Editing Savage Worlds: Neuropozyne Blues

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== Doe: Korona ==
 
== Doe: Korona ==
*Race: Human (Augmented)
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*Race:
 
*Rank: Novice
 
*Rank: Novice
 
*Background
 
*Background
  
 
'''Attributes'''
 
'''Attributes'''
*Agility: d8
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*Agility
*Smarts: d6
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*Smarts
*Spirit: d4
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*Spirit
*Strength: d6
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*Strength
*Vigor: d6
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*Vigor
  
 
'''Derived'''
 
'''Derived'''
*Charisma: 0
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*Charisma
*Pace: 6
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*Pace
*Parry: 7
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*Parry
*Toughness: 7 (2)
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*Toughness
  
 
'''Skills'''
 
'''Skills'''
* Fighting: d10
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*
* Intimidation: d6
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*
* Notice: d6
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*
* Piloting: d4
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*
* Repair: d4
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*
* Shooting: d6
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*
* Stealth: d6
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*
 
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*
  
 
'''Edges'''
 
'''Edges'''
* Geared Up (racial)
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*
* Cyborg
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*
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*
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*
  
 
'''Hindrances'''
 
'''Hindrances'''
* Code of Honour (major)
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*
* Enemy (minor)
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*
* Vengeful (major, augmentation result)
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*
  
 
'''Gear'''
 
'''Gear'''
*$50 in cash
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*Thing
*Neuropozyne (4 doses)
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**Rules
 
*Thing
 
*Thing
 
**Rules
 
**Rules
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'''Cyberware'''
 
'''Cyberware'''
*Strain: 3/8
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*Strain
*Armour
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*Implant
**Subdermal plates granting +2 protection all over.
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**Rules
*Combat Speciality
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*Implant
**Assassin: +2 damage to unaware opponent, stacks with getting the Drop.
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**Rules
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*Implant
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**Rules
 +
 
  
 
==Meriss: Morgan Stanley==
 
==Meriss: Morgan Stanley==
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=House Rules=
 
=House Rules=
  
==New Equipment==
 
 
*Smartphones: A cyberpunk equivalent to the modern-day smart phone is $250.
 
*Neurozopyne: A medication that prevents neurological damage due to rejection of cybernetic implants. A dose is $250 and is required every week for characters who have augments.
 
  
 
=Setting Information=
 
=Setting Information=

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