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<u>'''ANIMALS'''</u>
 
<u>'''ANIMALS'''</u>
 
*'''Malador Phantom''': small green furred monkey-like animal that are believed to be ‘lucky’ to their owner. They are rare, and the Church frowns on their ownership. Grants owner a +1 Benny per session so long as they are ‘petted’ and cared for daily. Cost VE, upkeep E (special diet); Attributes: Agility d8, Smarts (A) d8, Spirits d6, Strength d4, Vigor d6; Pace 8, Parry 5, Toughness 3; Skills: Fighting d6, Notice d10, Stealth d8; Special Qualities: Bite Str+d4, Camouflage (in natural settings gain +2 to stealth), Fleet Footed (run d6+4), Lucky, Size -2, Tree Climbing (Pace 6, Run d6+4, no skill roll required).
 
*'''Malador Phantom''': small green furred monkey-like animal that are believed to be ‘lucky’ to their owner. They are rare, and the Church frowns on their ownership. Grants owner a +1 Benny per session so long as they are ‘petted’ and cared for daily. Cost VE, upkeep E (special diet); Attributes: Agility d8, Smarts (A) d8, Spirits d6, Strength d4, Vigor d6; Pace 8, Parry 5, Toughness 3; Skills: Fighting d6, Notice d10, Stealth d8; Special Qualities: Bite Str+d4, Camouflage (in natural settings gain +2 to stealth), Fleet Footed (run d6+4), Lucky, Size -2, Tree Climbing (Pace 6, Run d6+4, no skill roll required).
*'''Knell Snake''': small poisonous snake popular with psychics. Of course the Church has declared them 'unnatural', hence the increase cost. Owners who have Beast-Friend, gain a +1 to all Occult power skill checks when in skin-to-skin contact with the Knell and gain an additional +5 Power Points. Cost EE, upkeep N; Attributes: Agility d8, Smarts d6 (A), Spirits d8, Strength d4, Vigor d6; Pace 4, Parry 5, Toughness 3; Skills: Fighting d6, Notice d6, Stealth d10; Special Qualities: Bite Str+d4, Psychic Link, Size -2, Clinging movement, Venom (with successful bite, Vigor -4 check or suffer a wound. Onset 1d4 rds. Then lasts an additional 1d4 rds., doing damage each round Vigor roll failed)
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*'''Knell Snake''': small poisonous snake popular with psychics. Of course the Church has declared them 'unnatural', hence the increase cost. Owners who have Beast-Friend, gain a +1 to all Occult/Psychic powers when in skinto-skin contact with the Knell and gain an additional +5 Power Points. Cost EE, upkeep N; Attributes: Agility d8, Smarts d6 (A), Spirits d8, Strength d4, Vigor d6; Pace 4, Parry 5, Toughness 3; Skills: Fighting d6, Notice d6, Stealth d10; Special Qualities: Bite Str+d4, Psychic Link, Size -2, Clinging movement, Venom (with successful bite, Vigor -4 check or suffer a wound. Onset 1d4 rds. Then lasts an additional 1d4 rds., doing damage each round Vigor roll failed)
 
*'''Skell Hawk''': popular hunting bird that is extremely intelligence and posses limited communication abilities with its owner. Cost E, upkeep N. Attributes: Agility d10, Smarts d10 (A), Spirits d6, Strength d4, Vigor d6; Pace 2 (Fly 20 run +d12+8), Parry 6, Tough 3; Skills: Fighting d8, Notice d12+2, Stealth d10; Special: Alertness, Bite Str+d4, Limited Speech, Size -2
 
*'''Skell Hawk''': popular hunting bird that is extremely intelligence and posses limited communication abilities with its owner. Cost E, upkeep N. Attributes: Agility d10, Smarts d10 (A), Spirits d6, Strength d4, Vigor d6; Pace 2 (Fly 20 run +d12+8), Parry 6, Tough 3; Skills: Fighting d8, Notice d12+2, Stealth d10; Special: Alertness, Bite Str+d4, Limited Speech, Size -2
 
*'''Guard Dog''': a common but well trained loyal guard animal. Cost N, upkeep N; Attributes: Agility d6, Smarts (A) d6, Spirits d6, Strength d6, Vigor d8; Pace 10 (run d6+4), Parry 6, Toughness 5; Skills: Athletics d6, Fighting d8, Intimidate d6, Notice d10+4, Stealth d6, Survival d8 (+2); Special Qualities: Alertness, Bite Str+d6, Go for the Throat (on a raise attack weakest AP area), Night Vision, Scent (+2 all Notice), Size -1
 
*'''Guard Dog''': a common but well trained loyal guard animal. Cost N, upkeep N; Attributes: Agility d6, Smarts (A) d6, Spirits d6, Strength d6, Vigor d8; Pace 10 (run d6+4), Parry 6, Toughness 5; Skills: Athletics d6, Fighting d8, Intimidate d6, Notice d10+4, Stealth d6, Survival d8 (+2); Special Qualities: Alertness, Bite Str+d6, Go for the Throat (on a raise attack weakest AP area), Night Vision, Scent (+2 all Notice), Size -1

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