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==Stats==
 
==Stats==
 +
 
'''Traits:'''
 
'''Traits:'''
:Agility: d6
+
Agility: d6
:Smarts: d8
+
Smarts: d8
:Spirit: d8
+
Spirit: d8
:Strength: d4
+
Strength: d4
:Vigor: d6
+
Vigor: d6
 
 
'''Secondary'''
 
:Pace 6
 
:Parry 4
 
:Toughness 10 (4)
 
  
 
'''Edges:'''
 
'''Edges:'''
:Power Points
+
Power Points
:Major Psionics
+
Major Psionics
:Master Psionics
+
Master Psionics
:New Power (Psionics Table)
+
New Power (Psionics Table)
:Danger Sense (Experience and Wisdom Table)
+
Danger Sense (Experience and Wisdom Table)
:Brave (Free Human Edge)
+
Brave (Free Human Edge)
  
 
'''Hindrances:'''
 
'''Hindrances:'''
:Quirk (Speaks to Empty Air sometims)
+
Quirk (Speaks to Empty Air sometims)
:Loyal (Minor)
+
Loyal (Minor)
:Stubborn (Minor)
+
Stubborn (Minor)
:Suspicious (Minor)
+
Suspicious (Minor)
 +
 
  
 
'''Skills:'''
 
'''Skills:'''
:Athletics: d4
+
Athletics: d4
:Common Knowledge: d4
+
Common Knowledge: d4
:Fighting: d4
+
Fighting: d4
:Psionics: d12
+
Psionics: d12
:Intimidation: d4
+
Intimidation: d4
:Notice: d6
+
Notice: d6
:Performance: d6
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Performance: d6
:Persuasion: d8
+
Persuasion: d8
:Stealth: d6
+
Stealth: d6
:Survival: d4
+
Survival: d4
:Thievery: d4
+
Thievery: d4
  
 
'''Powers:'''
 
'''Powers:'''
:Conceal Arcana (Innate, See Below)
+
Conceal Arcana (Innate, See Below)
:Telekinesis
+
Telekinesis
:Deflection
+
Deflection
:Mind Reading
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Mind Reading
:Mind Wipe
+
Mind Wipe
:Invisibility
+
Invisibility
:Puppet
+
Puppet
:Speak Language
+
Speak Language
  
'''Equipment'''
+
==Framework Benefits==0
*Money and Common Goods: 1250 Universal Credits, 300 in common goods
 
*NG-S2 Survival Pack: Survival Knife, wooden cross, and wooden stakes
 
*Plastic Man Light EBA
 
*Sidearm: Wilk’s 320 “Classic” Laser Pistol *Ammo: two E-clips or magazines for each weapon
 
 
 
==Framework Benefits==
 
 
'''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
 
'''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
  
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'''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
 
'''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
  
'''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain.  
+
'''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain. Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
 
 
'''Enemies:''' The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
 
  
 
'''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.
 
'''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them.

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