Editing Savage Shadowrun AE Conversion

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:'''Summon Sprite''': a Technomancer that takes the Summon Sprits Power can summon up these constructs (?) from the deep Matrix. They act in all ways as elementals and spirits. These Sprites work exactly like Summoned Elemental power except for their traits powers and abilities as listed below. Note that none of the Sprits have Agility score or Pace listed as movement is irrelevant in the Matrix as everything is moving at near light speed.
 
:'''Summon Sprite''': a Technomancer that takes the Summon Sprits Power can summon up these constructs (?) from the deep Matrix. They act in all ways as elementals and spirits. These Sprites work exactly like Summoned Elemental power except for their traits powers and abilities as listed below. Note that none of the Sprits have Agility score or Pace listed as movement is irrelevant in the Matrix as everything is moving at near light speed.
 
:'''Teleport''': a base success allows you to bypass a Security Host to move into the next level or an adjacent Host area. A raise allows you to skip or bypass two tiers.
 
:'''Teleport''': a base success allows you to bypass a Security Host to move into the next level or an adjacent Host area. A raise allows you to skip or bypass two tiers.
 
  
 
TYPES OF SPRITES</br>
 
TYPES OF SPRITES</br>
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:'''CRACK''': Increase Crack to 3d10 damage. Add Programs Data-Bomb and Glue. Increase Power Points to 15 and add powers: Illusion and Suggestion.
 
:'''CRACK''': Increase Crack to 3d10 damage. Add Programs Data-Bomb and Glue. Increase Power Points to 15 and add powers: Illusion and Suggestion.
 
:'''FAULT''': Increase Vigor to a d12 and Toughness to a10 (2). Add Programs Armor and Havoc. Increase Power Points to 15 and add powers: Puppet and Stunning.
 
:'''FAULT''': Increase Vigor to a d12 and Toughness to a10 (2). Add Programs Armor and Havoc. Increase Power Points to 15 and add powers: Puppet and Stunning.
 
  
 
'''MENTOR SPRITES'''</br>
 
'''MENTOR SPRITES'''</br>

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