Editing Savage Rifts Mega-Super John Carter
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*Iconic Framerwork: Mega-Super | *Iconic Framerwork: Mega-Super | ||
− | John Carter was | + | The man known as John Carter was originally known as John-2000, since he lived in Module 2000. That's how names worked on Freedom Station[https://projects.inklesspen.com/fatal-and-friends/alien-rope-burn/rifts-space/#4], one of the handful of orbital communities that managed to survive the apocalypse. Part of the sizable percentage of the station's population that are mutant superhumans, John's power first manifested in his early teens. It turned out he was capable of metabolizing ambient energy and utilizing it to sustain and augment his body. Not only that but he could also use that energy to manipulate any matter within physical contact at the quantum level, which he discovered quite spectacularly when he phased out of his clothing at an inopportune moment. Intangibility was only the first application of his power that he mastered. He soon learned to alter how matter interacted with photons, enabling him alter his appearance or even render himself completely invisible. While impressive, at the time John didn't think his powers would change his life much beyond making some things more convenient. Little did he know that they would end up influencing his fate quite significantly. |
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− | + | Of course he'd have to establish some sort of cover. If his true origin somehow got out he'd become one of the most hunted men on the planet. The Coalition would jump at the chance at capturing someone from space if they ever learned the space colonies existed in the first place. They'd want to thoroughly interrogate the prisoner to wring all they could about the orbital defenses which kept them grounded on Earth. Which was why he needed a plausible reason to be traveling and investigating things, as well as companions who could help keep him free and out of the hands of psychic interrogators who might stumble upon his secret while rooting around in his mind. When heard about the Tomorrow Legion it sounded exactly like the type of organization that could serve his needs. Besides, they were all about opposing the Coalition and any group who kept those nazi assholes from expanding was worth at least checking out. So he found the nearest recruiter and offered his services. In the short time he's been a member he's managed to make quite something of a name for himself, being responsible for several successful missions that dealt considerable setbacks to the likes of dark cultists, master vampires, and of course the Coalition. | |
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==Mega-Super Iconic Framework== | ==Mega-Super Iconic Framework== | ||
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*Fighting d8 | *Fighting d8 | ||
*Focus d10 | *Focus d10 | ||
− | *Hacking | + | *Hacking d6 |
*Language: American (Native) d8 | *Language: American (Native) d8 | ||
*Language: Arkhon d4 | *Language: Arkhon d4 | ||
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===Mutant Superpowers=== | ===Mutant Superpowers=== | ||
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+ | *Absorption: All Energy Power Types [Achilles Heel: Cold and Darkness (-1), Additional Power Types (+4), Transference (+2), Transmute (+3)]. (Cost 10) Free Soak roll vs damage from a Power Type; each Wound Soaked increases an Attribute one die type and generates an Absorption Token for the scene. Tokens add damage, Toughness, or allow a Power Stunt. (Super Powers Companion, page 48) | ||
*Ageless (Cost 1) The hero never grows old. (Super Powers Companion, page 49) | *Ageless (Cost 1) The hero never grows old. (Super Powers Companion, page 49) | ||
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*Doesn’t Eat [Extreme (+1)] (Cost 2) The super never needs food or water and is completely immune to the effects of Hunger and Thirst. (Super Powers Companion, page 58) | *Doesn’t Eat [Extreme (+1)] (Cost 2) The super never needs food or water and is completely immune to the effects of Hunger and Thirst. (Super Powers Companion, page 58) | ||
− | * Environmental Resistance to Electricity, Fire (Heat | + | * Environmental Resistance to Electricity, Fire (Heat), Radiation [2 Additional Power Types (+2), Limitation: Only to ignore background effects (-2)] (Cost 1) Hero is immune to background effects from resisted Power Types. (Super Powers Companion, page 61) |
*Intangible (Cost 5) Become incorporeal but still affected by the Energy Power Type. (Super Powers Companion, page 68) | *Intangible (Cost 5) Become incorporeal but still affected by the Energy Power Type. (Super Powers Companion, page 68) | ||
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*Invisibility [True Invisibility (+2)] (Cost 10) Target is invisible (-6 to affect). (Super Powers Companion, page 69) | *Invisibility [True Invisibility (+2)] (Cost 10) Target is invisible (-6 to affect). (Super Powers Companion, page 69) | ||
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*Super Attribute (Vigor) 2 (Cost 4) Each level increases an Attribute and its maximum by one die type. (Super Powers Companion, page 85) | *Super Attribute (Vigor) 2 (Cost 4) Each level increases an Attribute and its maximum by one die type. (Super Powers Companion, page 85) | ||
− | *Super Skill (Focus) | + | *Super Skill (Focus) 3 (Cost 3) Buys or increases a skill & its maximum one die type per level. (Super Powers Companion, page 86) |
===Hindrances=== | ===Hindrances=== | ||
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''Obligatory Mega-Hero Iconic Framework Hinderances in italics'' | ''Obligatory Mega-Hero Iconic Framework Hinderances in italics'' | ||
− | *''Dependency - | + | *''Dependency - Sufficient Source of Energy (Major)'': The super must consume or have contact with some sort of relatively common substance for an hour out of every 24. If he doesn't he takes level of Fatigue. An hour spent recovering with the appropriate substance restores all Fatigue caused. For John, a Sufficient Source of Energy would include things like direct sunlight, heat intense enough to potentially induce heatstroke in normal humans and radioactive environments. The energy absorbed by John's Absorption power could qualify but only if he doesn't spend at least one Transformation Token but instead lets it disperse into his body at the end of the scene. If he does so then all Fatigue will be restored an hour later after his system finishes digesting it. (Super Powers Companion, page 6) |
*Driven (Minor): To find a way to get back home | *Driven (Minor): To find a way to get back home |