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| =Player Characters= | | =Player Characters= |
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− | == Doe: Korona ==
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− | *Race: Human (Augmented)
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− | *Rank: Novice
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− | *Background
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− |
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− | '''Attributes'''
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− | *Agility: d8
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− | *Smarts: d6
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− | *Spirit: d4
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− | *Strength: d6
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− | *Vigor: d6
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− |
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− | '''Derived'''
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− | *Charisma: 0
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− | *Pace: 6
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− | *Parry: 7
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− | *Toughness: 7 (2)
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− |
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− | '''Skills'''
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− | * Fighting: d10
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− | * Intimidation: d6
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− | * Notice: d6
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− | * Piloting: d4
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− | * Repair: d4
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− | * Shooting: d6
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− | * Stealth: d6
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− |
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− |
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− | '''Edges'''
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− | * Geared Up (racial)
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− | * Cyborg
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− |
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− | '''Hindrances'''
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− | * Code of Honour (major)
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− | * Enemy (minor)
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− | * Vengeful (major, augmentation result)
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− |
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− | '''Gear'''
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− | *$50 in cash
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− | *Neuropozyne (4 doses)
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Cyberware'''
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− | *Strain: 3/8
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− | *Armour
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− | **Subdermal plates granting +2 protection all over.
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− | *Combat Speciality
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− | **Assassin: +2 damage to unaware opponent, stacks with getting the Drop.
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− |
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− | ==Meriss: Morgan Stanley==
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− | *Race:
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− | *Rank: Novice
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− | *Background
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− |
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− | '''Attributes'''
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− | *Agility
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− | *Smarts
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− | *Spirit
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− | *Strength
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− | *Vigor
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− |
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− | '''Derived'''
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− | *Charisma
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− | *Pace
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− | *Parry
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− | *Toughness
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− |
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− | '''Skills'''
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Edges'''
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Hindrances'''
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− | *
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− | *
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− | *
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− |
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− | '''Gear'''
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *
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− | *
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− | *
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− | *
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− |
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− | ==Reality Glitch: Eugene Linus Ingman==
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− | *Race:
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− | *Rank: Novice
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− | *Background
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− |
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− | '''Attributes'''
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− | *Agility
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− | *Smarts
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− | *Spirit
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− | *Strength
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− | *Vigor
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− |
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− | '''Derived'''
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− | *Charisma
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− | *Pace
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− | *Parry
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− | *Toughness
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− |
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− | '''Skills'''
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Edges'''
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Hindrances'''
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− | *
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− | *
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− | *
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− |
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− | '''Gear'''
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Psi'''
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− | *Power Points:
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− | *Power Name
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− | **Rules
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− | *Power Name
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− | **Rules
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− | *Power Name
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− | **Rules
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− |
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− |
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− | ==VampGuy: Samson Frizzle==
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− | *Race:
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− | *Rank: Novice
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− | *Background
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− |
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− | '''Attributes'''
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− | *Agility
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− | *Smarts
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− | *Spirit
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− | *Strength
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− | *Vigor
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− |
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− | '''Derived'''
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− | *Charisma
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− | *Pace
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− | *Parry
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− | *Toughness
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− |
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− | '''Skills'''
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Edges'''
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Hindrances'''
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− | *
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− | *
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− | *
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− |
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− | '''Gear'''
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *
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− | *
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− | *
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− | *
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− |
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− |
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− | ==Wyzard: Vincent Blackwell==
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− | *Race: ESPer
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− | *Rank: Novice
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− | *Background: Vincent comes from bad circumstances, and his devout wish is to never go back to that kind of lifestyle. He plans to trade on his competence, professionalism, and reputation to earn a life where he has respect and financial stability.
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− |
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− | '''Attributes'''
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− | *Agility d6
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− | *Smarts d8
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− | *Spirit d8
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− | *Strength d6
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− | *Vigor d6
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− |
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− | '''Derived'''
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− | *Charisma 0
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− | *Pace 6"
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− | *Parry 4
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− | *Toughness 4(8)
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− |
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− | '''Skills'''
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− | *Fighting 1d4
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− | *Investigation 1d6
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− | *Notice 1d6
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− | *Persuasion 1d4
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− | *Power: Psionics 1d8
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− | *Shooting 1d6
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− | *Stealth 1d6
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− | *Streetwise 1d6
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− |
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− | '''Edges'''
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− | *Psionic
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− |
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− | '''Hindrances'''
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− | *Code of Honor (Major)
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− | *Vow: Professionalism (Minor)
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− | *Cautious (Minor)
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− |
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− | '''Gear''': $95 in cash.
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− | *Body Armor
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− | **+4 armor, -4AP from ballistic attacks. 4#.
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− | *Heavy Pistol
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− | **SA. 12/24/48. 2d6+1. AP 4. Magazine 12. 4#.
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− | **1x Extra magazine. 1#.
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− | **Box of 26/50 rounds, kept at home.
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− | *Collapsible Baton
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− | **Str+1d4. 1#.
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− | *Fancy Smartphone
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− | **Costs 250. Has lots more functions than normal, at least equivalent to a modern one.
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− |
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− |
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− | '''Psi'''
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− | *Power Points: 10
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− | *Mind Reading
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− | **PP 3, Range: Smarts, Duration 1, Psionics v. Smarts to gain one truthful answer. Target is aware unless user succeeds with a raise.
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− | *Analyze Foe
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− | **PP 1-2, Range: Smarts x 2, Duration 3 (1/round), Psionics v. Spirit to get +1 against target. Target receives -1 against caster. +/-2 on a raise. Spend 2 PP to learn 1 Immunity, Invulnerability or Weakness also. A raise gives 2.
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− | *Confusion
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− | **PP (# of targets up to 5), Range: Smarts x 2, Duration Instant, On a success targets must roll smarts -2 or be shaken. On a raise, the roll is smarts -4.
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− |
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− | ==Blank Sheet==
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− | *Race:
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− | *Rank: Novice
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− | *Background
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− |
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− | '''Attributes'''
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− | *Agility
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− | *Smarts
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− | *Spirit
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− | *Strength
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− | *Vigor
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− |
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− | '''Derived'''
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− | *Charisma
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− | *Pace
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− | *Parry
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− | *Toughness
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− |
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− | '''Skills'''
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
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− | *
| |
− |
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− | '''Edges'''
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Hindrances'''
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− | *
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− | *
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− | *
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− |
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− | '''Gear'''
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *Thing
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− | **Rules
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− | *
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− | *
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− | *
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− | *
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− |
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− | '''Psi'''
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− | *Power Points:
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− | *Power Name
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− | **Rules
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− | *Power Name
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− | **Rules
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− | *Power Name
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− | **Rules
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− |
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− | '''Cyberware'''
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− | *Strain
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− | *Implant
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− | **Rules
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− | *Implant
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− | **Rules
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− | *Implant
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− | **Rules
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| | | |
| =House Rules= | | =House Rules= |
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− | ==New Equipment==
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− |
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− | *Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
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− | *Neurozopyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.
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| =Setting Information= | | =Setting Information= |