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Sailing the Silver Seas: Eluan Maerse Tevdran
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[[Sailing_the_Silver_Seas]] Eluan Maerse is crafty. What harm in adding a fancy last name, and claiming one is from the metropolis? Folk like successful people. == Eluan Maerse Tevdran of Rhea's Ford == *Human Assassin L6 *XP: 52,214/64,000 (10%) *Alignment: Neutral *Full PC *(mansions, ships, and harems, indubitably, back in Rhea's Ford) == Attributes == *STR 16 (+2, open doors 4-in-6) *INT 14 (+1) *WIS 12 *DEX 16 (+2 AC/missile, +1 initiative) *CON 13 (+1) *CHA 12 == Skills == *Languages * Common, literate * another language *General Skills *Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions *Athletics **Acrobatics/Skilled 8+ (Dex) **Jumping/Proficient 13+ (Str) **Swimming/Proficient 13+ (Str) *Bargain/Skilled 10+: alter the price of a good I am either buying or selling *Knowledge **Etiquette/Expert 4+ (Int) *Survival **Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes **Tracking/Skilled 9+ (Int): I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc. *Class Abilities *wield any weapons and armor (but only leather or less for Thief abilities) *+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round *may continue to attack +6 times/round if I keep killing with melee or missile attacks *Combat Styles *L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage) *L7: TBD *Combat Maneuvers *L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll. *L8: TBD *I'm a Rogue, Don'tcha Know! *Climb 14+ (10' per round, can automatically scale easy surfaces) *Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices) *Hear Noise 9+ (conversations, dungeon doors) *Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.) *Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention) *Sneak 9+ (no faster than 1/3 normal speed) *Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages) *(Disadvantage to complete in 1/2 time, Advantage in 2x the time) *Knacks *L1: Rogue *L3: Self-improvement, primary (Dex + Con) *L7: TBD == Combat == *AC 5 (Leather + Dex) or 3 (Chain + Dex) *HP 25 *Movement Rate: 120' (leather) or 90' (chain) *Initiative Modifier: +1 *Attacks **Sword + dagger: THAC0 13, 1d8+2 damage (roll twice and take best) **Sword alone: THAC0 13, 1d8+2 **Dagger alone: THAC0 13, 1d8+2, range 10/20/30 thrown **Longbow: THAC0 13, 1d6, range 70/140/210 *Saves: **Petrification & Paralysis 11 **Poison & Death 12 **Blast & Breath 14 **Staves & Wands 13 **Spells 13 == Equipment == *Total Encumbrance: 400 (leather) or 600 (chain). Generally wears leather onboard the ''Treader''. *Gear: 80 cn *Armor: 200 cn *Weapons: 110 cn *Personal coin: 10 cn *Equipment worn and carried *Leather armor (200) *Sword (60) *Dagger x2 (20) *Longbow (30) and quiver of 20 arrows *''Broom of flying'': The broom flies at 240β (80β). An additional passenger may be carried. When carrying two people, the broomβs speed is 180β (60β). *Backpack (80) **thieves' tools **wineskin **tinderbox **large sacks x3 **50' rope & grappling hook **hammer & iron spikes x12 **iron rations, 1 week **oil flask x4 **lantern **bedroll & winter blanket *Storage on ''Horizon Treader'' *Chain mail (400) *quiver of arrows x2 *dagger x3 *iron rations, 3 weeks *wineskin *bottle of wine x2 *oil flask x6 *coinpurse w/100 gp *Total Coin: 9,232.09 gp *coinpurse: 10 gp *worn jewelry: 50 gp ring, 150 gp ring, 250 gp necklace *stored on ship: 642.09 gp *stored with Mrs Foot: 8,130 gp and one 1000 gp share in the Deepwater Trading and Adventure Company Expenditures: -1000 share in DTAC -110 gp Adventuring gear -124 weapons & armor - 76 storage
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