Editing SW No Rest For The Wicked
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'''A map of the local area around Misfortune Rock:''' [https://www.dropbox.com/s/xpdr2p4vopd1jxo/LocalArea.jpg?dl=0 Local area] | '''A map of the local area around Misfortune Rock:''' [https://www.dropbox.com/s/xpdr2p4vopd1jxo/LocalArea.jpg?dl=0 Local area] | ||
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+ | '''Your current route:''' [https://www.dropbox.com/s/i07w1zjm4irhn4w/Route.jpg?dl=0 Route] | ||
Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use. | Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use. | ||
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+ | [https://www.dropbox.com/s/i6z6mk7l5ospt70/BattleMap.jpg?dl=0 BATTLE MAP] | ||
= Characters = | = Characters = | ||
== Bennies == | == Bennies == | ||
− | Foxtrot | + | Foxtrot: 1/3 |
− | Raynan | + | Raynan: 3 |
− | Resmi | + | Resmi: 3 |
− | Big John | + | Big John: 3 |
− | Poor GM (4): | + | Poor GM (4): 3 |
== Foxtrot == | == Foxtrot == | ||
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'''Skills''' | '''Skills''' | ||
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Tracking 1d6 | Tracking 1d6 | ||
Survival 1d6 | Survival 1d6 | ||
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Power Points: 10 | Power Points: 10 | ||
− | + | Three powers | |
'''Equipment''': | '''Equipment''': | ||
− | + | Kevlar 80 2/4 80 | |
− | + | Helmet +3 75 | |
− | + | Survival kit (+2 Survival rolls) 200 | |
− | + | Jacobs Gut Spiller(Pump action shotgun) 150 | |
− | + | 50 shot 50 | |
− | + | Shovel 5 | |
− | + | rope 10 | |
− | + | lighter 2 | |
− | + | Sleeping bag 25 | |
− | + | Canteen x2 10 | |
− | + | Dagger 25 | |
− | + | Several Sacks of Fluro Agave 300 | |
− | + | Trail rations 10 | |
− | + | Backpack 50 | |
− | + | 8 dollars | |
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== "Big" John Quinn == | == "Big" John Quinn == | ||
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Pace - 6" | Pace - 6" | ||
Parry - 7 | Parry - 7 | ||
− | Toughness - | + | Toughness - 8 |
Strain - 9/12 | Strain - 9/12 | ||
Benny - 2 | Benny - 2 | ||
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'''Hindrance''' - Gear-Up (x2) | '''Hindrance''' - Gear-Up (x2) | ||
− | 5 XP - Brawn Edge | + | 5 XP - Brawn Edge |
− | 10 XP - +1d Agl | + | 10 XP - +1d Agl |
− | 15 XP - +1d Shooting, +1d Streetwise | + | 15 XP - +1d Shooting, +1d Streetwise |
− | 20 XP - +1d Vigor | + | 20 XP - +1d Vigor |
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'''Skills''' | '''Skills''' | ||
− | Climbing (Str) - d6 | + | Climbing (Str) - d6 |
− | Fighting (Agl) - d8 | + | Fighting (Agl) - d8 |
− | Intimidation (Spirit) - d6 | + | Intimidation (Spirit) - d6 |
− | Notice (Smarts) - d6 | + | Notice (Smarts) - d6 |
− | Shooting (Agl) - | + | Shooting (Agl) - d6 |
− | Streetwise (Smarts) - d6 | + | Streetwise (Smarts) - d6 |
− | Survival (Smarts) - d6 | + | Survival (Smarts) - d6 |
− | Throwing (Agl) - | + | Throwing (Agl) - d6 |
'''Edges''' | '''Edges''' | ||
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Gear-up (x2) | Gear-up (x2) | ||
Brawn | Brawn | ||
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'''Hindrances''' | '''Hindrances''' | ||
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2 Drums of Ammo (200rds each) | 2 Drums of Ammo (200rds each) | ||
Gimble Mount | Gimble Mount | ||
− | + | $700 | |
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− | $ | ||
== Resmi Dunlop == | == Resmi Dunlop == | ||
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Climbing d4 | Climbing d4 | ||
Driving d8 | Driving d8 | ||
− | Fighting | + | Fighting d4 |
Healing d4 | Healing d4 | ||
− | Notice | + | Notice d6 |
Persuasion d4 | Persuasion d4 | ||
Piloting d4 | Piloting d4 | ||
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Ace | Ace | ||
Steady Hands | Steady Hands | ||
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'''Advances''' | '''Advances''' | ||
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15 - d6 Strength | 15 - d6 Strength | ||
20 - d8 Shooting; d6 Streetwise | 20 - d8 Shooting; d6 Streetwise | ||
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'''Gear''' | '''Gear''' | ||
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Quick Draw | Quick Draw | ||
Two-Fisted | Two-Fisted | ||
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'''Gear''' | '''Gear''' | ||
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Backpack | Backpack | ||
Cigar case full of foul cigars | Cigar case full of foul cigars | ||
− | $173 | + | $173 (minus the cost for a cigar case full of foul cigars) |
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= Wheelz = | = Wheelz = | ||
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'''Acc/Top speed''': 20 / 40; '''Toughness''': 8(2); '''Crew''': 1+1; '''Notes''': four-wheel drive, they are a bit larger than your typical ATVs with two seats in a row and roll-over bars. | '''Acc/Top speed''': 20 / 40; '''Toughness''': 8(2); '''Crew''': 1+1; '''Notes''': four-wheel drive, they are a bit larger than your typical ATVs with two seats in a row and roll-over bars. | ||
− | == | + | = Weapon stats = |
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− | ''' | + | '''Big John''' : HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon) |
− | + | '''Resmi''': Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB) | |
− | ''' | ||
− | ''' | + | '''Foxtrot''': Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6) |
− | + | '''Raynan''': 2x Colt Dragoon .44 (12/24/48; 2d6+1; RoF 1; shots 6; revolver) | |
− | + | '''Maroni''': SMG (12/24/48, 2d6, RoF 3, shots: 30) | |
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= Stash = | = Stash = | ||
− | - | + | - 7x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3) |
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- 1x Raider ATV | - 1x Raider ATV | ||
- 2x Raider ATV spare parts (to repair one wound each) | - 2x Raider ATV spare parts (to repair one wound each) | ||
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= General knowledge and rumours = | = General knowledge and rumours = | ||
== Corporations == | == Corporations == | ||
− | + | '''GammaTech''' (red and white) | |
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− | + | '''UltraTech''' (blue and yellow) | |
− | + | '''Wolf Corporation''' (black) | |
== Rumours == | == Rumours == | ||
=== Sorrow Gulch === | === Sorrow Gulch === | ||
− | Rumours have it that at the end of the gulch, where probably thousands of years ago was the spring of the dried-up river that shaped the valley by erosion, lies a GammaTech military installation guarding the entrance to an important mine. | + | Rumours have it that at the end of the gulch, where probably thousands of years ago was the spring of the dried-up river that shaped the valley by erosion, lies a GammaTech military installation guarding the entrance to an important mine. |
There’s also the story of a former legendary war veteran who went AWOL when his unit left the planet, allegedly in order to become a hermit and lead a peaceful life in solitude. | There’s also the story of a former legendary war veteran who went AWOL when his unit left the planet, allegedly in order to become a hermit and lead a peaceful life in solitude. |