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Salt Coast: Menhir and Kir
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__NOTOC__ Edifices of ancient stone, the Menhie and the Kir remain monuments of mystery, towering out of a forgotten past to cast a shadow over the present. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ==Menhir Gates== Ancient beyond belief, these great stone megaliths are thought to have been placed for religious or arcane reasons by a forgotten race of giants in the distant past. Each menhir is composed of anywhere from two to five upright stones jutting from the earth and topped with a single lintel stone across the tops of the others. The individual menhir are named for the predominant carving of a stylistic animal on the lintel stone. All the stones are carved about with illegible runes of unknown origins. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Hart Gate=== Hart Gate stands in a valley in the northern foothills of the mountains near the Black river. Priests of the Three tend the menhir. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Bear Gate=== Bear Gate stands in a high pass in the mountains hard on the border of the Hartshorn. Priests of Maerlwyn and Marwolaeth tend the menhir, [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Wolf Gate=== Wolf Gate stads in the foothills in the disputed no man's land where the empire, the protectorate, and the feywild alliance meet. Priests of the Warrior tend the menhir. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Falcon Gate=== Falcon gate is the most visited of the five. Located on a broad and deep sandy beach on Horne in the Inner Isles, the megaliths are partially submerged during high tides. Priests of Jon Kon and Kuolema tend the menhir. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Fox Gate=== Half buried in the sands of the great desert of the Ferrous Waste, Fox gate stands in sight of the towering Gyre of the Sands, a great whirlwind of spinning sands three leagues across and half a league high believed to be the prison of an elemental devil. Only the priests of Lady Shi dare approach so close to the Gyre to tend the menhir, but even they have stopped trying to dig the stones free of the ever rising sands.. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]][[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ==Kir Towers== In a time before time when the Night and the Ancient Mist walked the world with the Never and the Three, the dwarves built three arcane towers high in the Clanclave Mountains overlooking the entirety of the known world. The Night and the Never and the Three took no notice of such small earthbound things, but the Ancient Mist became enraged, entering the Kir one by one and binging living death to all who dwelt within. The Kir have been abandoned ever since, and it is said some twisted semblance of the ancient god still inhabits the stones and air of each tower. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Kir Tor=== North of the northernmost empire city, Northreach, Kir Tor clings to the eastmost cliff face of the mountains that overlook the sea of storms. A near unbearable melancholy sorrow afflicts any who linger in its shadow. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Kir Lan=== High on the slopes of the western foothills, Kir Lan is forever shrouded in mist and invisible from afar most days, but in the night it glows an evil hazy green in the distance (though up close it only appears to be bathed in clean moonlight - whether the moon shines in the sky or not). [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]] ===Kir Ijon=== Situated in the foothills between Kaaja and Trader Down, Kir Ijon is a traveler's landmark that can be seen for leagues from nearly any direction across the plains. No matter how one approaches the Kir, it always seem to stand at the same far distance. [[D%26D_5E:_The_Salt_Coast|< < < Back to Main Page]]
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