Editing Salazar Hamish

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**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**Weapon Finesse (Use Dex modifier instead of Str for attacks)
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
 
**read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that  particular piece of writing until he reaches a higher level of experience.
**Swashbuckling (+1 to AC in Leather or less, +2 at 7th level, +3 at 13th level)
 
 
* Thief Skills
 
**OL 8+ F/RT 9+ PP 8+ MS 8+ CW 3+ HS10+ HN 7+ Backstab +4/x3
 
  
 
== Combat ==
 
== Combat ==
*AC 7 (Leather Armor, Dex Modifier. +2 Ring of Protection, +2 Swashbuckling)
+
*AC 5 (Leather Armor, Dex Modifier. +2 Ring of Protection)
*HP 22
+
*HP 21
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
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****  9 100 GP Gems, 9 50 GP Gems, 623 GP
 
****  9 100 GP Gems, 9 50 GP Gems, 623 GP
 
*** Pouch 2
 
*** Pouch 2
**** 20 10gp gems, 354 GP, 28 SP (-30 for giant taunting)
+
**** 20 10gp gems, 354 GP, 58 SP
 
** Backpack (2gp)
 
** Backpack (2gp)
 
*** Blanket (2gp)
 
*** Blanket (2gp)

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