Editing Savage Shadowrun AE Conversion

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'''RESONANCE'''</br>
 
'''RESONANCE'''</br>
 
When a Technomancer delves deep into the mysteries of the Matrix (sometimes called Deep Resonance or the Resonance) they gain new abilities to manipulate the Matrix in strange ways.
 
When a Technomancer delves deep into the mysteries of the Matrix (sometimes called Deep Resonance or the Resonance) they gain new abilities to manipulate the Matrix in strange ways.
:'''Ally Sprite''': You have conjured an ally sprite that is not have a duration but instead is there whenever you need it. This required a week long full concentration ritual on your part. The Sprite is a basic type you can summon and is a Wild Card (but not no benny of its own). For every 5 full raises you achieve your spirit grows in power. The first time it gain Greater Sprite abilities and the second time it gain Superior Sprite abilities. It will follow your instructions and is far more “sentient” that a normal spirit or element. It is not limited to a certain area around you and if it is banished or destroyed will reappear in 2d6 days.
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* '''Ally Sprite''': You have conjured an ally sprite that is not have a duration but instead is there whenever you need it. This required a week long full concentration ritual on your part. The Sprite is a basic type you can summon and is a Wild Card (but not no benny of its own). For every 5 full raises you achieve your spirit grows in power. The first time it gain Greater Sprite abilities and the second time it gain Superior Sprite abilities. It will follow your instructions and is far more “sentient” that a normal spirit or element. It is not limited to a certain area around you and if it is banished or destroyed will reappear in 2d6 days.
:'''Alter Signature''': This power can be used as a free action (automatically). The Technomancer can choose to alter her Matrix signature at will, disguising it so that it cannot be used to identify her, forging the signature of someone else or simply reducing the amount of time that it lasts. Whenever someone tries to read their signature minus the number of times the caster has taken any Initiation Edges (including the Alter Signature edge) from their Notice. This Resonance edge also grants the Technomancer as the Disguise power when attempting to appear like it belongs within the Host as an approved user.
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* '''Alter Signature''': This power can be used as a free action (automatically). The Technomancer can choose to alter her Matrix signature at will, disguising it so that it cannot be used to identify her, forging the signature of someone else or simply reducing the amount of time that it lasts. Whenever someone tries to read their signature minus the number of times the caster has taken any Initiation Edges (including the Alter Signature edge) from their Notice. This Resonance edge also grants the Technomancer as the Disguise power when attempting to appear like it belongs within the Host as an approved user.
:'''Coding''': This Edge can be taken more than once. Each level adds +1 to next Hacking check when casting a Power (only).
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* '''Coding''': This Edge can be taken more than once. Each level adds +1 to next Hacking check when casting a Power (only).
:'''Erase Image''': This Edge allows the Technomancer to erase any traces of his passing within a Host and also the Tracer Program.
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* '''Erase Image''': This Edge allows the Technomancer to erase any traces of his passing within a Host and also the Tracer Program.
:'''Revive''': The Technomancer can maintain a power for up to one hour for no additional power point cost. The caster cannot use this ability again for 24 hours after the spell ends.
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* '''Revive''': The Technomancer can maintain a power for up to one hour for no additional power point cost. The caster cannot use this ability again for 24 hours after the spell ends.
:'''Threading''': This Edge can be taken more than once. Each level reduces the cost of casting a Power by 1 (minimum 1).
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* '''Threading''': This Edge can be taken more than once. Each level reduces the cost of casting a Power by 1 (minimum 1).
  
 
= CHAPTER FOUR – IMPLANTS =
 
= CHAPTER FOUR – IMPLANTS =

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