4, Persuasion d4, Stealth d4). Also begin with your Native Language at a d8 and ½ Smarts die in additional Languages at d6, one that must be Trade (see Setting rules).
 
:3. Assign 15 points for '''Skills''' (including base Athletics d4, Common Knowldge d4, Notice d4, Persuasion d4, Stealth d4). Also begin with your Native Language at a d8 and ½ Smarts die in additional Languages at d6, one that must be Trade (see Setting rules).
 
:4. Choose obe of the following:  
 
:4. Choose obe of the following:  
:* an additional point to '''''Attribute''''' Trait points (6 starting total)
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:: an additional point to '''''Attribute''''' Trait points (6 starting total)
 
:* an additional 2 points to '''''Skill''''' Trait points (17 starting points)
 
:* an additional 2 points to '''''Skill''''' Trait points (17 starting points)
 
:* a bonus '''''Edge''''' (must qualify)  
 
:* a bonus '''''Edge''''' (must qualify)  
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'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
:'''Cybernetics Systems''' [3]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
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:'''Cybernetics Systems''' [4]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
:'''Technical''' [2]: start with a base d6 in ''Repairs'' skill and a maximum starting level of d12+1
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:'''Technical''' [1]: start with a base d4 in ''Repairs'' skill and a maximum starting level of d12+1
  
  

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