Editing Sailing the Silver Seas: Eluan Maerse Tevdran
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== Eluan Maerse Tevdran of Rhea's Ford == | == Eluan Maerse Tevdran of Rhea's Ford == | ||
− | *Human Assassin | + | *Human Assassin L2 |
− | *XP: | + | *XP: 32,000/64,000 (10%) |
− | * | + | *Neutral |
*Full PC | *Full PC | ||
− | * | + | *mansions, boats, and harems, indubitably, back in Rhea's Ford |
== Attributes == | == Attributes == | ||
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== Skills == | == Skills == | ||
− | + | *Languages | |
− | * Common, literate | + | ** Common, literate |
− | * another language | + | ** another language |
− | + | *General Skills | |
− | *Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions | + | **Alchemy/Proficient 14+ (Int): identify, isolate, and work with alchemical substances; useful when synthesizing poisons and creating magical potions |
− | * | + | **Bargain/Skilled 10+: alter the price of a good I am either buying or selling |
− | + | **Knowledge | |
− | + | ***Etiquette/Skilled 9+ (Int) | |
− | + | ***Geography/Skilled 9+ (Int) | |
− | *Bargain/Skilled 10+: alter the price of a good I am either buying or selling | + | **Profession/Proficient (Sailor) 14+ (Int) |
− | *Knowledge | + | **Survival |
− | **Etiquette/ | + | ***Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes |
− | *Survival | + | ***Navigation/Skilled 9+ (Int): Make and read maps, navigate by stars, landmarks, cardinal directions, etc. |
− | **Naturalist/Skilled 9+ (Int): Identify and harvest plants for edible and medicinal purposes | + | *Class Abilities |
− | ** | + | **wield any weapons and armor (but only leather or less for Thief abilities) |
− | + | **+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round | |
− | *wield any weapons and armor (but only leather or less for Thief abilities) | + | **may continue to attack +6 times/round if I keep killing with melee or missile attacks |
− | *+2d6 damage when attacking with surprise (the target is not aware of me), to all attacks this round | + | **Combat Styles |
− | *may continue to attack +6 times/round if I keep killing with melee or missile attacks | + | ***L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage) |
− | + | ***L7: TBD | |
− | *L1: Dual-weapon - roll largest damage die twice, taking best result (magical bonuses from both weapons apply to both attack/damage) | + | **Combat Maneuvers |
− | *L7: TBD | + | ***L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll. |
− | + | ***L8: TBD | |
− | *L2: Trip - On a successful attack, the target falls to the ground until their turn. It takes their entire movement to stand back up. While prone, all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a -2 penalty per leg to the roll. | + | **I'm a Rogue, Don'tcha Know! |
− | *L8: TBD | + | ***Climb 14+ (10' per round, can automatically scale easy surfaces) |
− | + | ***Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices) | |
− | *Climb 14+ (10' per round, can automatically scale easy surfaces) | + | ***Hear Noise 9+ (conversations, dungeon doors) |
− | *Disable 9+ (1 minute, pick locks/bypass traps/work complicated mechanical devices) | + | ***Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.) |
− | *Hear Noise 9+ (conversations, dungeon doors) | + | ***Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention) |
− | *Read Languages 14+ (3 turns, interpret ciphers/codes/foreign languages, etc.) | + | ***Sneak 9+ (no faster than 1/3 normal speed) |
− | *Sleight of Hand 12+ (acts of trickery; pick pockets, conceal/palm objects, misdirect attention) | + | ***Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages) |
− | *Sneak 9+ (no faster than 1/3 normal speed) | + | ***(Disadvantage to complete in 1/2 time, Advantage in 2x the time) |
− | *Spot 11+ (1 turn for a 10'x10' area, spot traps/secret passages) | + | *Knacks |
− | *(Disadvantage to complete in 1/2 time, Advantage in 2x the time) | + | **L1: Rogue |
− | + | **L3: Self-improvement, primary (Dex + Con) | |
− | *L1: Rogue | + | **L7: TBD |
− | *L3: Self-improvement, primary (Dex + Con) | ||
− | *L7: TBD | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 3 (Chain + Dex) or 5 (Leather + Dex) |
− | *HP | + | *HP (just list the max here, list current HP on the front page.) |
− | *Movement Rate | + | *Movement Rate |
*Initiative Modifier: +1 | *Initiative Modifier: +1 | ||
*Attacks | *Attacks | ||
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== Equipment == | == Equipment == | ||
− | + | *Encumbrance: 600 (chain) or 400 (leather) | |
− | * | + | **Chain mail (400) or Leather (200) |
− | + | **Sword (60) | |
− | + | **Dagger x3 (30) | |
− | + | **Longbow (30) | |
− | + | **Backpack (80) | |
− | |||
− | *Leather | ||
− | *Sword (60) | ||
− | *Dagger | ||
− | *Longbow (30) | ||
− | * | ||
− | *Backpack (80) | ||
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