Editing Savage Sherwood: The New Greenwood Adventures
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; Bowman of Old England | ; Bowman of Old England | ||
− | : | + | : Seasoned, Shooting d8 |
: If you miss two shots/ attacks in a row, gain a free Boon to spend on the next. | : If you miss two shots/ attacks in a row, gain a free Boon to spend on the next. | ||
; Disguise | ; Disguise | ||
− | : | + | : Guile d8 |
: Use Guile to appear as another. Penalties/bonuses to success/shifts (-1 if disguise is ersatz; +1 if generic (e.g. a peddler), etc. | : Use Guile to appear as another. Penalties/bonuses to success/shifts (-1 if disguise is ersatz; +1 if generic (e.g. a peddler), etc. | ||
; Ex-crusader | ; Ex-crusader | ||
− | : | + | : Seasoned, Vigor d6, Fighting d6 |
: Grizzled from bitter warfare against Saracens and heretics. +1 toughness , +2 languages. Bonds with similar, even foes. Tends to either fanaticism or skepticism. | : Grizzled from bitter warfare against Saracens and heretics. +1 toughness , +2 languages. Bonds with similar, even foes. Tends to either fanaticism or skepticism. | ||
; Forest Fighter | ; Forest Fighter | ||
− | : | + | : New Merry Men only |
: The NMM move unencumbered by mail or plate. You gain a +1 dodge bonus to Parry even if you wear a sturdy +1 armor tunic. | : The NMM move unencumbered by mail or plate. You gain a +1 dodge bonus to Parry even if you wear a sturdy +1 armor tunic. | ||
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; Minstrel | ; Minstrel | ||
− | : | + | : Guile d6, Handiness d6 |
: +2 to Guile-based rolls to entertain. Has some leeway to slight authority figures in song. | : +2 to Guile-based rolls to entertain. Has some leeway to slight authority figures in song. | ||
; New Hood | ; New Hood | ||
− | : | + | : Spirit d8 |
: Folk say you are the Hood returned. Impossible to live up to, but once an adventure gain two Boons to spend on Hoodish stunts | : Folk say you are the Hood returned. Impossible to live up to, but once an adventure gain two Boons to spend on Hoodish stunts | ||
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; Quarterstaff Master | ; Quarterstaff Master | ||
− | : | + | : Fighting d8 |
: +1 to Parry and Fighting while using a staff (the weapon can break). Unbalanced edge but it’s Sherwood! | : +1 to Parry and Fighting while using a staff (the weapon can break). Unbalanced edge but it’s Sherwood! | ||
; Sleight | ; Sleight | ||
− | : | + | : Novice, d8 in Guile or Handiness |
: Your character excels at sleight of hand tricks. Use one of Guile or Handiness (choose once) to perform pickpocket, palm, hold-out, actions. >1 raise on a roll makes action invisible/mysterious to onlookers. | : Your character excels at sleight of hand tricks. Use one of Guile or Handiness (choose once) to perform pickpocket, palm, hold-out, actions. >1 raise on a roll makes action invisible/mysterious to onlookers. | ||
; Split the Arrow | ; Split the Arrow | ||
− | : | + | : Spirit d6, Shooting d8 |
: Gain a free Boon once/scene to spend on trick shots | : Gain a free Boon once/scene to spend on trick shots |