Editing Savage World Adventure Ed. Star Wars setting

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''Suggestion'' allows you to make unbelievable suggestions that do not threaten the target. The target must make an opposed Spirits or Use the Force skill check. If you win the target believes your lie or follows your suggestion like it was his idea. You can also make a small illusion that distracts your target. With the same test you can make a Stealth check as if you were hidden by something against the target even if you are right in front of it. You can even make such a check and if you got a raise over the target’s check you have ‘the Drop’ on it until the end of your next action.</br>
 
''Suggestion'' allows you to make unbelievable suggestions that do not threaten the target. The target must make an opposed Spirits or Use the Force skill check. If you win the target believes your lie or follows your suggestion like it was his idea. You can also make a small illusion that distracts your target. With the same test you can make a Stealth check as if you were hidden by something against the target even if you are right in front of it. You can even make such a check and if you got a raise over the target’s check you have ‘the Drop’ on it until the end of your next action.</br>
 
'''Additional Modifiers'''
 
'''Additional Modifiers'''
:'''Area Affect (+2/+4)''': You can force all targets within a Medium Burst Template to make a check to resist your power or for +4 power points you affect everyone in a Large Burst Template.
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*'''Area Affect (+2/+4)''': You can force all targets within a Medium Burst Template to make a check to resist your power or for +4 power points you affect everyone in a Large Burst Template.
  
 
[[File:StarWars.Jedi4.jpg | 300px | right]]
 
[[File:StarWars.Jedi4.jpg | 300px | right]]
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''Trance'' allows the user to enter a traces-like state with a Focus skill check. This trance is as good as a full night’s sleep, but only requires two hours and the character is fully aware of his or her surroundings (no Notice penalties). After this trance, once per day, can also make a normal Natural Healing tests (basic penalties and benefits if any). Success heals a Wound, a raise heals two. Also once per day can spend a full minute in full meditation (but still aware of surrounds) to make a skill check to regain one loss Fatigue from any source.
 
''Trance'' allows the user to enter a traces-like state with a Focus skill check. This trance is as good as a full night’s sleep, but only requires two hours and the character is fully aware of his or her surroundings (no Notice penalties). After this trance, once per day, can also make a normal Natural Healing tests (basic penalties and benefits if any). Success heals a Wound, a raise heals two. Also once per day can spend a full minute in full meditation (but still aware of surrounds) to make a skill check to regain one loss Fatigue from any source.
 
'''Additional Modifiers'''</br>
 
'''Additional Modifiers'''</br>
:'''Long Term Trance (+1)''': If one has limited oxygen and/or food and water, one can enter a long term trance that conserves these resources for extensive periods. First, with a successful Focus skill check, and a one minute trance, can get by on ¼ food and water while maintaining normal activity for one Week. Or can go into a meditative trance and with a successful Focus skill check, get by one-tenth life support and food and water for one Month but zero activity.
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*'''Long Term Trance (+1)''': If one has limited oxygen and/or food and water, one can enter a long term trance that conserves these resources for extensive periods. First, with a successful Focus skill check, and a one minute trance, can get by on ¼ food and water while maintaining normal activity for one Week. Or can go into a meditative trance and with a successful Focus skill check, get by one-tenth life support and food and water for one Month but zero activity.
  
 
=SFC UPDATES=
 
=SFC UPDATES=

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