Editing Samsara:Attributes

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There are twelve attributes which fall onto the following chart.  The rows detail the sphere of action while the columns detail the nature of the action.
 
There are twelve attributes which fall onto the following chart.  The rows detail the sphere of action while the columns detail the nature of the action.
  
 
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<b>Lousy formatting to be fixed</b>
<table border=1 cellspacing=0 cell"border-collapse:collapse;border:none">
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Attribute Matrix
<tr>
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        Active Attributes     Reactive Attributes
<td colspan=2 rowspan=2><b>Full Character</b></td>
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  Force         Targeting        Resistance Speed
<td colspan=2><i>Active Attributes</i></td>
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Physical Strength(STR)   Dexterity(DEX)   Stamina(STA) Quickness(QWK)
<td colspan=2><i>Reactive Attributes</i></td></tr>
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Mental   Intelligence(INT)Perception(PER) Willpower(WIL)Acuteness(ACU)
<tr>
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Social   Presence(PRE)   Manipulation(MAN) Resolve(RES) Wits(WIT)
<td><b>Force</b></td>
 
<td><b>Aim</b></td>
 
<td><b>Resistance</b></td>
 
<td><b>Speed</b></td></tr>
 
<tr>
 
<td rowspan=3><i>Sphere of Action</i></td>
 
<td><b>Physical</b></td>
 
<td>Strength (STR)</td>
 
<td>Dexterity (DEX)</td>
 
<td>Stamina (STA)</td>
 
<td>Quickness (QWK)</td></tr>
 
<tr>
 
<td><b>Mental</b></td>
 
<td>Intelligence (INT)</td>
 
<td>Perception (PER)</td>
 
<td>Willpower (WIL)</td>
 
<td>Acuteness (ACU)</td></tr>
 
<tr>
 
<td><b>Social</b></td>
 
<td>Presence (PRE)</td>
 
<td>Manipulation (MAN)</td>
 
<td>Resolve (RES)</td>
 
<td>Wit (WIT)</td></tr></table>
 
  
 
 
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===Variation: Descriptors===
 
===Variation: Descriptors===
To add a little more color to these numbers, one could decide that every +/- 2 points in an attribute calls for a descriptor of how this attribute manifests.  STR +2 could be “wiry”, or “lives in the gym”, or “freakishly strong”; “built like a Sumo wrestler” might be more appropriate for STR +4.
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To add a little more color to these numbers, one could decide that every +/- 2 points in an attribute calls for a descriptor of how this attribute manifests.  STR +2 could be “wiry”, or “lives in the gym”, or “freakishly strong”; “built like a Sumo wrestler” might be more appropriate for STR +4.
  
 
==The Basic Modifier==
 
==The Basic Modifier==
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<table border=1 cellspacing=0 cell"border-collapse:collapse;border:none">
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Sphere of Action Physical Active Physical Modifier Reactive Physical Modifier
<tr>
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Mental Active Mental Modifier Reactive Mental Modifier
<td colspan=2>Simplified Character</td>
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Social Active Social Modifier Reactive Social Modifier
<td>Active Modifier</td>
 
<td>Reactive Modifier</td></tr>
 
<tr>
 
<td rowspan=3>Sphere of Action</td>
 
<td>Physical</td>
 
<td>Attack</td>
 
<td>Defend</td></tr>
 
<tr>
 
<td>Mental</td>
 
<td>Savvy</td>
 
<td>Stubborn</td></tr>
 
<tr>
 
<td>Social</td>
 
<td>Influence</td>
 
<td>Wily</td></tr></table>
 
 
 
 
 
<i>I need better, more descriptive names for Stubborn and Wily</i>
 
  
  
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The default of +1 Contest rating for each individual goon is only a baseline.  If your goons are tougher than average (a goon squad composed of zombies, perhaps), then make it +2/individual.  If the goons are weaker (a horde of teddy bears attack the character), then make it +1/3 individuals.  If you change the baseline, that changes the effect of checks delivered.  In the Great Teddy Bear Massacre, every check delivered to the stuffed beasts means that three bears are removed from the contest.
 
The default of +1 Contest rating for each individual goon is only a baseline.  If your goons are tougher than average (a goon squad composed of zombies, perhaps), then make it +2/individual.  If the goons are weaker (a horde of teddy bears attack the character), then make it +1/3 individuals.  If you change the baseline, that changes the effect of checks delivered.  In the Great Teddy Bear Massacre, every check delivered to the stuffed beasts means that three bears are removed from the contest.
 
 
[[Samsara:Main Page|Main Page]]
 
  
 
1.[[Samsara:Fundamentals|Fundamentals]]
 
1.[[Samsara:Fundamentals|Fundamentals]]
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9.[[Samsara:Samsara points|Samsara Points]]
 
9.[[Samsara:Samsara points|Samsara Points]]
  
10.[[Samsara:Long term play|Long Term Play]]
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10.[[Samsara:Ultramundane abilities|Appendix A--Ultramundane Abilities]]
 
 
11.[[Samsara:Examples of play|Examples of Play]]
 
 
 
12.[[Samsara:Ultramundane abilities|Appendix A - Ultramundane Abilities]]
 
 
 
13.[[Samsara:Settings|Appendix B – Settings]]
 

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