Editing Savage Shadowrun AE Conversion

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:'''Wireless Access''': Technomancers can somehow access the wireless Matrix without the benefit of a computer or comlink; they simply can sense and access it as if they did. This allows them to use any Emersion level within the Matrix. They also create something they call a Living Persona within the Matrix without any hardware to back it up beside their mind. They can natural access AR, Cold and Hot Sim.
 
:'''Wireless Access''': Technomancers can somehow access the wireless Matrix without the benefit of a computer or comlink; they simply can sense and access it as if they did. This allows them to use any Emersion level within the Matrix. They also create something they call a Living Persona within the Matrix without any hardware to back it up beside their mind. They can natural access AR, Cold and Hot Sim.
 
:'''Natural Signal Strength and Firewall''': Technomancers automatically have the Broadcast ability of 50” (100 yards) with the following modifiers (at no additional cost) – Firewall 1 and the Emersion enhancement and basic Interface abilities.
 
:'''Natural Signal Strength and Firewall''': Technomancers automatically have the Broadcast ability of 50” (100 yards) with the following modifiers (at no additional cost) – Firewall 1 and the Emersion enhancement and basic Interface abilities.
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'''LIVING PERSONA AND PROGRAMS'''</br>
 
'''LIVING PERSONA AND PROGRAMS'''</br>
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TYPES OF SPRITES</br>
 
TYPES OF SPRITES</br>
[[File:SR.D5.Sprite.jpg | right]]
 
 
'''Brute Sprites''' - these sprites are good at smashing other programs and Personas. They are the Technomancers combat specialist but not good at much else.
 
'''Brute Sprites''' - these sprites are good at smashing other programs and Personas. They are the Technomancers combat specialist but not good at much else.
 
:'''Attributes''': Smarts d4, Spirits d6, Strength d12, Vigor d10
 
:'''Attributes''': Smarts d4, Spirits d6, Strength d12, Vigor d10

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