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=== Ungrouped Skills ===
 
=== Ungrouped Skills ===
 
  Forgery 9/11
 
  Forgery 9/11
  Diplomacy 11/13/15 with nobles
+
  Diplomacy 9/11/13 with nobles
 
  Gather Information 9/11
 
  Gather Information 9/11
  Disguise 9/11/(13)
+
  Disguise 9/11
  Sleight of Hand (P,T) 11/15
+
  Sleight of Hand (P,T) 9/13
 
  Ride 9/13
 
  Ride 9/13
  
*Open Lock(T)
+
-Open Lock(T)
*Sleight of Hand(P,T)
+
-Sleight of Hand(P,T)
*Intimidate 4
+
-Intimidate
*Perform
+
-Perform
*Appraise
+
-Appraise
*Concentration
+
-Concentration
*Decipher Script(T)
+
-Decipher Script(T)
*Heal
+
-Heal
*Knowledge(T)
+
-Knowledge(T)
*Speak Language(T)
+
-Speak Language(T)
*Balance(P)
+
-Balance(P)
*Escape Artist(P)
+
-Escape Artist(P)
*Tumble(P,T)
+
-Tumble(P,T)
*Concentration
+
-Concentration
*Decipher Script(T)
+
-Decipher Script(T)
*Spellcraft(T)
+
-Spellcraft(T)
*Use Magic Device(T)
+
-Use Magic Device(T)
*Disable Device(T)
+
-Disable Device(T)
*Handle Animal(T)
+
-Handle Animal(T)
*Survival
+
-Survival
*Use Rope
+
-Use Rope
*Craft
+
-Craft
*Profession(T)
+
-Craft
 +
-Profession(T)
  
 
(NOTES)
 
(NOTES)
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T Trained Only—you must have at least one rank in the skill to use it.
 
T Trained Only—you must have at least one rank in the skill to use it.
 +
  
 
== Traits, Feats, (Feat Mastery) Class Abilities ==
 
== Traits, Feats, (Feat Mastery) Class Abilities ==
  
 +
Traits:
 +
High Born (+2 Diplomacy w/ nobles, double starting cash);
  
 +
Well educated (+1 skill point/level)
  
===Traits===
+
Bewitching (mostly just for roleplaying, but if we can find a way to use it, rock!)
  
+
Feats: Finesse 3 Lore 2 Power 3 Other 1
'''High Born''' (+2 Diplomacy w/ nobles, double starting cash &
 
Well educated (+1 skill point/level))
 
  
'''Bewitching''' (mostly just for roleplaying, but if we can find a way to use it, rock!)
+
Razor Fiend 1 (Quick Draw w/ daggers, can add extra dagger attack on full attack)
  
===Feats===
+
Two weapon fighting 2 (BAB penalty equals -2, -4 w/ daggers; shield bonus +1)
  
Finesse 3 Lore 2 Power 3 Other 1
+
Weapon Finesse 1 (Dex bonus w/ light weapons)
  
* '''Razor Fiend 1''' (Quick Draw w/ daggers, can add extra dagger attack on full attack)
+
Political Mastermind 1 (Manipulation Token pool)
  
* '''Two Weapon Fighting 1''' (BAB penalty equals -2, -4 w/ daggers)
+
==Token Pools & Abilities ==
  
* '''Two Weapon Fighting 2''' (shield bonus +1)
+
Manipulation Token pool
 +
Execution Pool (3 tokens/encounter)
  
* '''Weapon Finesse 1''' (Dex bonus w/ light weapons)
+
Sneak attack +3d6
 
+
Executioner’s Eye
* '''Political Mastermind 1''' (Manipulation Token pool)
+
Hindering Cut
 
+
Armor Piercing Strike
===Token Pools===
+
Create Distraction
 
 
* Manipulation Token pool- Gain 2 Manipulation Tokens per Diplomacy check when influencing, +2/day with Diplomacy check. Spend Tokens to force a target to grant me a boon.
 
 
 
* Execution Pool (3 tokens/encounter, +2/sense motive check)
 
* - - Hindering Cut- 1+X
 
* - - Armor Piercing Strike- 2+X
 
* - - Create Distraction- 2+X
 
 
 
===Class Abilities===
 
 
 
* Sneak attack +3d6
 
* Executioner’s Eye
 
* Hindering Cut
 
* Armor Piercing Strike
 
* Create Distraction
 
  
 
== Languages: ==
 
== Languages: ==
Line 172: Line 161:
 
Common Trade Talk
 
Common Trade Talk
 
Bactarian
 
Bactarian
 +
 +
  
 
== Equipment ==
 
== Equipment ==

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