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<font size=1>[https://wiki.rpg.net/index.php/SavageWorldAdvEd.FadingSuns Back to the Top]</font size></br>
 
<font size=1>[https://wiki.rpg.net/index.php/SavageWorldAdvEd.FadingSuns Back to the Top]</font size></br>
 
Cost Steps (see Wealth) – Cheap (C), Normal (N), Pricy (P), Expensive (E), Very Expensive (VE), Extremely Expensive (EE), Minor Relic (MR), Relic (R), Significant Relic (SR), Greater Relic (GR), Artifact (A)</br>
 
Cost Steps (see Wealth) – Cheap (C), Normal (N), Pricy (P), Expensive (E), Very Expensive (VE), Extremely Expensive (EE), Minor Relic (MR), Relic (R), Significant Relic (SR), Greater Relic (GR), Artifact (A)</br>
Gear (and weapons and armor) can be considered uncommon (U), illegal (I) or military only (M). This generally means the character needs to find a seller (either Connections or Networking check). For military only character needs to be Status 3+ to legally purchase it, otherwise it is considered illegal. For freeman etc. The price for illgeal gear on the black market increases by +1 step.  
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Gear (and weapons and armor) can be considered uncommon (U), illegal (I) or military only (M). This generally means the character needs to find a seller (either Connections or Networking check). For military only character needs to be Status 3+ to legally purchase it, otherwise it is considered illegal. For freeman etc. the price for such gear on the black market increases by +1 step.  
  
 
'''CLOTHING AND PROTECTIVE GEAR'''
 
'''CLOTHING AND PROTECTIVE GEAR'''
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'''THINK MACHINES (Computers)'''</br>
 
'''THINK MACHINES (Computers)'''</br>
The Church frowns on machines that rob man of his unique place in the universe and as such many of these machines are not as smart as they should be. Cost also tends to be higher because of this an true AI are illegal. The following are standard are palm size (Wt. 2lbs). Desktops are larger are also available but not really portable.
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The Church frowns on machines that rob man of his unique place in the universe and as such many of these machines are not as smart as they should be. Cost also tends to be higher. The following are standard are palm size (Wt. 2lbs). Desktops are larger are also available but not really portable.
 
:'''Accountant''': tracking of costs and profits, pocket secretary journal unit included. Cost E
 
:'''Accountant''': tracking of costs and profits, pocket secretary journal unit included. Cost E
 
:'''Mapper''': roll-out clear plastic map-board hand wand, with GPS built in (d12 to Common Knowledge on location, etc.). Cost E
 
:'''Mapper''': roll-out clear plastic map-board hand wand, with GPS built in (d12 to Common Knowledge on location, etc.). Cost E
 
:'''Facial Scanner''': recognize facial features even through disguises (Notice d10 vs. Disguise). Cost VE
 
:'''Facial Scanner''': recognize facial features even through disguises (Notice d10 vs. Disguise). Cost VE
 
:'''Hierarchy''': wrist personal data management computer with various data (Photographic recorder and data, Academia d6, Tech Use d8). Cost E
 
:'''Hierarchy''': wrist personal data management computer with various data (Photographic recorder and data, Academia d6, Tech Use d8). Cost E
:'''Library''': stores lots of lore in a hand-help unit, non-AI (Academia d8, Science d8, Tech Use d8, Think Machine d8). Cost VE (M)
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:'''Library''': stores lots of lore in a hand-help unit, non-AI (Academia d8, Science d8, Tech Use d8, Think Machine d8). Cost VE
:'''Advisor''': A.I. that can ‘think’ and fairly illegal (Smarts d10, Photographic Memory, Academia d10, Science d10 Tech Use d10, Think Machine d10). Cost EE (I)
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:'''Advisor''': A.I. that can ‘think’ and fairly illegal (Smarts d10, Photographic Memory, Academia d10, Science d10 Tech Use d10, Think Machine d10). Cost MR
  
 
'''OCCULT AND THEURGIST ITEMS'''
 
'''OCCULT AND THEURGIST ITEMS'''
 
:'''Focus Crystal''': minor psychic crystal focus (+1 to one specific Occult/Psychic power. Must be choosen when purchased). Wt. ½lbs, Cost E
 
:'''Focus Crystal''': minor psychic crystal focus (+1 to one specific Occult/Psychic power. Must be choosen when purchased). Wt. ½lbs, Cost E
 
:'''Greater Focus Crystal''': more powerfil psychic crystal focus (+1 to all Occult/Psychic powers and increases the wielder Power Points by +5). Wt. 1lb, Cost EE
 
:'''Greater Focus Crystal''': more powerfil psychic crystal focus (+1 to all Occult/Psychic powers and increases the wielder Power Points by +5). Wt. 1lb, Cost EE
:'''Power Crystal''': adds +5 power points if carried on person, touching the skin. Only adds these points to psionic powers. Wt. 2lbs, Cost EE
 
 
:'''Blessed Weapon''': melee weapon blessed by a Saint or important figure (‘supernatural’, can affect Incorporeal beings and +1 to attack and damage) Cost VE
 
:'''Blessed Weapon''': melee weapon blessed by a Saint or important figure (‘supernatural’, can affect Incorporeal beings and +1 to attack and damage) Cost VE
 
:'''Greater Blessed Weapon''': as base but +2 to attack and damage and AP-2. Cost MR
 
:'''Greater Blessed Weapon''': as base but +2 to attack and damage and AP-2. Cost MR
 
:'''Minor Relic''': some minor religious icon or vestments (+1 to one specific Theurgist occult power. Must be choosen when purchased). Wt. 1lb, Cost E
 
:'''Minor Relic''': some minor religious icon or vestments (+1 to one specific Theurgist occult power. Must be choosen when purchased). Wt. 1lb, Cost E
 
:'''Greater Relic''': some important religious icon (+1 to all Theurgist occult powers and increases the wielder Power Points by +5). Wt. 5lbs, Cost EE
 
:'''Greater Relic''': some important religious icon (+1 to all Theurgist occult powers and increases the wielder Power Points by +5). Wt. 5lbs, Cost EE
:'''Power Relic''': adds +5 power points if carried on person, touching the skin. Only adds these points to theurgist powers. Wt. 2lbs, Cost EE
 
  
 
== CYBERNETICS ==
 
== CYBERNETICS ==

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