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Initiation is a special knowledge and understanding by Awakened beings. Each time the arcane user takes the Edge Initiation they can choice one of the following special abilities…
 
Initiation is a special knowledge and understanding by Awakened beings. Each time the arcane user takes the Edge Initiation they can choice one of the following special abilities…
:'''Adept Centering''' (Adept only): This Edge can be taken twice and is an automatic action. Each level allows the Adept to ignore one level of Fatigue penalties.
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* '''Adept Centering''' (Adept only): This Edge can be taken twice and is an automatic action. Each level allows the Adept to ignore one level of Fatigue penalties.
:'''Ally Spirit''' (Mage and Shaman only): You have conjured an ally spirit that is not have a duration but instead is there whenever you need it. This required a week long full concentration ritual on your part. The Spirit is a basic type you can summon and is a Wild Card (but not no benny of its own). For every 5 full raises you achieve your spirit grows in power. The first time it gain Greater Spirit abilities and the second time it gain Superior Spirit abilities. It will follow your instructions and is far more “sentient” that a normal spirit or element. It is not limited to a certain area around you and if it is banished or destroyed will reappear in 2d6 days.
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* '''Ally Spirit''' (Mage and Shaman only): You have conjured an ally spirit that is not have a duration but instead is there whenever you need it. This required a week long full concentration ritual on your part. The Spirit is a basic type you can summon and is a Wild Card (but not no benny of its own). For every 5 full raises you achieve your spirit grows in power. The first time it gain Greater Spirit abilities and the second time it gain Superior Spirit abilities. It will follow your instructions and is far more “sentient” that a normal spirit or element. It is not limited to a certain area around you and if it is banished or destroyed will reappear in 2d6 days.
:'''Attunement''' (Adapt only): As Beast Bound Edge. Allows a Para-Critter to bond with you.
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* '''Attunement''' (Adapt only): As Beast Bound Edge. Allows a Para-Critter to bond with you.
:'''Centering''': This Edge can be taken more than once and it requires Pace of 0 to use. Each level reduces the cost of casting a spell by 1 (minimum 1).
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* '''Centering''': This Edge can be taken more than once and it requires Pace of 0 to use. Each level reduces the cost of casting a spell by 1 (minimum 1).
:'''Channeling''': This Edge can be taken more than once and requires a Pace of 0 to use. Each level adds +1 to next casting/Power skill check.
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* '''Channeling''': This Edge can be taken more than once and requires a Pace of 0 to use. Each level adds +1 to next casting/Power skill check.
:'''Flexible Signature''': This power can be used as a free action (automatically). The initiate can choose to alter her astral signature at will, disguising it so that it cannot be used to identify her, forging the signature of someone else or simply reducing the amount of time that it lasts. Whenever someone tries to read their signature minus the number of times the caster has taken any Initiation Edges (including the Flexible Signature edge) from their Notice.
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* '''Flexible Signature''': This power can be used as a free action (automatically). The initiate can choose to alter her astral signature at will, disguising it so that it cannot be used to identify her, forging the signature of someone else or simply reducing the amount of time that it lasts. Whenever someone tries to read their signature minus the number of times the caster has taken any Initiation Edges (including the Flexible Signature edge) from their Notice.
:'''Masking''': This power can be used as a free action (automatically). This ability allows the initiate to appear to be a mundane, non-magical being. Whenever someone tries to look at their Astral Signature they must beat an opposed Spirit or Smarts Traits test to see through the mask. The masker gains a bonus of +1 for each Initiate Edge they have taken (including the Masking Edge). NOTE that there is no known way to mask a spell to look mundane, hence if an initiate is maintaining a spell he or she may appear mundane but the spell is still visible in Astral Space.
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* '''Masking''': This power can be used as a free action (automatically). This ability allows the initiate to appear to be a mundane, non-magical being. Whenever someone tries to look at their Astral Signature they must beat an opposed Spirit or Smarts Traits test to see through the mask. The masker gains a bonus of +1 for each Initiate Edge they have taken (including the Masking Edge). NOTE that there is no known way to mask a spell to look mundane, hence if an initiate is maintaining a spell he or she may appear mundane but the spell is still visible in Astral Space.
:'''Quickening''': This Edge requires a Pace of 0 to use at first but then is a free action to maintain. The caster can maintain a spell for up to one hour for no additional power point cost. The caster cannot use this ability again for 24 hours after the spell ends.
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* '''Quickening''': This Edge requires a Pace of 0 to use at first but then is a free action to maintain. The caster can maintain a spell for up to one hour for no additional power point cost. The caster cannot use this ability again for 24 hours after the spell ends.
  
 
= CHAPTER THREE - THE MATRIX =
 
= CHAPTER THREE - THE MATRIX =

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