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'''Name''': Saleh <br> '''Class''': Speaker <br> '''Level''': 1 <br> '''XP''': 200/2,000 <br> '''Background''': Entertainer <br> '''Training''': Rogue <br> <br> '''Attributes''' <br> Str: 9 <br> Int: 10 (+1) <br> Wis: 8 (+1) <br> Dex: 14 (+1) <br> Con: 14 (+1) <br> Cha: 14 (+2) <br> <br> HP: 3 <br> AC: 5 <br> AB: +1 <br> <br> '''Class Ability''' <br> Speaker’s Voice: Once per game day, you can automatically convince a single intelligent NPC to feel friendly or intimidated, assuming that result is in any way plausible under the circumstances. Swayed subjects will cooperate in ways that seem reasonable to them. It is not necessary to share a language with the target, though complex requests may require it. This suasion lasts until circumstances make a different attitude appropriate. Alternately, you may use this ability once per game day to reroll a failed skill check related to cultural awareness or interpersonal relations. <br> <br> '''Saves''' <br> PE: 16 <br> ME: 12 <br> EV: 14 <br> T: 15 <br> L: 13 <br> <br> '''Skills''' <br> Artist (Music): 0 <br> Combat (Primitive): 0 <br> Culture (Criminal): 0 <br> Culture (Literacy): 0 <br> Gambling: 0 <br> Persuade: 1 <br> Stealth: 0 <br> Security: 0 <br> Survival: 0 <br> <br> '''Gear, Readied''' (4 encumbrance limit) <br> Knife (1), condition: worn <br> Club (1) <br> Hide Armor (1) <br> Backpack (1) <br> <br> '''Gear, Packed''' (9 encumbrance limit) <br> 3 rations clean food (4) <br> 3 rations clean water (4) <br> binoculars (1) <br> <br> '''Languages''' <br> English <br> Arabic <br>
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