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GASES & TOXINS</br>
 
GASES & TOXINS</br>
 
All toxin have a “vector”, which is how they are administered – Inhalation is breathed in; Contact has to touch a target’s skin or eyes, etc.; Injection must be injected into a target (Fighting check vs. Parry and must be in a non-armed location). Some toxin have more than one vector. Toxins also have a Time and Duration as drugs. Toxin weight very little but delivery item does (weight listed).</br>
 
All toxin have a “vector”, which is how they are administered – Inhalation is breathed in; Contact has to touch a target’s skin or eyes, etc.; Injection must be injected into a target (Fighting check vs. Parry and must be in a non-armed location). Some toxin have more than one vector. Toxins also have a Time and Duration as drugs. Toxin weight very little but delivery item does (weight listed).</br>
'''CS/Tear Gas''' (400¥, 10lbs): Vector: Inhalation and Eye Skin Contact toxin; Time: Instant. Within a Large Burst Template, all targets must make a Vigor test -2 or suffer 1 level of Fatigue. Targets must make a second Vigor test -2 or suffer Blind (-2 to all visual based skill tests) for 2d6 rounds. Resist both affects every round for 1d6+1 rounds. Also cloud/smoke (Obscure -2 to all visual non-Thermal sight, skill test). (Restricted) Police riot tear gas canister.</br>
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'''CS/Tear Gas''' (400¥, 10lbs): Vector: Inhalation and Eye Skin Contact toxin; Time: Instant. Within a Large Burst Template, all targets must make a Vigor test -2 or suffer 1 level of Fatigue. Targets must make a second Vigor test -2 or suffer Blind (-2 to all visual based skill tests) for 2d6 rounds. Resist both affects every round for 1d6+1 rounds. Also cloud/smoke (Obscure -2 to all visual non-Thermal sight, skill test). (Restricted) Police riot tear gas canister.
'''Gamma-Scopolamine''' (500¥, Wt. ¼lb): Vector: Injected toxin; Time: 1d6min. Vigor -4 test or be Unconscious (Incapacitated) for 2d6 minutes. When target recovers, for 1d6 minutes later suffer -1 step to Smarts and all Smarts-linked Skills and gain Hindrance: Big Mount. If made the first Vigor check, does not fall unconscious but must make the second Vigor check or suffer secondary effects (Restricted). A popular truth drug with small hyperemic needle.</br>
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:'''Gamma-Scopolamine''' (500¥, Wt. ¼lb): Vector: Injected toxin; Time: 1d6min. Vigor -4 test or be Unconscious (Incapacitated) for 2d6 minutes. When target recovers, for 1d6 minutes later suffer -1 step to Smarts and all Smarts-linked Skills and gain Hindrance: Big Mount. If made the first Vigor check, does not fall unconscious but must make the second Vigor check or suffer secondary effects (Restricted). A popular truth drug with small hyperemic needle.
'''Nacroject''' (250¥, Wt. ¼lb): Vector: Injection or Ingested toxin; Effect: 1d6rds. Three Vigor -2 saves, each one 1d6rds after the last one or suffer 1 level of Fatigue (recover 1 hour). (Restricted) Popular knockout drug. Injection needle or dissolvent pill.</br>
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:Nacroject (250¥, Wt. ¼lb): Vector: Injection or Ingested toxin; Effect: 1d6rds. Three Vigor -2 saves, each one 1d6rds after the last one or suffer 1 level of Fatigue (recover 1 hour). (Restricted) Popular knockout drug. Injection needle or dissolvent pill.
'''Neuro-Stun''' (400¥, Wt. 10lbs): Vector: Inhalation and Skin Contact toxin. Time Instant. Within a Large Burst Template, all subjects Vigor -2 check or fall unconscious (Incapacitated) for 1d4 hours (cannot be awakened early without drugs/heal check). (Restricted) A licensed knock-out gas that can affect targets but by inhaling it or absorption through the skin. Canister delivery device.</br>
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:'''Neuro-Stun''' (400¥, Wt. 10lbs): Vector: Inhalation and Skin Contact toxin. Time Instant. Within a Large Burst Template, all subjects Vigor -2 check or fall unconscious (Incapacitated) for 1d4 hours (cannot be awakened early without drugs/heal check). (Restricted) A licensed knock-out gas that can affect targets but by inhaling it or absorption through the skin. Canister delivery device.
'''Neuro-Suggestion''' (400¥, Wt. ¼lb): Vector: Ingested, Injection or Skin Contact toxin. Effect 2d6rds. Vigor -2 check or gain Hindrance: Big Mount and Slave Mentality. (Illegal) The so-called “Puppeter” drug either injected, drank etc.</br>
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:'''Neuro-Suggestion''' (400¥, Wt. ¼lb): Vector: Ingested, Injection or Skin Contact toxin. Effect 2d6rds. Vigor -2 check or gain Hindrance: Big Mount and Slave Mentality. (Illegal) The so-called “Date Rape” drug either injected, drank etc.
'''Pepper Punch''' (200¥, Wt. ½lb): Vector: Skin Contact toxic; Effect: Instant. One target within 1” must make a Vigor -2 check or be Distracted & Vulnerable and Blind (-2 to all vision tests). Recovery each round as normal but at -2 to test. Strong pepper spray.</br>
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:'''Pepper Punch''' (200¥, Wt. ½lb): Vector: Skin Contact toxic; Effect: Instant. One target within 1” must make a Vigor -2 check or be Distracted & Vulnerable and Blind (-2 to all vision tests). Recovery each round as normal but at -2 to test. Strong pepper spray.
'''Seven-7''' (1,000¥, Wt. 15lbs): Vector: Inhalation toxin. Effect: Instant. So long as a target is within the radius of this gas (base is Large Burst Template), must make a Vigor -2 test or suffer 1 Fatigue. When unconscious must continue to make Vigor -2 roll or suffer wounds (Illegal). A very illegal, black-box canister military chemical weapon.</br>
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:'''Seven-7''' (1,000¥, Wt. 15lbs): Vector: Inhalation toxin. Effect: Instant. So long as a target is within the radius of this gas (base is Large Burst Template), must make a Vigor -2 test or suffer 1 Fatigue. When unconscious must continue to make Vigor -2 roll or suffer wounds (Illegal). A very illegal, black-box canister military chemical weapon.
'''Sleep Deprivation''' (250¥, Wt. ¼lb): Vector: Ingested toxin. Effect: 1d6hrs. Vigor -2 check or cannot sleep for 1d4+1 days. Each day without sleep subject suffers a cumulative -1 to all Skills and non-Soak Trait tests (Restricted). Mostly used in psychological warfare ingested pill.</br>
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:'''Sleep Deprivation''' (250¥, Wt. ¼lb): Vector: Ingested toxin. Effect: 1d6hrs. Vigor -2 check or cannot sleep for 1d4+1 days. Each day without sleep subject suffers a cumulative -1 to all Skills and non-Soak Trait tests (Restricted). Mostly used in psychological warfare ingested pill.
  
  
 
OTHER NON-ADVENTURER GEAR (GENERALLY NOT USED BY SHADOWRUNS) - ELECTRONIC GEAR</br>
 
OTHER NON-ADVENTURER GEAR (GENERALLY NOT USED BY SHADOWRUNS) - ELECTRONIC GEAR</br>
Corporate security gear that is common in almost all devices sold on the open market.</br>
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Corporate security gear that is common in almost all devices sold on the open market.
'''RFID Tag''' (5¥, nil weight) basic electronic tag use to track almost every item produced. They have a basic Broadcast (100yds/50”) and Firewall 2 and are used by manufactures to upload patches and software upgrades, etc.</br>
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:'''RFID Tag''' (5¥, nil weight) basic electronic tag use to track almost every item produced. They have a basic Broadcast (100yds/50”) and Firewall 2 and are used by manufactures to upload patches and software upgrades, etc.
'''Stealth Tag''' (50¥, nil weight): these electronic RFID tags are used to track sensitive items and are hard to detect by those who don’t want to be tracked. They have a Broadcast range of 200yds/100” and a Firewall of 3, which is only used to “hide” from others trying to detect it electronically. It requires a Scan or Sniffer program to detect these tag when inactive, at an extra -2 to the check.</br>
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:'''Stealth Tag''' (50¥, nil weight): these electronic RFID tags are used to track sensitive items and are hard to detect by those who don’t want to be tracked. They have a Broadcast range of 200yds/100” and a Firewall of 3, which is only used to “hide” from others trying to detect it electronically. It requires a Scan or Sniffer program to detect these tag when inactive, at an extra -2 to the check.
  
 
= CHAPTER SIX – VEHICLES AND DRONES =
 
= CHAPTER SIX – VEHICLES AND DRONES =

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