Editing Savage Rifts - Phase World Adventures!:John Chrichton
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==Background== | ==Background== | ||
*Name: John-2000, aka John Chrichton | *Name: John-2000, aka John Chrichton | ||
− | *Race: Mutant Superhuman | + | *Race: Human (Mutant Superhuman Subspecies) |
*Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy | *Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy | ||
− | + | The man known as John Chrichton was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable. While impressive, at the time John didn't think his powers would change his life much beyond making some things more convenient. Little did he know that they would end up influencing his fate quite significantly. | |
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− | The man known as John Chrichton was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable | ||
Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-world-book-9-south-america-2/#7]. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy. | Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-world-book-9-south-america-2/#7]. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy. | ||
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Unfortunate for the slavers as well as John. Because while they were quite experienced with prisoners who were psionic or wielded magical abilities (the latter actually being real quite a shock to John), they weren't even aware that mutant humans with non-psionic superpowers even existed, let alone had any countermeasures for them. Which gave John an edge his captors didn't know about. After getting over the momentary surprise that humans and others who spoke his language were among his fellow captives, he set about learning from them as much as possible about their captors and the part of the universe he was currently in. Wanting to fit in as a typical local human he kept his powers secret and adopted an old fashioned surname since they all seemed to use them. He picked Chrichton because his situation reminded him of the hero of a popular science fiction series that had been rebooted almost a dozen times over the centuries since its creation. During his captivity he used his skills and powers to surreptitiously explore the ship and gather intelligence while he was supposedly securely locked away. His covert activities came in handy two weeks later later when the ship came under attack. | Unfortunate for the slavers as well as John. Because while they were quite experienced with prisoners who were psionic or wielded magical abilities (the latter actually being real quite a shock to John), they weren't even aware that mutant humans with non-psionic superpowers even existed, let alone had any countermeasures for them. Which gave John an edge his captors didn't know about. After getting over the momentary surprise that humans and others who spoke his language were among his fellow captives, he set about learning from them as much as possible about their captors and the part of the universe he was currently in. Wanting to fit in as a typical local human he kept his powers secret and adopted an old fashioned surname since they all seemed to use them. He picked Chrichton because his situation reminded him of the hero of a popular science fiction series that had been rebooted almost a dozen times over the centuries since its creation. During his captivity he used his skills and powers to surreptitiously explore the ship and gather intelligence while he was supposedly securely locked away. His covert activities came in handy two weeks later later when the ship came under attack. | ||
− | While the attackers pounded the ship from without, John set about causing trouble from within by sabotaging vital systems and freeing the slaves from lockdown and arming them. Thanks to his efforts the ship was taken intact with relatively little casualties from the attackers. Now free, he decided to sign on with the privateers who had seized the Wraith. It wasn't like he had anywhere else to go after all. He was lost in another galaxy full of unknown aliens, unfamiliar civilizations and strange phenomena such as real genuine magic. Plus, despite being stuck on the other side of the universe, he was still a member of the Freedom Defense Force. As long as he was here his duty was to gather useful intelligence and look for technology and potential allies that could help Freedom Station and the other human colonies defeat the Arkhons. So he'd use the opportunity as a member of the Wraith crew to do just that while | + | While the attackers pounded the ship from without, John set about causing trouble from within by sabotaging vital systems and freeing the slaves from lockdown and arming them. Thanks to his efforts the ship was taken intact with relatively little casualties from the attackers. Now free, he decided to sign on with the privateers who had seized the Wraith. It wasn't like he had anywhere else to go after all. He was lost in another galaxy full of unknown aliens, unfamiliar civilizations and strange phenomena such as real genuine magic. Plus, despite being stuck on the other side of the universe, he was still a member of the Freedom Defense Force. As long as he was here his duty was to gather useful intelligence and look for technology and potential allies that could help Freedom Station and the other human colonies defeat the Arkhons. So he'd use the opportunity as a member of the Wraith crew to do just that while looking for a Rift that led home. |
==Stats== | ==Stats== | ||
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*Common Knowledge d4 | *Common Knowledge d4 | ||
*Electronics d8 | *Electronics d8 | ||
− | *Fighting | + | *Fighting d6 |
*Focus d10 (+2 When Using Healing) | *Focus d10 (+2 When Using Healing) | ||
*Healing d4+2 | *Healing d4+2 | ||
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*Repair d6 | *Repair d6 | ||
*Research d4 | *Research d4 | ||
− | *Shooting | + | *Shooting d6 |
*Stealth d8 (+1 in Urban Environments) | *Stealth d8 (+1 in Urban Environments) | ||
*Thievery d8+1 | *Thievery d8+1 | ||
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*Power Points 20 | *Power Points 20 | ||
− | === | + | ===Edges=== |
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− | + | Arcane Background (Gifted) | |
− | + | Assassin | |
Concentration | Concentration | ||
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McGyver | McGyver | ||
− | New Powers | + | New Powers 2 |
Power Points | Power Points | ||
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Thief | Thief | ||
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===Mutant Superpowers=== | ===Mutant Superpowers=== | ||
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Healing - 3pp | Healing - 3pp | ||
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*Reduced Power Point Cost due to Touch Range | *Reduced Power Point Cost due to Touch Range | ||
+ | ===Hindrances=== | ||
+ | Driven: To find a way to get back home (Minor) | ||
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+ | Secret: True Nature of Mutant Superpowers - Revelation could result in Enemy: Gene-Tech (Major) | ||
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+ | Vow: To the Freedom Defense Force (Minor) | ||
===Gear=== | ===Gear=== | ||
− | + | NG-S2 Survival Pack (Weight: 20; Cost: Starting Gear) | |
− | + | Survival Knife | |
− | + | Wooden Cross | |
− | + | Wooden Stakes<br> | |
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<br> | <br> | ||
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<br> | <br> | ||
− | Vibro-Knife (Damage: Str+d6; AP: 6; Min Str: d4; Weight: 2; Cost: 7000)<br | + | Vibro-Knife (Damage: Str+d6; AP: 6; Min Str: d4; Weight: 2; Cost: 7000)<br. |
<br> | <br> | ||
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<br> | <br> | ||
− | 1,125 Credits swiped from the slaver who stole his stuff after he reclaimed his property | + | 1,125 Credits swiped from the slaver who stole his stuff after he reclaimed his property |
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===Hero's Journey=== | ===Hero's Journey=== |