Editing Savage Rifts - Phase World Adventures!:Laura
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==Stats== | ==Stats== | ||
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'''Traits:''' | '''Traits:''' | ||
− | + | Agility: d6 | |
− | + | Smarts: d8 | |
− | + | Spirit: d8 | |
− | + | Strength: d4 | |
− | + | Vigor: d6 | |
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'''Edges:''' | '''Edges:''' | ||
− | + | Power Points | |
− | + | Major Psionics | |
− | + | Master Psionics | |
− | + | New Power (Psionics Table) | |
− | + | Danger Sense (Experience and Wisdom Table) | |
− | + | Brave (Free Human Edge) | |
'''Hindrances:''' | '''Hindrances:''' | ||
− | + | Quirk (Speaks to Empty Air sometims) | |
− | + | Loyal (Minor) | |
− | + | Stubborn (Minor) | |
− | + | Suspicious (Minor) | |
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'''Skills:''' | '''Skills:''' | ||
− | + | Athletics: d4 | |
− | + | Common Knowledge: d4 | |
− | + | Fighting: d4 | |
− | + | Psionics: d12 | |
− | + | Intimidation: d4 | |
− | + | Notice: d6 | |
− | + | Performance: d6 | |
− | + | Persuasion: d8 | |
− | + | Stealth: d6 | |
− | + | Survival: d4 | |
− | + | Thievery: d4 | |
'''Powers:''' | '''Powers:''' | ||
− | + | Conceal Arcana (Innate, See Below) | |
− | + | Telekinesis | |
− | + | Deflection | |
− | + | Mind Reading | |
− | + | Mind Wipe | |
− | + | Invisibility | |
− | + | Puppet | |
− | + | Speak Language | |
− | + | ==Framework Benefits==0 | |
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− | ==Framework Benefits== | ||
'''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc. | '''Alter Aura:''' Mind Melters have conceal arcana as an Innate Ability with the reduced Power Points cost from the Range (Self) limitation; can use Power Modifiers as usual. In addition to other effects, Alter Aura allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc. | ||
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'''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance. | '''A Little Odd:''' Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance. | ||
− | '''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain. | + | '''Cybernetics:''' Mind Melters suffer −1 to the Psionics skill for each point of Strain. Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice. |
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'''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them. | '''Feared:''' Though it’s possible to hide his true nature, if the general populace discovers the presence of a Mind Melter, they tend to be very nervous— and possibly outright terrified. Mind Melters suffer a −2 Persuasion when dealing with those who fear them. |