Editing Savage Rifts - Phase World Adventures!:John Chrichton
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==Background== | ==Background== | ||
*Name: John-2000, aka John Chrichton | *Name: John-2000, aka John Chrichton | ||
− | *Race: Mutant Superhuman (Human | + | *Race: Mutant Superhuman (Human Genetic Offshoot) |
*Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy | *Iconic Framerwork: MARS Personal Concept Option - Stranded Superhuman Space Spy | ||
− | + | The man known as John Chrichton was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable. While impressive, at the time John didn't think his powers would change his life much beyond making some things more convenient. Little did he know that they would end up influencing his fate quite significantly. | |
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− | The man known as John Chrichton was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was born with the ability to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his spacesuit while he was trying to take it off. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, as well as how to amplify the strength of molecular bonds to make things more durable | ||
Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-world-book-9-south-america-2/#7]. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy. | Growing up John had always planned to follow in his father's footsteps and become a doctor. He managed to get as far as Medical School, where he was proving to be a natural, when something occurred that changed everything. Not just for him but for everyone in the colonies. The Arkhons had returned[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-world-book-9-south-america-2/#7]. First encountered a few years before John was born, it seemed that a second wave of the invaders had arrived on the trail of their breathren. The Moon and the various Orbital Nations immediately put aside any conflicts with each other and joined together to oppose the common enemy. | ||
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*Common Knowledge d4 | *Common Knowledge d4 | ||
*Electronics d8 | *Electronics d8 | ||
− | *Fighting | + | *Fighting d6 |
*Focus d10 (+2 When Using Healing) | *Focus d10 (+2 When Using Healing) | ||
*Healing d4+2 | *Healing d4+2 | ||
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*Repair d6 | *Repair d6 | ||
*Research d4 | *Research d4 | ||
− | *Shooting | + | *Shooting d6 |
*Stealth d8 (+1 in Urban Environments) | *Stealth d8 (+1 in Urban Environments) | ||
*Thievery d8+1 | *Thievery d8+1 | ||
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*Power Points 20 | *Power Points 20 | ||
− | === | + | ===Edges=== |
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− | + | Arcane Background (Gifted) | |
− | + | Assassin | |
Concentration | Concentration | ||
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McGyver | McGyver | ||
− | New Powers | + | New Powers 2 |
Power Points | Power Points | ||
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Thief | Thief | ||
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===Mutant Superpowers=== | ===Mutant Superpowers=== | ||
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Healing - 3pp | Healing - 3pp | ||
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*Reduced Power Point Cost due to Touch Range | *Reduced Power Point Cost due to Touch Range | ||
+ | ===Hindrances=== | ||
+ | Driven: To find a way to get back home (Minor) | ||
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+ | Secret: True Nature of Mutant Superpowers - Revelation could result in Enemy: Gene-Tech (Major) | ||
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+ | Vow: To the Freedom Defense Force (Minor) | ||
===Gear=== | ===Gear=== | ||
− | + | NG-S2 Survival Pack (Weight: 20; Cost: Starting Gear) | |
− | + | Survival Knife | |
− | + | Wooden Cross | |
− | + | Wooden Stakes<br> | |
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<br> | <br> | ||
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<br> | <br> | ||
− | Vibro-Knife (Damage: Str+d6; AP: 6; Min Str: d4; Weight: 2; Cost: 7000)<br | + | Vibro-Knife (Damage: Str+d6; AP: 6; Min Str: d4; Weight: 2; Cost: 7000)<br. |
<br> | <br> | ||
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<br> | <br> | ||
− | 1,125 Credits swiped from the slaver who stole his stuff after he reclaimed his property | + | 1,125 Credits swiped from the slaver who stole his stuff after he reclaimed his property |
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===Hero's Journey=== | ===Hero's Journey=== |