Editing SatCoC player Bill
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | MY LIFE WITH THE BATMAN is a game in which the player | |
+ | character minions are an ensemble of individual protagonists, | ||
+ | not a group working together, but independent characters | ||
+ | whose stories happen to intersect at times. And so the | ||
+ | mechanics consciously empower the gameThe Batman’s use of an | ||
+ | aggressive scene framing technique to deliver pacing and | ||
+ | dramatic tension across a series of game sessions comprised | ||
+ | of individual scenes with these characters. | ||
+ | So as a GM, you should frame aggressively, just as if the | ||
+ | game events were a movie. Put the characters directly into | ||
+ | the midst of personally relevant conflicts. Advantage | ||
+ | yourself of the lack of individual ability scores for NPCs by | ||
+ | improvising them into existence as necessary. And generally | ||
+ | you should cut to a new player and a new scene after the dice | ||
+ | have been thrown and the outcome described; use the oneroll | ||
+ | conflict resolution system as a tool for getting out of a | ||
+ | scene when its closure is still wet. Cycle through the play | ||
+ | group like this, resisting the urge to give a second scene to | ||
+ | any character before you’ve done one with each of the rest. | ||
+ | Mechanics like ‘The Horror Revealed’ and the player’s | ||
+ | ability to request a scene for making an overture to a | ||
+ | Connection pretty much depend on this ‘individual scenes’ | ||
+ | dynamic. |