Editing Salazar 3.5

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* Hellfire Infusion
 
* Hellfire Infusion
 
* Resistance to Fire 10
 
* Resistance to Fire 10
* Hellfire Shield (DC 25)
+
* Hellfire Shield (DC 20)
  
 
'''Invocations''' <br>
 
'''Invocations''' <br>
 
Caster level 16th<br>
 
Caster level 16th<br>
 
''Least''<br>
 
''Least''<br>
* Entropic Deflection (2nd)
+
* TBA (xxx)
: Ranged attacks suffer a 20% miss chance (as ''entropic shield''); you leave no trail (as ''pass without trace'') and cannot be tracked by scent, although scent can still detect you.
+
: ~
 
* Eldritch Spear (2nd, Blast Shape)
 
* Eldritch Spear (2nd, Blast Shape)
 
: Eldritch Blast has a range of 250' instead of 60'.
 
: Eldritch Blast has a range of 250' instead of 60'.
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* Seven League Stride (4th)
 
* Seven League Stride (4th)
 
: Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
 
: Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
* Brimstone Blast (3rd, Eldritch Essence, DC 20)
+
* Brimstone Blast (3rd, Eldritch Essence, DC 17)
 
: Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
 
: Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
 
''Greater''<br>
 
''Greater''<br>
* Devour Magic (6th, DC 23)
+
* Devour Magic (6th, DC 20)
 
: Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
 
: Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
 
* Vitriolic Blast (6th, Eldritch Essence)
 
* Vitriolic Blast (6th, Eldritch Essence)
 
: Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
 
: Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
* Eldritch Line (5th, DC 22, Blast Shape)
+
* Eldritch Line (5th, DC 19, Blast Shape)
 
: Your Eldritch Blast is a 60' line. You don't make attack rolls, but a Reflex save halves damage.
 
: Your Eldritch Blast is a 60' line. You don't make attack rolls, but a Reflex save halves damage.
 
''Dark''<br>
 
''Dark''<br>

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