Editing SamsRQ6 Chargen

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*CHARACTER CONCEPT - What is the basic idea for your character?
 
*CHARACTER CONCEPT - What is the basic idea for your character?
**Note that I will prefer theist characters as it will be easier for me to run.
 
 
**Are you human? If not, what and why?
 
**Are you human? If not, what and why?
 
**Are you Barbarian, Civilized (these two are preferred) or Nomad or Primitive?
 
**Are you Barbarian, Civilized (these two are preferred) or Nomad or Primitive?
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*ATTRIBUTES - Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)  
 
*ATTRIBUTES - Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)  
**Also note that I will probably combine the CHA-based learning (including getting new magic) from the rules with RQ2/3-style tick-and-roll learning of skills, with an INT bonus.
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**Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game.
**If you really really want a characteristic down to 8, this will bw a major feature of your chracter - please explain why this improves your character.
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**If you really really want a characteristic down to 8, explain why this improves your character.
 
**If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
 
**If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
  
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***You may take a max of 1 combat style within this, but this will depend entirely on your social class, and I will suggest what it does or does not include
 
***You may take a max of 1 combat style within this, but this will depend entirely on your social class, and I will suggest what it does or does not include
 
***You may add points to no more than 3 professional skills
 
***You may add points to no more than 3 professional skills
***You get +20% for Folk Magic and it is a standard skill
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***Folk Magic is a standard skill
 
***Note that you automatically get +20 for customs and language (+40 in the book, houseruled)
 
***Note that you automatically get +20 for customs and language (+40 in the book, houseruled)
***Don't forget to allocate points to Passions (you can define these more clearly later if you wish, no problem)
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***Don't forget to allocate points to Passions (you can define these later if you wish, no problem
  
  
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**Add 100 points, as before (min 5, max 15)  
 
**Add 100 points, as before (min 5, max 15)  
 
***Again, you may select a Combat style
 
***Again, you may select a Combat style
***You may add points to no more than 3 professional skills - HOUSE RULE: You may have access to (use0 all of the professional skills, though.
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***You may add points to no more than 3 professional skills
 
 
 
 
*CULTS etc
 
**You may be a member of one organisation (Cult, School, Brotherhood etc) - we will need to discuss this
 
 
 
 
 
*AGE BONUS
 
**We will assume you are 'Adult', whichever age your character is. This means you may now add 150 points to any skill, max. 15%
 
**You may include only 1 new professional skill or combat style
 
**You may include the more advances magic skills as you wish - e.g. Exhort etc.
 
 
 
 
 
*MAGIC
 
**Take no. spells = 1/10 your Folk magic skill, round DOWN (p.184) - choose from Profession-relevant Folk magic (see table p. 195 or so?)
 
**Take no. spells = 1/20 your Invocation skill, round DOWN (p.235) - we will need to look at your School etc.
 
 
 
 
 
 
 
*EQUIPMENT
 
**You may take the weapons that are appropriate to your combat style(s)
 
**I will give you profession/background-appropriate armour.
 
**I honestly don't want to be tracking equipment. How about you can 'produce' (cartoon-character style), up to 4 items like mirrors or whatever and can subsequently exchange these if you wish.
 
  
  
Back to [[Arkat Returns]]
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*You get the Gloranthan +30% for Folk Magic

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