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MY LIFE WITH THE BATMAN is a game in which the player
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character minions are an ensemble of individual protagonists,
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not a group working together, but independent characters
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whose stories happen to intersect at times. And so the
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mechanics consciously empower the gameThe Batman’s use of an
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aggressive scene framing technique to deliver pacing and
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dramatic tension across a series of game sessions comprised
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of individual scenes with these characters.
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So as a GM, you should frame aggressively, just as if the
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game events were a movie. Put the characters directly into
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the midst of personally relevant conflicts. Advantage
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yourself of the lack of individual ability scores for NPCs by
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improvising them into existence as necessary. And generally
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you should cut to a new player and a new scene after the dice
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have been thrown and the outcome described; use the oneroll
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conflict resolution system as a tool for getting out of a
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scene when its closure is still wet. Cycle through the play
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group like this, resisting the urge to give a second scene to
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any character before you’ve done one with each of the rest.
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Mechanics like ‘The Horror Revealed’ and the player’s
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ability to request a scene for making an overture to a
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Connection pretty much depend on this ‘individual scenes’
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dynamic.

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