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:'''Ring of Invisibility''' [Veteran]: these copper and gold rings allows the wearer to cast the Invisibility power (-4 bases). Cost 5PP to activate with a duration of 5 rounds. Cost 1,500, Wt. ½
 
:'''Ring of Invisibility''' [Veteran]: these copper and gold rings allows the wearer to cast the Invisibility power (-4 bases). Cost 5PP to activate with a duration of 5 rounds. Cost 1,500, Wt. ½
 
:'''Rod of Might''' [Heroic]: this thick iron rod has four buttons that activate four different damaging effects. When not activated the rod counts as a War Hammer (SWAE pg. 72). The red button causes a fire to burn intensely at the end of the rod, dealing +d8 fire damage with each successful melee attack. The blue button causes electrical sparks at the end of the rod that deal +d8 electrical damage with each successful melee attack. The white button causes an intense freezing cold at the end that deal +d8 cold damage with each successful melee strike. And the Purple button causes an acid cloud like affect at the end of the rod that deals +d8 acid damage with a successful melee strike. The black button cause a black-light glow at the rods end. A successful touch attack (+2 to attack rolls but no base Str damage) causes the target to make a Vigor check or be Stunned. It costs 2PP to activate any one effect for a duration of 5 rounds. If a different button is activate any remaining duration of the current affect ends. These have the basic elemental effects listed until Magical Spells Elemental Trappings. The black button/Stunning effect as is the Stun Power (SWAE). Cost 8,000, Wt. 3.
 
:'''Rod of Might''' [Heroic]: this thick iron rod has four buttons that activate four different damaging effects. When not activated the rod counts as a War Hammer (SWAE pg. 72). The red button causes a fire to burn intensely at the end of the rod, dealing +d8 fire damage with each successful melee attack. The blue button causes electrical sparks at the end of the rod that deal +d8 electrical damage with each successful melee attack. The white button causes an intense freezing cold at the end that deal +d8 cold damage with each successful melee strike. And the Purple button causes an acid cloud like affect at the end of the rod that deals +d8 acid damage with a successful melee strike. The black button cause a black-light glow at the rods end. A successful touch attack (+2 to attack rolls but no base Str damage) causes the target to make a Vigor check or be Stunned. It costs 2PP to activate any one effect for a duration of 5 rounds. If a different button is activate any remaining duration of the current affect ends. These have the basic elemental effects listed until Magical Spells Elemental Trappings. The black button/Stunning effect as is the Stun Power (SWAE). Cost 8,000, Wt. 3.
:'''Steam Powered Armor''' [Veteran]: these suits of heavy armor require burning coal to fuel them. Both offer full body protection and their weight does not count as encumbrance so long as there is coal powering the suits. Light Steam Powered Armor have AP 5, Str Min d10 (when not running on coal. When activated Str Min. is d4 and increase wearer Str by +1 die step). Cost 4,000 and weigh 100 empty (without coal). Their coal hopper on the back of the suit holds 40lbs of Coal and the suit uses 10lbs of coal per hour of operation. Heavy Steam Powered Armor have AP 7, Str Min d12+2 (when not running on coal. When activated Str Min. d6 and increase wearer Str by +1 die step), Cost 10,000 and weigh 250 empty. Their coal hopper on the back of the suit holds 100lbs of Coal and the suit uses 25lbs of coal and hour of operation. Note that Stealth is all but impossible when wearing these suits.
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:'''Steam Powered Armor''' [Veteran]: these suits of heavy armor require burning coal to fuel them. Both offer full body protection and their weight does not count as encumbrance so long as there is coal powering the suits. Light Steam Powered Armor have AP+5, Cost 4,000 and weigh 100 empty (without coal). Their coal hopper on the back of the suit holds 40lbs of Coal and the suit uses 10lbs of coal per hour of operation. Heavy Steam Powered Armor have AP+7, Cost 10,000 and weigh 250 empty. Their coal hopper on the back of the suit holds 100lbs of Coal and the suit uses 25lbs of coal and hour of operation. Note that Stealth is all but impossible when wearing these suits.
  
 
== STEAMJACKS ==
 
== STEAMJACKS ==

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