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SamsRQ6 Chargen
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I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am. *CHARACTER CONCEPT - What is the basic idea for your character? **Note that I will prefer theist characters as it will be easier for me to run. **Are you human? If not, what and why? **Are you Barbarian, Civilized (these two are preferred) or Nomad or Primitive? *CHARACTER SHEET - Make a new character sheet on the wiki, using either your character's name or your rpgnet handle or similar **...or ask someone else to do it for you *ATTRIBUTES - Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.) **Also note that I will probably combine the CHA-based learning (including getting new magic) from the rules with RQ2/3-style tick-and-roll learning of skills, with an INT bonus. **If you really really want a characteristic down to 8, this will bw a major feature of your chracter - please explain why this improves your character. **If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race. *BASE SKILLS **Put base values on your sheet for your Standard skills **IMPORTANT: I am doubling the contribution of attributes to all skills. E.g. You have Cha 14 and Pow 11, your base Sing rating is not Cha+Pow (25%), it is 2xCha + 2xPow (50%). **N.B. If we (or you) go East Wilds Orlanthi, riding will be taboo, so we can talk about this. *CULTURE **I will now give you two sets of rolls for culture, background, parents' profession etc. Pick one of these. **Add 100 points to skills relevant to your culture (min. 5%, max. 15%) ***Leave the additions on the sheet for now; E.g. Sing (cha+pow) 50% +10 ***You may take a max of 1 combat style within this, but this will depend entirely on your social class, and I will suggest what it does or does not include ***You may add points to no more than 3 professional skills ***You get +20% for Folk Magic and it is a standard skill ***Note that you automatically get +20 for customs and language (+40 in the book, houseruled) ***Don't forget to allocate points to Passions (you can define these more clearly later if you wish, no problem) *PROFESSION **What is your (background) profession? **Add 100 points, as before (min 5, max 15) ***Again, you may select a Combat style ***You may add points to no more than 3 professional skills - HOUSE RULE: You may have access to (use0 all of the professional skills, though. *CULTS etc **You may be a member of one organisation (Cult, School, Brotherhood etc) - we will need to discuss this *AGE BONUS **We will assume you are 'Adult', whichever age your character is. This means you may now add 150 points to any skill, max. 15% **You may include only 1 new professional skill or combat style **You may include the more advances magic skills as you wish - e.g. Exhort etc. *MAGIC **Take no. spells = 1/10 your Folk magic skill, round DOWN (p.184) - choose from Profession-relevant Folk magic (see table p. 195 or so?) **Take no. spells = 1/20 your Invocation skill, round DOWN (p.235) - we will need to look at your School etc. *EQUIPMENT **You may take the weapons that are appropriate to your combat style(s) **I will give you profession/background-appropriate armour. **I honestly don't want to be tracking equipment. How about you can 'produce' (cartoon-character style), up to 4 items like mirrors or whatever and can subsequently exchange these if you wish. Back to [[Arkat Returns]]
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