Editing Savage Sherwood: The New Greenwood Adventures
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=== Village Reeves === | === Village Reeves === | ||
− | Thomas Goodman, John of Upton and five others. | + | Thomas Goodman, John of Upton and five others. Variously reluctant and strictly covert local backers of the Merry Men. |
== Player Characters == | == Player Characters == | ||
− | === Cateline Desroches | + | === Cateline Desroches === |
[[file:image.jpg|right|400px]] | [[file:image.jpg|right|400px]] | ||
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---- | ---- | ||
− | === Roan Wykes | + | === Roan Wykes === |
[[file:roanwykes.jpg|right|400px]] | [[file:roanwykes.jpg|right|400px]] | ||
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---- | ---- | ||
− | === | + | === Robert === |
[[file:image.jpg|right|400px]] | [[file:image.jpg|right|400px]] | ||
− | Robert comes from a long line of common farmers, and was conscripted into the Crusader courses heading east to fight. He was forced to help with logistics and hauling goods on the way there, where he was then forced into being one of the first through the breach as battles began. He accumulated a lot of scars in those fights, which now obviously show on his face. | + | Robert comes from a long line of common farmers, and was conscripted into the Crusader courses heading east to fight. He was forced to help with logistics and hauling goods on the way there, where he was then forced into being one of the first through the breach as battles began. He accumulated a lot of scars in those fights, which now obviously show on his face. He returned home to find his family dead, and their farm appropriated. When he tried to sort out what happened, the guard tried to run him off. Robert reacted rather poorly to how he was being treated, and the resulting altercation and its fallout forced him to flee into the Forest, where he joined up with the New Merry Men. |
− | + | Robert has been worn down by fighting, and is glad to join up with the New Merry Men to help those been held down by the oppression of the local rulers. | |
; Background | ; Background | ||
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− | === Ulfred | + | === Ulfred === |
[[file:ulfred.jpg|right|400px]] | [[file:ulfred.jpg|right|400px]] | ||
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: Flint and steel - 1lb. | : Flint and steel - 1lb. | ||
: Waterskin - 1lb. | : Waterskin - 1lb. | ||
− | : $ | + | : $7 |
; Experience | ; Experience | ||
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; Bowman of Old England | ; Bowman of Old England | ||
− | : | + | : Seasoned, Shooting d8 |
: If you miss two shots/ attacks in a row, gain a free Boon to spend on the next. | : If you miss two shots/ attacks in a row, gain a free Boon to spend on the next. | ||
; Disguise | ; Disguise | ||
− | : | + | : Guile d8 |
: Use Guile to appear as another. Penalties/bonuses to success/shifts (-1 if disguise is ersatz; +1 if generic (e.g. a peddler), etc. | : Use Guile to appear as another. Penalties/bonuses to success/shifts (-1 if disguise is ersatz; +1 if generic (e.g. a peddler), etc. | ||
; Ex-crusader | ; Ex-crusader | ||
− | : | + | : Seasoned, Vigor d6, Fighting d6 |
: Grizzled from bitter warfare against Saracens and heretics. +1 toughness , +2 languages. Bonds with similar, even foes. Tends to either fanaticism or skepticism. | : Grizzled from bitter warfare against Saracens and heretics. +1 toughness , +2 languages. Bonds with similar, even foes. Tends to either fanaticism or skepticism. | ||
; Forest Fighter | ; Forest Fighter | ||
− | : | + | : New Merry Men only |
: The NMM move unencumbered by mail or plate. You gain a +1 dodge bonus to Parry even if you wear a sturdy +1 armor tunic. | : The NMM move unencumbered by mail or plate. You gain a +1 dodge bonus to Parry even if you wear a sturdy +1 armor tunic. | ||
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; Minstrel | ; Minstrel | ||
− | : | + | : Guile d6, Handiness d6 |
: +2 to Guile-based rolls to entertain. Has some leeway to slight authority figures in song. | : +2 to Guile-based rolls to entertain. Has some leeway to slight authority figures in song. | ||
; New Hood | ; New Hood | ||
− | : | + | : Spirit d8 |
: Folk say you are the Hood returned. Impossible to live up to, but once an adventure gain two Boons to spend on Hoodish stunts | : Folk say you are the Hood returned. Impossible to live up to, but once an adventure gain two Boons to spend on Hoodish stunts | ||
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; Quarterstaff Master | ; Quarterstaff Master | ||
− | : | + | : Fighting d8 |
: +1 to Parry and Fighting while using a staff (the weapon can break). Unbalanced edge but it’s Sherwood! | : +1 to Parry and Fighting while using a staff (the weapon can break). Unbalanced edge but it’s Sherwood! | ||
; Sleight | ; Sleight | ||
− | : | + | : Novice, d8 in Guile or Handiness |
: Your character excels at sleight of hand tricks. Use one of Guile or Handiness (choose once) to perform pickpocket, palm, hold-out, actions. >1 raise on a roll makes action invisible/mysterious to onlookers. | : Your character excels at sleight of hand tricks. Use one of Guile or Handiness (choose once) to perform pickpocket, palm, hold-out, actions. >1 raise on a roll makes action invisible/mysterious to onlookers. | ||
; Split the Arrow | ; Split the Arrow | ||
− | : | + | : Spirit d6, Shooting d8 |
: Gain a free Boon once/scene to spend on trick shots | : Gain a free Boon once/scene to spend on trick shots |