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*'''Duration''': 5 rounds | *'''Duration''': 5 rounds | ||
*'''Trappings''': Astral projection, clairvoyance, clairaudience, crystal ball. | *'''Trappings''': Astral projection, clairvoyance, clairaudience, crystal ball. | ||
− | + | The power allows the user to able to gather sensory information they would not normally have access to. Typically this includes sight and sound, but may incorporate any two senses depending on the power's trappings. The hero need only make a Spellcasting check to gather data from any point within one mile as though he were standing at that point. Once an observation point is chosen, the character can concentrate to maintain and move it on their turn, imposing a multi-action penalty. | |
:'''Additional Effects''': for each additional +1 power point, the power triple the range of the power (3 miles, 9 miles, 27 miles, etc.) | :'''Additional Effects''': for each additional +1 power point, the power triple the range of the power (3 miles, 9 miles, 27 miles, etc.) | ||