Editing Savage Rifts: The Tomorrow Legion:John Carter

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*Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy
 
*Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy
  
The man known as John Carter was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable. While impressive, at the time John didn't think his powers would change his life much beyond making some things more convenient. Little did he know that they would end up influencing his fate quite significantly.
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The man known as John Carter was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station, one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable. While impressive, at the time John didn't think his powers would change his life much beyond making some things more convenient. Little did he know that they would end up influencing his fate quite significantly.
  
Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-world-book-9-south-america-2/#7]. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy.
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Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy.
  
 
Wanting to do his part in fighting the aliens, John volunteered for the Freedom Station Defense Force. He had intended to serve as a doctor so he could use what medical skills he had to help the cause but the higher ups had other ideas. Due his mutant powers being deemed ideal for infiltration, John was soon transferred from the Medical Corps and put on the fast track to become a part of Special Ops. He received training in combat, sabotage, and bunch of other skills pertinent to the position. He soon proved to be adept at sneaking around and defeating security systems as he was at medicine. After a rapid but intense and thorough training regimen he was put in the field.
 
Wanting to do his part in fighting the aliens, John volunteered for the Freedom Station Defense Force. He had intended to serve as a doctor so he could use what medical skills he had to help the cause but the higher ups had other ideas. Due his mutant powers being deemed ideal for infiltration, John was soon transferred from the Medical Corps and put on the fast track to become a part of Special Ops. He received training in combat, sabotage, and bunch of other skills pertinent to the position. He soon proved to be adept at sneaking around and defeating security systems as he was at medicine. After a rapid but intense and thorough training regimen he was put in the field.
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John's activities during the war mostly involved secretly entering enemy ships and bases and gaining access to sensitive areas in order to gather intelligence and commit acts of sabotage. Many times his mission was to neutralize sentries and defense systems to prepare the way for other troops to breach the area. He was quite successful at his assigned tasks. He wasn't as good as other members of his teams in straight up fights but then the entire point of his role was to avoid straight up fights. Shooting people from behind and setting things to blow up unexpectedly were more his speed. He also got handy at healing his comrades by combining his power over matter with his knowledge of medicine. Of course, that same knowledge came in handy for temporarily incapacitating foes by disrupting their nervous systems.
 
John's activities during the war mostly involved secretly entering enemy ships and bases and gaining access to sensitive areas in order to gather intelligence and commit acts of sabotage. Many times his mission was to neutralize sentries and defense systems to prepare the way for other troops to breach the area. He was quite successful at his assigned tasks. He wasn't as good as other members of his teams in straight up fights but then the entire point of his role was to avoid straight up fights. Shooting people from behind and setting things to blow up unexpectedly were more his speed. He also got handy at healing his comrades by combining his power over matter with his knowledge of medicine. Of course, that same knowledge came in handy for temporarily incapacitating foes by disrupting their nervous systems.
  
Then came the mission that would change his life forever. Intelligence reports said that an Arkhon scout ship was going to be sent to The Graveyard[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#5] to retrieve something of value. What it was exactly was unknown. That was where John came in. His mission was to secretly board the ship and ascertain what was being retrieved, then sabotage the ship's drive and defense systems on the return trip so it can be boarded and its cargo taken intact by FDF forces.
+
Then came the mission that would change his life forever. Intelligence reports said that an Arkhon scout ship was going to be sent to The Graveyard to retrieve something of value. What it was exactly was unknown. That was where John came in. His mission was to secretly board the ship and ascertain what was being retrieved, then sabotage the ship's drive and defense systems on the return trip so it can be boarded and its cargo taken intact by FDF forces.
  
 
Unfortunately it turned out the scout ship's mission wasn't to retrieve some valuable tech artifact from the debris field but to rendezvous with another ship that emerged from a Rift. A ship of totally different aliens, who definitely weren't Arkhon or Fallam. The whole thing turned out to be a meet to work out some kind of deal. At least that was the gist John got from his translator's interpretation of the Arkhon side of the conversation. In any case, negotiations between the aliens broke down quite spectacularly and hostilities commenced.
 
Unfortunately it turned out the scout ship's mission wasn't to retrieve some valuable tech artifact from the debris field but to rendezvous with another ship that emerged from a Rift. A ship of totally different aliens, who definitely weren't Arkhon or Fallam. The whole thing turned out to be a meet to work out some kind of deal. At least that was the gist John got from his translator's interpretation of the Arkhon side of the conversation. In any case, negotiations between the aliens broke down quite spectacularly and hostilities commenced.
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Of course he'd have to establish some sort of cover. If his true origin somehow got out he'd become one of the most hunted men on the planet. The Coalition would jump at the chance at capturing someone from space if they ever learned the space colonies existed in the first place. They'd want to thoroughly interrogate the prisoner to wring all they could about the orbital defenses which kept them grounded on Earth. Which was why he needed a plausible reason to be traveling and investigating things, as well as companions who could help keep him free and out of the hands of psychic interrogators who might stumble upon his secret while rooting around in his mind. When heard about the Tomorrow Legion it sounded exactly like the type of organization that could serve his needs. Besides, they were all about opposing the Coalition and any group who kept those nazi assholes from expanding was worth at least checking out. So he found the nearest recruiter and offered his services.
 
Of course he'd have to establish some sort of cover. If his true origin somehow got out he'd become one of the most hunted men on the planet. The Coalition would jump at the chance at capturing someone from space if they ever learned the space colonies existed in the first place. They'd want to thoroughly interrogate the prisoner to wring all they could about the orbital defenses which kept them grounded on Earth. Which was why he needed a plausible reason to be traveling and investigating things, as well as companions who could help keep him free and out of the hands of psychic interrogators who might stumble upon his secret while rooting around in his mind. When heard about the Tomorrow Legion it sounded exactly like the type of organization that could serve his needs. Besides, they were all about opposing the Coalition and any group who kept those nazi assholes from expanding was worth at least checking out. So he found the nearest recruiter and offered his services.
 
 
==Stats==
 
==Stats==
  
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===Derived Stats===
 
===Derived Stats===
 
*Pace 6
 
*Pace 6
*Toughness (armored): 10 (5)
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*Toughness (armored): 3 (5)
 
*Parry: 5
 
*Parry: 5
 
*Strain: 0
 
*Strain: 0
 
*Max Strain 6
 
*Max Strain 6
 
 
===Edges===
 
===Edges===
  
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Narrative Hook Roll: 1d20 11 From Out of a Rift
 
Narrative Hook Roll: 1d20 11 From Out of a Rift
 
[[File:Genderswappedkitty.jpg]]
 

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