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A character in [[Morgrave High: Passing Marks]]
 
A character in [[Morgrave High: Passing Marks]]
  
[[File:Sandovish.jpg|thumb|alt=Alt text|300px|Sandovish]]
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[[File:Sandovish.jpg|thumb|alt=Alt text|Sandovish]]
  
 
''“I have to succeed.  Too many people are depending on me.”''
 
''“I have to succeed.  Too many people are depending on me.”''
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'''Theme Song''': "Lazy Eye" by the Silversun Pickups - [http://www.youtube.com/watch?v=K6jCdUaaE1Q]
 
'''Theme Song''': "Lazy Eye" by the Silversun Pickups - [http://www.youtube.com/watch?v=K6jCdUaaE1Q]
 
'''Family''': Chalamasitari (mother), Chandrasitari and Nishasitari (aunts)
 
  
  
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Str 14, Con 11, Dex 18, Int 10, Wis 19, Cha 10
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Str 14, Con 11, Dex 16, Int 10, Wis 17, Cha 10
  
Athletics +12, Insight +14, Religion +8, Acrobatics +12
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Athletics +10, Insight +11, Religion +6, Acrobatics +9
  
Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +3, Intimidate +3, Nature +7, Perception +7, Stealth +7, Streetwise +3, Thievery +7
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Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +1, Heal +4, History +1, Intimidate +1, Nature +4, Perception +4, Stealth +4, Streetwise +1, Thievery +4
  
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'''HP''': 33 Surges: 6 Surge value: 8
  
'''HP''': 53 Surges: 6 Surge value: 13
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'''AC''': 18 '''Fort''': 14 '''Ref''': 18 '''Will''': 16
 
 
'''AC''': 22 '''Fort''': 18 '''Ref''': 22 '''Will''': 20
 
  
  
 
* '''Dual Soul''': At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
 
* '''Dual Soul''': At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
  
* '''Group Mindlink''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.  You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
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* '''Telepathy 5''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication
 
 
* '''Psychic Resistance''': 8
 
  
  
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Effect:''' The target takes 6 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
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'''Effect:''' The target takes 5 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
  
  
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'''Target''': Each enemy you can see in burst  
 
'''Target''': Each enemy you can see in burst  
  
'''Attack''': +11 vs. Reflex
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'''Attack''': +8 vs. Reflex
  
'''Hit''': 1d8 + 7 damage.
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'''Hit''': 1d8 + Dexterity modifier damage.
  
 
* '''Five Storms [Movement Technique]'''
 
* '''Five Storms [Movement Technique]'''
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'''Target''': One creature  
 
'''Target''': One creature  
  
'''Attack:''' +11 vs. Reflex
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'''Attack:''' +8 vs. Reflex
  
'''Hit''': 1d10 + 5 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
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'''Hit''': 1d10 + 4 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
  
 
* '''Dancing Cobra [Movement Technique]'''
 
* '''Dancing Cobra [Movement Technique]'''
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'''Target:''' One enemy  
 
'''Target:''' One enemy  
  
'''Attack''': +11 vs. Will
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'''Attack''': +8 vs. Will
  
'''Hit:''' 1d8 + 7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
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'''Hit:''' 1d8 + 4 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
  
 
* '''Drunken Monkey [Movement Technique]'''
 
* '''Drunken Monkey [Movement Technique]'''
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +11 vs. Fortitude
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'''Attack:''' +8 vs. Fortitude
  
'''Hit:''' 2d10 + 7 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
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'''Hit:''' 2d10 + 4 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
  
 
* '''Enduring Champion [Movement Technique]'''
 
* '''Enduring Champion [Movement Technique]'''
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'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
 
'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
 
===Feeding the Doves [Attack Technique]===
 
 
'''Encounter'''        Full Discipline, Implement, Psionic<br>
 
'''Standard Action'''      Close burst 1<br>
 
 
'''Primary Target:''' Each enemy you can see in the burst<br>
 
 
'''Primary Attack''': +11 vs. Reflex<br>
 
 
'''Hit:''' 1d8 + 7 damage.<br>
 
 
'''Effect''': Make a secondary attack that is a close burst 2.<br>
 
 
*Secondary Target: Each enemy you can see in the burst other than the primary target<br>
 
 
*'''Secondary Attack:''' +11 vs. Reflex<br>
 
 
*'''Hit:''' 7 damage, and you push the secondary target 2 squares.<br>
 
 
'''Feeding the Doves [Movement Technique]'''<br>
 
 
'''Encounter'''      Full Discipline, Psionic<br>
 
'''Move Action'''      Personal<br>
 
 
'''Effect:''' You move 8 squares. During this movement, you ignore difficult terrain.<br>
 
  
 
=== Careful Stride ===
 
=== Careful Stride ===
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'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
 
'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
 
 
===Purifying Meditation===
 
 
'''Encounter'''        Psionic<br>
 
'''Minor Action'''      Personal<br>
 
 
'''Effect''': You make a saving throw with a +4 bonus.<br>
 

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