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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
  
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces.
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Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest.
 
== Rank ==
 
== Rank ==
*Human Thief 8
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*Human Thief 7
*XP: 86083/180,000 (receives +5% bonus)  
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*XP: 67763/80,000 (receives +5% bonus)  
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
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**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 6666+ 333 Treasure and Magic Item Sales]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 6666+ 333 Treasure and Magic Item Sales]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20547481#post20547481 370 and 98 Domain xp and Guild]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20547481#post20547481 370 and 98 Domain xp and Guild]
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20587199#post20587199 3150 + 158 Demon Boar Treasure]
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*Alignment: Neutral
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20590968#post20590968 1000 for logistics work]
 
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20609631#post20609631 8404 + 420 Bag of Holding Sold]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 632 + 32 Dry Gulch Takeover]
 
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 4404 +220 Dry Gulch Treasure]
 
*Alignment: Lawful
 
 
*PC with two Henchman
 
*PC with two Henchman
 
*Titles/Holdings: Margrave Salazar Hamish of the March of Manifest
 
*Titles/Holdings: Margrave Salazar Hamish of the March of Manifest
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**Bargaining
 
**Bargaining
 
**Profession: Lawyer
 
**Profession: Lawyer
**Leadership
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**Skulking (+2 to Hide and Move Silently)
 
**Skulking (+2 to Hide and Move Silently)
 
**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
**Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level)
 
 
* Thief Skills
 
**OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3
 
  
 
== Combat ==
 
== Combat ==
*AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling)
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*AC 5 (Leather Armor, Dex Modifier. +2 Ring of Protection)
*HP 22
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*HP 21
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
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** 1 Dagger
 
** 1 Dagger
 
**      +1 Dagger with Gorgon Sheath (+1 to petrification saves)
 
**      +1 Dagger with Gorgon Sheath (+1 to petrification saves)
**      [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=19989382#post19989382 Ring of Second Chances]
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**      Ring of Second Chances
 
**      Ring of Protection +2
 
**      Ring of Protection +2
 
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
 
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
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****  9 100 GP Gems, 9 50 GP Gems, 623 GP
 
****  9 100 GP Gems, 9 50 GP Gems, 623 GP
 
*** Pouch 2
 
*** Pouch 2
**** 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting)
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**** 20 10gp gems, 354 GP, 58 SP
 
** Backpack (2gp)
 
** Backpack (2gp)
 
*** Blanket (2gp)
 
*** Blanket (2gp)

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