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| [[The Wilderlands of Absalom]] | | [[The Wilderlands of Absalom]] |
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− | Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces. | + | Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. |
| == Rank == | | == Rank == |
− | *Human Thief 8 | + | *Human Thief 6 |
− | *XP: 86083/180,000 (receives +5% bonus) | + | *XP: 20,000/40,000 (receives +5% bonus) |
− | **[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
| + | *Alignment: Neutral |
− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
| + | *PC with one Henchman |
− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20034851#post20034851 295 +15 (Mummies)]
| + | *Titles/Holdings: None |
− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20046461#post20046461 129 +6 (Scorpions)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20060095#post20060095 251 + 25 (Capturing Stompy)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20065150#post20065150 1558 + 78 (Treasure XP)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20082934#post20082934 4547 + 227 (Treasure XP)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 500 +25 (Treasure XP)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 929 + 46 (Trade Goods XP)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 2980 + 149 (Treasure/Trade XP)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20229370#post20229370 73 +4 (Treasure)]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20230051#post20230051 1333 + 67 (destroyed scrolls)]
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− | **[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20269265#post20269265 3850 (Spying Hijinks)]
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− | **Camp Map bonus 500
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− | **[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20288465#post20288465 4565 Tax Revenue]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20375981#post20375981 Vengeance 9061+453]
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− | **[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20387361#post20387361 Wolf Keep XP 5000]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20475995#post20475995 1234 +61 Gnolls]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20496360#post20496360 1036 +52 Gnoll treasure]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20541390#post20541390 211 +10 Morlock Treasure]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 6666+ 333 Treasure and Magic Item Sales]
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− | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20547481#post20547481 370 and 98 Domain xp and Guild]
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− | **[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20587199#post20587199 3150 + 158 Demon Boar Treasure]
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− | **[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20590968#post20590968 1000 for logistics work]
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− | **[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20609631#post20609631 8404 + 420 Bag of Holding Sold]
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− | **[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 632 + 32 Dry Gulch Takeover]
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− | **[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 4404 +220 Dry Gulch Treasure]
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− | *Alignment: Lawful | |
− | *PC with two Henchman | |
− | *Titles/Holdings: Margrave Salazar Hamish of the March of Manifest | |
| * Age: 17 | | * Age: 17 |
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| **Bargaining | | **Bargaining |
| **Profession: Lawyer | | **Profession: Lawyer |
− | **Leadership
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| *Class Proficiencies | | *Class Proficiencies |
| **Skulking (+2 to Hide and Move Silently) | | **Skulking (+2 to Hide and Move Silently) |
| **Weapon Finesse (Use Dex modifier instead of Str for attacks) | | **Weapon Finesse (Use Dex modifier instead of Str for attacks) |
− | **read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.
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− | **Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level)
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− |
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− | * Thief Skills
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− | **OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3
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| == Combat == | | == Combat == |
− | *AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling) | + | *AC 3 (Leather Armor, Dex Modifier) |
− | *HP 22 | + | *HP 14 |
| *Movement Rate 120/40/120 | | *Movement Rate 120/40/120 |
| *Initiative Modifier +1 | | *Initiative Modifier +1 |
| *Attacks | | *Attacks |
− | **Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 0+, 1d6+3 | + | **Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 1+, 1d6+3 |
− | **Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 3+, 1d6+3 | + | **Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 4+, 1d6+3 |
− | **Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 4+, 1d6+2 | + | **Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 5+, 1d6+2 |
− | **Melee Attack: Dagger +1, Attack Throw 6+, 1d4 + 1 | + | **Melee Attack: Dagger, Attack Throw 8+, 1d4 |
− | **Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150 | + | **Primary Ranged Attack: Shortbow, Attack Throw 7+, 1d6, Range 50/100/150 |
− | **Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30 | + | **Ranged Attac: Dagger, Attack Throw 7+, Range 10/20/30 |
− | *Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard, +2 from Ring) | + | *Saves: (+1 WIS Bonus vs spells and Magic Items) |
− | **Petrification & Paralysis 10+ | + | **Petrification & Paralysis 11+ |
− | **Poison & Death 10+ | + | **Poison & Death 11+ |
− | **Blast & Breath 13+ | + | **Blast & Breath 14+ |
− | **Staves & Wands 11+ | + | **Staves & Wands 12+ |
− | **Spells 12+ | + | **Spells 13+ |
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| == Spells == | | == Spells == |
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| ** 5 Silver tipped arrows | | ** 5 Silver tipped arrows |
| ** 1 Dagger | | ** 1 Dagger |
− | ** +1 Dagger with Gorgon Sheath (+1 to petrification saves)
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− | ** [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=19989382#post19989382 Ring of Second Chances]
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− | ** Ring of Protection +2
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| ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) | | ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) |
− | *** Pouch 1 | + | *** Pouch1 |
− | **** 9 100 GP Gems, 9 50 GP Gems, 623 GP | + | **** 10 50 GP Gems |
| *** Pouch 2 | | *** Pouch 2 |
− | **** 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting) | + | **** 20 10gp gmes, 295 GP, 50 SP |
| ** Backpack (2gp) | | ** Backpack (2gp) |
| *** Blanket (2gp) | | *** Blanket (2gp) |
− | *** ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble),
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| *** Crowbar | | *** Crowbar |
− | *** 1 Flask of Military Oil | + | *** 2 Flasks of Military Oil |
| *** Lantern | | *** Lantern |
| *** 4 Flasks of Common Oil and Tinder Box (2 GP) | | *** 4 Flasks of Common Oil and Tinder Box (2 GP) |