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Weapon Notes
 
Weapon Notes
 
: '''Missiles''' take 1 round per range increment to reach their targets. Anti-Torpedo Defense Guns has one chance per gun to “hit” the missile (use Pilot for Missile’s Piloting skill, but remember Multiple Action Penalty)
 
: '''Missiles''' take 1 round per range increment to reach their targets. Anti-Torpedo Defense Guns has one chance per gun to “hit” the missile (use Pilot for Missile’s Piloting skill, but remember Multiple Action Penalty)
: '''Grape-Shot Cannon''' weapons have a Range 5/10/15, Damage 3d12+36 at short range, 2d12+24 at medium range, and 1d12+12 at long range. Gain +2 to ''Shooting'' tests. They have a Mod of 4 and ammunition/shots of 100 rounds. Reloads are VE and weigh 500lbs.   
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: '''Grape-Shot Cannon''' weapons have a Range 5/10/15, Damage 3d12+36 at short range, 2d12+24 at medium range, and 1d12+12 at long range. +2 to ''Shooting'' testa. They have a Mod of 4 and ammunition/shots of 100 rounds. Reloads are VE and weigh 500lbs.   
  
 
NOTES:  
 
NOTES:  

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