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| '''AMCM (1)''': Anti-Missile Counter Measures are integrated jammers and decoys. They add +2 to Driving, Piloting or Electronics rolls made to evade missile attacks. || 1 || -0.2 x Size
 
| '''AMCM (1)''': Anti-Missile Counter Measures are integrated jammers and decoys. They add +2 to Driving, Piloting or Electronics rolls made to evade missile attacks. || 1 || -0.2 x Size
 
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| '''Amphibious (1)''': The vehicle can move at ½ its speed with a -1 Handling for its size on the surface of water. For double the Mods and Wealth penalty it can be modified to be a submersibles. Movement is ¼ speed. Includes a water seal and oxygen supply for 8 hours. || ½ Size || -0.2 x Size
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| '''Amphibious (1)''': The vehicle can move at 1/2 its speed with a -1 Handling for its size on the surface of water. For four times the cost the cost and one addition Mod can be modified to be a submersibles. Movement is 1/4 speed. Includes a water seal and oxygen supply for 8 hours. || ½ Size || -0.2 x Size
 
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| '''Armor (U)''': Increases the vehicle's Armor value by +2 for each Mod. To add Heavy to the Armor requires a minimum of AP 8 (can include from base vehicle) and cost is doubled. Armor Points might also be directional for combat type ones. In this case it each Mod adds +6 to Front Armor, +4 to Sides (and top side of the vessel), and +2 to Rear (and undercarriage) || 1 || -0.2 x Size
 
| '''Armor (U)''': Increases the vehicle's Armor value by +2 for each Mod. To add Heavy to the Armor requires a minimum of AP 8 (can include from base vehicle) and cost is doubled. Armor Points might also be directional for combat type ones. In this case it each Mod adds +6 to Front Armor, +4 to Sides (and top side of the vessel), and +2 to Rear (and undercarriage) || 1 || -0.2 x Size
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| '''Tracked (1)''': The vehicle has tracks instead of wheels and can climb over small obstacles. This reduces Speed by 10mph (or 5mph if 10 would reduce it to 0), but adds +2 to Handling based and ignores ''Driving'' penalties for difficult terrain. On the table-top causes no reduction in speed. || na || -0.2 x Size
 
| '''Tracked (1)''': The vehicle has tracks instead of wheels and can climb over small obstacles. This reduces Speed by 10mph (or 5mph if 10 would reduce it to 0), but adds +2 to Handling based and ignores ''Driving'' penalties for difficult terrain. On the table-top causes no reduction in speed. || na || -0.2 x Size
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| '''Tractor Beam (U)''': Tractor beams are specialized devices designed to move heavy objects but can also be used as a weapons hold an enemy vessels in place and pull it to the “attacker”. Vehicles can only affect vessels of smaller Size. Their range is short or 40". This is an opposed attacker's ''Electronics'' roll at –4 vs the target’s ''Electronics'' or ''Hacking'' or ''Piloting''. If the attacker is successful, the enemy ship is caught and pulled into contact in 3d6" rounds. A captive’s Vessel has all locomotion and weapons are shut down. || 5 || -0.2
 
 
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| '''Walker, Two-Legged (1)''' || ½ Size || -0.3 x Size
 
| '''Walker, Two-Legged (1)''' || ½ Size || -0.3 x Size

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