Editing Sam Grayson
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=Attributes= | =Attributes= | ||
− | + | St d6 | |
− | + | Ag d8 | |
− | + | Sm d8 | |
− | + | Sp d6 | |
− | + | Vi d8 | |
− | + | Skills | |
− | + | Fighting d4 | |
− | + | Guts d4 | |
− | + | Investigation d8 | |
− | + | Notice d8 | |
− | + | Repair d6 | |
− | + | Shooting d4 | |
− | + | Stealth d6 | |
− | + | Streetwise d6 | |
− | + | Derived Statistics | |
− | + | Pace 6 | |
− | + | Parry 4 | |
− | + | Charisma 0 | |
− | + | Toughness 6 | |
− | + | Hindrances | |
− | + | Curious (Major) | |
− | + | Heroic (Major) | |
− | + | Loyal (Minor) | |
− | + | Pacifist (Minor) | |
− | + | Edges | |
− | + | AB: Super Powers (12) | |
− | + | Super Karma (7) | |
− | + | Power Points (7) | |
− | + | McGyver | |
− | + | Super Powers (26) | |
− | + | Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds | |
− | + | Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers | |
− | + | Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles | |
− | + | Gifted (1) - Ignore -2 penalty for unskilled rolls | |
− | + | Malfunction (3) - Spirit roll to cause technological device to stop working | |
− | + | Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken | |
− | + | Super Attribute (2) - Agility increased one step, Vigor increased one step |