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'''Merits''' [31 FP]
 
'''Merits''' [31 FP]
  
Ambidextrous [No off-hand penalty]
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Ambidextrous
  
Blush of Health [Looks and feels much more alive than other vampires]
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Blush of Health
  
Calm Heart [+2 dice when resisting frenzy]
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Calm Heart
  
Coldly Logical [-1 diff. penalty to determine when others are clouding facts with emotions]
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Coldly Logical
  
Concentration [Suffers no penalties from distracting circumstances]
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Concentration
  
Deceptive Aura [Registers as mortal on attempts to read your aura]
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Deceptive Aura
  
Early Riser [Humanity score counts as 10 for purposes of determining how early you can rise]
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Early Riser
  
Eat Food [Can eat and savor food]
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Eat Food
  
Efficient Digestion [When feeding, gain an additional blood point for every two blood points ingested]
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Efficient Digestion
  
Eidetic Memory [Remembers everything perfectly; diff 6 Perception + Alertness in extremely difficult times]
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Eidetic Memory
  
Healing Touch [Can seal feeding wounds with a touch]
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Healing Touch
  
Inoffensive to Animals [Animals do not automatically hate/fear you]
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Inoffensive to Animals
  
Introspection [+2 to Perception pools against someone with the same Nature or Demeanor]
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Introspection
  
Iron Will [Mind altering Disciplines, spells, et al, that target you are at +3 difficulty; Elder powers can reduce penalty with Willpower points]
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Iron Will
  
Light Sleeper [Can awaken at any sign of trouble or danger,dice pools not restricted by Humanity during the day]
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Light Sleeper
  
Open Road [Can travel between cities easily and safely]
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Open Road
  
Unbondable [Cannot be Blood Bound]
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Unbondable
  
  

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