Editing Salazar 3.5

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
New character sheet: [[Salazar]]
 
 
 
'''Name:''' Salazar Mercure<br>
 
'''Name:''' Salazar Mercure<br>
 
'''Gender:''' Male <br>
 
'''Gender:''' Male <br>
 
'''Race:''' Human <br>
 
'''Race:''' Human <br>
'''Class:''' Warlock 13/Hellfire Warlock 3<br>
+
'''Class:''' Warlock 10/Hellfire Warlock 3<br>
'''XP:''' 128528 '''Next:''' 136000<br>
+
'''XP:''' 79325 <BR>
 
'''Alignment:''' Chaotic Good<br>
 
'''Alignment:''' Chaotic Good<br>
  
Line 13: Line 11:
  
 
'''Str:''' 10 [+0] (10 base) <br>
 
'''Str:''' 10 [+0] (10 base) <br>
'''Dex:''' 22 [+6] (15 base +3 level +4 gloves)  <br>
+
'''Dex:''' 22 [+6] (15 base +3 level +4 Gloves)  <br>
'''Con:''' 21 [+5] (15 base +6 amulet)  <br>
+
'''Con:''' 19 [+4] (15 base +4 Amulet)  <br>
 
'''Int:''' 14 [+2] (14 base)  <br>
 
'''Int:''' 14 [+2] (14 base)  <br>
 
'''Wis:''' 10 [+0] (10 base)  <br>
 
'''Wis:''' 10 [+0] (10 base)  <br>
'''Cha:''' 25 [+7] (18 base +1 level +6 cloak) <br>
+
'''Cha:''' 18 [+4] (18 base) <br>
  
'''Hit Points:''' 138 (16d6+80) <br>
+
'''Hit Points:''' 100 (13d6+52) <br>
'''AC:''' 30 (+6 Dex, +9 armour, +5 deflection), Touch: 21, Flat: 24 <br>
+
'''AC:''' 24 (+6 Dex, +7 armour, +1 deflection), Touch: 17, Flat: 18 <br>
'''Init:''' +6 <br>
+
'''Init:''' +10 <br>
'''BAB:''' +11/+6/+1, Grap: +11; Melee +11/+6/+1; Ranged +17/+12/+7 <br>
+
'''BAB:''' +9/+4, Grap: +9; Melee +9/+4; Ranged +15/+10 <br>
 
'''Speed:''' 30', Fly 30' (good) <br>
 
'''Speed:''' 30', Fly 30' (good) <br>
'''Fort''' +15, '''Ref''' +16, '''Will''' +16 <br>
+
'''Fort''' +12, '''Ref''' +14, '''Will''' +14 <br>
  
 
'''Attacks'''<br>
 
'''Attacks'''<br>
''Mercure Spear'' +18/+13/+8 melee (1d6+1, x2)<br>
+
''Mercure Spear'' +10/+5 melee (1d6+1, x2)<br>
''Eldritch Blast'' +18 ranged touch 60' (9d6, x2)<br>
+
''Eldritch Blast'' +16 ranged touch 60' (8d6, x2)<br>
''Eldritch Glaive'' +17/+12/+7 melee touch (9d6, x2)<br>
+
''Eldritch Glaive'' +9/+4 melee touch (8d6, x2)<br>
''Devour Magic'' +17 melee touch (''greater dispel magic'')
+
''Devour Magic'' +9 melee touch (''greater dispel magic'')
  
 
'''Trained Skills:''' <br>
 
'''Trained Skills:''' <br>
* Concentration +24 (19 ranks, +5 Con)
+
* Concentration +20 (16 ranks, +4 Con)
* Use Magic Device +26, +28 scrolls (19 ranks, +7 Cha)
+
* Use Magic Device +20, +22 scrolls (16 ranks, +4 Cha)
* Knowledge: the Planes +21 (19 ranks, +2 Int)
+
* Knowledge: the Planes +18 (16 ranks, +2 Int)
* Intimidate +15 (6 ranks, +7 Cha, +2 synergy)
+
* Intimidate +10 (6 ranks, +4 Cha)
 
* Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
 
* Spellcraft +18, +20 decipher scrolls (16 ranks, +2 Int, +2 synergy)
 
* Speak Language (2cc ranks)
 
* Speak Language (2cc ranks)
 
* Knowledge: Arcana +8 (6 ranks, +2 Int)
 
* Knowledge: Arcana +8 (6 ranks, +2 Int)
* Bluff +13 (6 ranks, +7 Cha)
 
  
 
Languages: Common, Infernal, Abyssal, Celestial, Gith<br>
 
Languages: Common, Infernal, Abyssal, Celestial, Gith<br>
Line 47: Line 44:
 
H Point Blank Shot <br>
 
H Point Blank Shot <br>
 
1 Precise Shot<br>
 
1 Precise Shot<br>
3 Weapon Finesse<br>
+
3 Improved Initiative<br>
6 Maximise Spell-Like Ability (Eldritch Blast) Max spell level 6th<br>
+
6 Maximise Spell-Like Ability (Eldritch Blast) Max spell level 4th<br>
9 Empower Spell-Like Ability (Eldritch Blast) Max spell level 6th<br>
+
9 Empower Spell-Like Ability (Eldritch Blast) Max spell level 4th<br>
12 Quicken Spell-Like Ability (Eldritch Blast) Max spell level 4th<br>
+
12 Quicken Spell-Like Ability (Eldritch Blast) Max spell level 2nd<br>
15 Arcane Mastery<br>
 
 
----
 
----
 
'''Warlock Class Abilities''' <br>
 
'''Warlock Class Abilities''' <br>
* Eldritch Blast 7d6 (9d6)
+
* Eldritch Blast 6d6 (8d6)
 
* Detect Magic (Sp) at will
 
* Detect Magic (Sp) at will
 
* Deceive Item
 
* Deceive Item
* Fiendish Resilience 2
+
* Fiendish Resilience 1
 
* Resistance 5 to Cold and Electricity
 
* Resistance 5 to Cold and Electricity
* DR 3/cold iron
+
* DR 2/cold iron
* Imbue Item
 
  
 
'''Hellfire Warlock Class Abilities''' <br>
 
'''Hellfire Warlock Class Abilities''' <br>
Line 66: Line 61:
 
* Hellfire Infusion
 
* Hellfire Infusion
 
* Resistance to Fire 10
 
* Resistance to Fire 10
* Hellfire Shield (DC 25)
+
* Hellfire Shield (DC 20)
  
 
'''Invocations''' <br>
 
'''Invocations''' <br>
Caster level 16th<br>
+
Caster level 13th<br>
 
''Least''<br>
 
''Least''<br>
* Entropic Deflection (2nd)
+
* Eldritch Glaive (2nd, Blast Shape)
: Ranged attacks suffer a 20% miss chance (as ''entropic shield''); you leave no trail (as ''pass without trace'') and cannot be tracked by scent, although scent can still detect you.
+
** As a full-round action, take a full attack using your Eldritch Blast as a reach weapon with a duration of 1 round.
* Eldritch Spear (2nd, Blast Shape)
+
* Entropic Warding (2nd)
: Eldritch Blast has a range of 250' instead of 60'.
+
** 20% miss chance against ranged attacks (including magic); ''pass without trace''; and cannot be tracked by Scent (though you can still be detected).
 
* See the Unseen (2nd)
 
* See the Unseen (2nd)
: Gain ''see invisibility'' and darkvision to 60' for 24 hours.
+
** Gain ''see invisibility'' and darkvision to 60' for 24 hours.
 
''Lesser''<br>
 
''Lesser''<br>
 
* Fell Flight (3rd)
 
* Fell Flight (3rd)
: Flight at speed equal to land speed for 24 hours.
+
** Flight at speed equal to land speed for 24 hours.
 
* Seven League Stride (4th)
 
* Seven League Stride (4th)
: Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
+
** Teleport yourself and anything you are carrying up to 100' + 10' per invocation caster level, as ''dimension door''. You can't take other creatures with you.  
* Brimstone Blast (3rd, Eldritch Essence, DC 20)
+
* Brimstone Blast (3rd, Eldritch Essence, DC 17)
: Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
+
** Eldritch Blast deals fire damage and target must make a Reflex save or take catch on fire, taking 2d6 points of fire damage per round for 1 round/5 levels or until it takes a full-round action to extinguish the flames.
 
''Greater''<br>
 
''Greater''<br>
* Devour Magic (6th, DC 23)
+
* Devour Magic (6th, DC 20)
: Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
+
** Use ''greater dispel magic'' with a touch; gain 5 temporary hp per spell level dispelled.
 
* Vitriolic Blast (6th, Eldritch Essence)
 
* Vitriolic Blast (6th, Eldritch Essence)
: Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
+
** Eldritch Blast deals acid damage, ignores SR and targets take 2d6 acid damage each round for 1 round per 5 levels.
* Eldritch Line (5th, DC 22, Blast Shape)
 
: Your Eldritch Blast is a 60' line. You don't make attack rolls, but a Reflex save halves damage.
 
''Dark''<br>
 
* Impenetrable Barrier (7th)
 
: Create a ''wall of force'' as the spell, except that it is opaque and blocks all forms of sight, and if it is destroyed you take 1d10 damage. You can only have one Impenetrable Barrier at a time; if you use the invocation for a second time before the duration of the first expires, the previous wall disappears.
 
  
 
----
 
----
 
'''Equipment'''
 
'''Equipment'''
*Spellproof Vest (Resistance +5 and Dispelling Cord)
+
*Vest of Resistance +4 and Dispelling Cord
 
*Gloves of Dexterity +4
 
*Gloves of Dexterity +4
*+5 mithral Chain Shirt
+
*+3 Mithral Chain Shirt
*Ring of Protection +5
+
*Ring of Protection +1
*Mercure Amulet (Greater Fell Chasuble and Constitution +6)
+
*Mercure Amulet (Greater Chasuble of Fell Power and Con +4)
 +
*Wand of Lesser Restoration (25 charges)
 +
*Wand of Lesser Vigour (19 charges)
 
*Stone of Alarm
 
*Stone of Alarm
 
*Boots of Haste
 
*Boots of Haste
*Mercure Spear (Warlock's Sceptre [shortspear] and Rod of Least Eldritch Power [Eldritch Glaive], with wand chamber)
+
*Mercure Spear (Warlock's Shortspear w/ Wand Chamber)
*Lesser Weapon Crystal of Return (attached to Mercure Spear)
+
*Least Weapon Crystal of Return (Mercure Spear)
*Lesser Armour Crystal of Adaptation (attached to chain shirt)
+
*Lesser Armour Crystal of Adaptation (Mithral Shirt)
*Cloak of Charisma +6
+
*Scroll of Comprehend Languages
*Wand of Lesser Restoration (24 charges)
+
*Wand of Assay Spell Resistance (5 charges) (Mercure Spear Wand Chamber)
*Wand of Lesser Vigor (16 charges)
+
*Scroll of Plane Shift (Astral Plane), CL10, divine  
*Wand of Assay Spell Resistance (20 charges, in Mercure Spear wand chamber)
+
74gp
*Wand of Shield, CL10 (14 charges)
 
*Scroll of Comprehend Languages
 
*Scroll of Tongues
 
*Scroll of Sending (divine)
 
*Scroll of Plane Shift, CL10 (divine)
 
*Planar Crystal (other held by Marak-Thuum)
 
1149gp
 
  
Debt: 20000gp
+
Debt: 25000gp
  
 
----
 
----

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)