Editing Salazar Hamish

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
  
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces.
+
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere.
 
== Rank ==
 
== Rank ==
*Human Thief 8
+
*Human Thief 6
*XP: 86083/180,000 (receives +5% bonus)  
+
*XP: 28,640/40,000 (receives +5% bonus)
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
Line 12: Line 12:
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20065150#post20065150 1558 + 78 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20065150#post20065150 1558 + 78 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20082934#post20082934 4547 + 227 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20082934#post20082934 4547 + 227 (Treasure XP)]
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 500 +25 (Treasure XP)]
+
*Alignment: Neutral
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 929 + 46 (Trade Goods XP)]
+
*PC with one Henchman
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 2980 + 149 (Treasure/Trade XP)]
+
*Titles/Holdings: None
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20229370#post20229370 73 +4 (Treasure)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20230051#post20230051 1333 + 67 (destroyed scrolls)]
 
**[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20269265#post20269265 3850 (Spying Hijinks)]
 
**Camp Map bonus 500
 
**[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20288465#post20288465 4565 Tax Revenue]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20375981#post20375981 Vengeance 9061+453]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20387361#post20387361 Wolf Keep XP 5000]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20475995#post20475995 1234 +61 Gnolls]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20496360#post20496360 1036 +52 Gnoll treasure]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20541390#post20541390 211 +10 Morlock Treasure]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 6666+ 333 Treasure and Magic Item Sales]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20547481#post20547481 370 and 98 Domain xp and Guild]
 
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20587199#post20587199 3150 + 158 Demon Boar Treasure]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20590968#post20590968 1000 for logistics work]
 
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20609631#post20609631 8404 + 420 Bag of Holding Sold]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 632 + 32 Dry Gulch Takeover]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 4404 +220 Dry Gulch Treasure]
 
*Alignment: Lawful
 
*PC with two Henchman
 
*Titles/Holdings: Margrave Salazar Hamish of the March of Manifest
 
 
* Age: 17
 
* Age: 17
  
Line 56: Line 36:
 
**Bargaining
 
**Bargaining
 
**Profession: Lawyer
 
**Profession: Lawyer
**Leadership
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**Skulking (+2 to Hide and Move Silently)
 
**Skulking (+2 to Hide and Move Silently)
 
**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
**Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level)
 
 
* Thief Skills
 
**OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3
 
  
 
== Combat ==
 
== Combat ==
*AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling)
+
*AC 3 (Leather Armor, Dex Modifier)
*HP 22
+
*HP 14
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 0+, 1d6+3
+
**Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 1+, 1d6+3
**Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 3+, 1d6+3
+
**Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 4+, 1d6+3
**Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 4+, 1d6+2
+
**Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 5+, 1d6+2
**Melee Attack: Dagger +1, Attack Throw 6+, 1d4 + 1
+
**Melee Attack: Dagger +1, Attack Throw 7+, 1d4 + 1
**Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150
+
**Primary Ranged Attack: Shortbow, Attack Throw 7+, 1d6, Range 50/100/150
**Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30
+
**Ranged Attac: Dagger, Attack Throw 7+, Range 10/20/30
*Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard, +2 from Ring)
+
*Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard)
**Petrification & Paralysis 10+
+
**Petrification & Paralysis 11+
**Poison & Death 10+
+
**Poison & Death 11+
**Blast & Breath 13+
+
**Blast & Breath 14+
**Staves & Wands 11+
+
**Staves & Wands 12+
**Spells 12+
+
**Spells 13+
  
 
== Spells ==
 
== Spells ==
Line 96: Line 71:
 
** 5 Silver tipped arrows
 
** 5 Silver tipped arrows
 
** 1 Dagger
 
** 1 Dagger
**      +1 Dagger with Gorgon Sheath (+1 to petrification saves)
 
**      [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=19989382#post19989382 Ring of Second Chances]
 
**      Ring of Protection +2
 
 
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
 
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
 
*** Pouch 1
 
*** Pouch 1
****  9 100 GP Gems, 9 50 GP Gems, 623 GP
+
****  10 100 GP Gems, 10 50 GP Gems, 823 GP
 
*** Pouch 2
 
*** Pouch 2
**** 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting)
+
**** 20 10gp gmes, 354 GP, 58 SP
 
** Backpack (2gp)
 
** Backpack (2gp)
 
*** Blanket (2gp)
 
*** Blanket (2gp)
*** ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble),
 
 
*** Crowbar
 
*** Crowbar
*** 1 Flask of Military Oil
+
*** 2 Flasks of Military Oil
 
*** Lantern
 
*** Lantern
 
*** 4 Flasks of Common Oil and Tinder Box (2 GP)
 
*** 4 Flasks of Common Oil and Tinder Box (2 GP)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)