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:'''Middle-class Clothing''': everyday faction work and casual wear (Status 2). Wt. 6lbs, Cost N
 
:'''Middle-class Clothing''': everyday faction work and casual wear (Status 2). Wt. 6lbs, Cost N
 
:'''Upper-class Clothing''': non-formal dress of the great factions (Status 3 or higher). Wt. 6lbs, Cost P
 
:'''Upper-class Clothing''': non-formal dress of the great factions (Status 3 or higher). Wt. 6lbs, Cost P
:'''Royal Clothing''': regal wear, heavy and bulky but add +1 to Persuasion and Status checks in appropriate situations (Status 5 or higher). Wt. 16lbs, Cost VE
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:'''Royal Clothing''': regal wear, heavy and bulky but add +1 to Persuasion and Status checks in appropriate situations (Status 4 or higher). Wt. 16lbs, Cost VE
 
:'''Shift Fabric''': clothing that can change colors and ‘design’ with one’s mood, etc. Adds +2 Persuasion and Status checks in most situations. Wt. 6lbs, Cost EE
 
:'''Shift Fabric''': clothing that can change colors and ‘design’ with one’s mood, etc. Adds +2 Persuasion and Status checks in most situations. Wt. 6lbs, Cost EE
 
:'''Camouflage Uniform''': in correct environment grant +1 to Stealth checks but -1 to checks in all others areas. Wt. 6lbs, Cost N (patterns include forest, artic, jungle, urban, etc.)
 
:'''Camouflage Uniform''': in correct environment grant +1 to Stealth checks but -1 to checks in all others areas. Wt. 6lbs, Cost N (patterns include forest, artic, jungle, urban, etc.)

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